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joos

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Well, I was earlier quite adamant about doing it all myself, but I agree I do need help.

Especially the character history files. I am going for a bookmark that coincides with the beginning of the books. I want to create mechanics for tarmon gaidon and the dragon. I have a few ideas and will share them once I flesh them out.

Meanwhile, any help towards character history and de jure structure will be most appreciated.
 
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Meanwhile, any help towards character history and de jure structure will be most appreciated.

How are you representing the date? I could send you the character history files we have but they will probably need to be adjusted. (We just added a round 2500 onto the NE year so we could potentially in the future have a bookmark anywhere from the breaking onwards without the date being negative.)
 

joos

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How are you representing the date? I could send you the character history files we have but they will probably need to be adjusted. (We just added a round 2500 onto the NE year so we could potentially in the future have a bookmark anywhere from the breaking onwards without the date being negative.)

I think that system will work. The bigger idea is to be able to play at any start post breaking.

An update:

I am working on a mini White Tower mod (to be integrated into this one). I had quite a lot of fun playing an enatic open elective government. CK2 lends itself to Ajah politics so had fun creating those events as well.

My main update is about the religion. Now, religion is not portrayed in a clear cut fashion in the books. By and large, the faith is based on Creationism - the idea that the world came into being because of an external agent - the Creator. So, obviously high_god_name is GOD_CREATOR. Correspondingly, evil_god_names is a nice list { DARK_ONE SIGHTBLINDER FATHER_OF_STORMS etc }.

But is it an organized religion? No. Does it have heresies? After a fashion. Is there representation of the clergy? No. Have there been instances of theocratic governments in the books? No. Are children taught any religious-moral lessons? Yes.

Light Group:

Fatalist

This is by far the most prevalent attitude: the Wheel weaves as the Wheel wills. Much of the 'wetlands' are fatalists, believing in a divine will beyond human comprehension. They do not have a religious head and seem to be fairly feminist.

Imperial Cult

In the lands of the Seanchan, the Crystal Throne and its occupant are the first divinity. The Emperor of Seanchan is their religious head, the notion of the Emperor is their high god. Being faithful to the Emperor is being pious.

Warrior Cult

In the borderlands, the Creator takes second place to Peace - that ephemeral thing all men seek. Here, to be pious is to fight the dark hordes. They do not have any religious head.

Ji'e'toh

In the Three fold land, it's all about balance between pride and humility. You gain ji by being great, you lose toh by being humble. Toh is a personal debt owed to others, while great ji is the mark of a great ruler.

Way of the Leaf

The Way is the pacifist heresy of Ji'e'toh. They are wandering nomads forever searching for an illusory eden.

Dragonsworn

Born out of fear and desperation, the Dragonsworn is a heresy of the fatalist view on life. The Dragonsworn are usually found in war torn regions, and they believe in the coming of the Dragon Reborn. They will band together every time someone proclaims himself as the Dragon, who is also their religious head.

(For the moment, I am not counting the Sea Folk and the Sharans.)

Dark Group:

Nihilist

The minions of the Dark One and his trusted followers believe only in Him. He is their high_god and his Naeblis is their religious head. They believe that the Wheel can be made anew by breaking it all. Only from the ashes of destruction can the new order form.




I would like your ideas on how to deal with clergy and temple holdings in-game.
 
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I would like your ideas on how to deal with clergy and temple holdings in-game.

Make temples into embassies or enclaves of Aes Sedai. Mod the governments and religions in such a way that unless you belong to one of the two towers (each with their own 'religion', maybe one a heresy of the other, as well as a third, joined-state, heresy as well) you are not allowed to properly manage temple holdings. Make decisions in which you can 'donate' or grant any temple holdings to either tower, as well as a decision to tear down the holding. Clergy would essentially be members of either tower or some other cabal.
 

joos

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I think temples should be removed entirely from the game. It doesn't make much sense to have the Aes Sedai represented as clergy though that is a natural tendency.

On a related note, Aes Sedai friendliness will be decided by ruler attitude towards the Amyrlin/M'Hael. By default, an Aes Sedai or Asha'man or any known channeler gets a -5 opinion penalty with non-channelers to represent the general fear/distrust felt towards them. Some cultures, like the Tairen and the Aiel, will have further opinion malus towards Aes Sedai.

UPDATE:
Government types
k_white_tower: Enatic Open Elective (Some calisthenics is required to make them elect only Aes Sedai. Maybe an election event chain fired before succession might work.)
k_andor: Enatic Gavelkind
k_cairhien: Agnatic-Cognatic Gavelkind
k_tear: Agnatic Feudal Elective
k_illian: Agnatic Open/Feudal Elective (Needs to be resolved)
k_altara: Agnatic-Cognatic Gavelkind
k_ghealdan: Agnatic-Cognatic Gavelkind
k_amadicia: Agnatic-Cognatic Gavelkind
k_tarabon: Agnatic-Cognatic Gavelkind (With an Absolute Cognatic Patrician Elective for the Panarch - again, calisthenics)
k_arad_doman: Agnatic-Cognatic Feudal Elective
k_mayene: Agnatic-Cognatic Gavelkind
k_murandy: Agnatic-Cognatic Gavelkind
c_far_madding: Absolute Cognatic Open Elective

all borderlands: Agnatic-Cognatic Gavelkind

all aiel: Agnatic Elective Gavelkind

e_seanchan: Agnatic-Cognatic Primogeniture
 
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joos

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Two reasons:

I've been reading up the WoT wiki and there's no mention of an eldest takes all situation. That's no proof, but

It basically acts as a difficulty setting.

Having said that, I'm open to suggestions.
 

Widowmaker94

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Two reasons:

I've been reading up the WoT wiki and there's no mention of an eldest takes all situation. That's no proof, but

It basically acts as a difficulty setting.

Having said that, I'm open to suggestions.

In Wheel of Time the eldest to inherit simply takes what the parents have. It's why Elayne is head of her House along with gaining the Queenship AND has all the Trakand holdings. She's their overlord.

Simply put? Kingdom can ONLY pass to the eldest daughter in Andor. But I suppose if there's a son that's older, they gain the overlordship of the House, except in Galad's case. Because Galad was a Damodred rather than a Mantear.

The Wiki is also notoriously inaccurate at times. I can send you a nifty link to some source material, by PM, if you want. As Wheel of Time has been my favorite series since I was a kid.
 
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I'm excited to see that there has been some considerable progress on this, even if there is a lot more work to do. Do you have a list of things you still need to work on? If you post it here, we could individually take ownership of the different tasks? You would remain the lead project manager, so you manage the files and such, but we could all pitch in if that would help.
 
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