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zdlugasz

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I think I have problem with tariffs - it looks like they are not really added to my income.

I was preparing for war (France, constitutional monarchy with 5 BB, liberal party ruling year 1849, only minimal health care), thus maxed military spending, maxed units strength and got negative balance. Because of RR I was maintaining max crime fighting and of course I had max education spending. Then I increased tariffs to change my balance. But I was still losing money each day. Then I moved my tariffs max to right and should gain over 200 pound per day, but was still losing money.
I have reloaded and moved tariffs to zero. According to calculated balance I should lose about 30 or 40 pound per day, but my account was still growing as before, at least for some time.

My taxing of rich is 0%, middle strata were taxed between 35-40% and poor 30-40% (I have problems with poor, especially conservative farmers).

At the beginning of game tariffs seemed to work. At my account was more or less increasing or decreasing as balance was showing.

Is there some threshold when tariffs are applied? What is wrong here?
 

Gen. Skobelev

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Have you exited the budget window after changing the sliders? Changes only take place when you exit budget. It sounds like that is the problem.
 

Oberschütze Tex

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There could be a lot of different things going on here.

If I understand tariffs right: It adds a cost to goods that your POPs purchase off of the world market that are not produced domestically.

So that means that there is only so much that your POPs can buy with their income and cash reserve. IF your tariff rate is too high for too long, your POPs cash reserve will be depleted and thus your tariff income lowered ( as the POPs cannot afford to buy goods to collect the tariff income ).
 

Armfeldt

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Oberschütze Tex said:
So that means that there is only so much that your POPs can buy with their income and cash reserve. IF your tariff rate is too high for too long, your POPs cash reserve will be depleted and thus your tariff income lowered ( as the POPs cannot afford to buy goods to collect the tariff income ).
Yes, that is true, but I don't think that's the issue here. It's some sort of income bug that causes the calculated income (as shown in the budget screen) to differ from the actual daily income, i.e. the cash you actually gain or lose each day. Ran across this issue in my current Russia game, it appeared out of nowhere. But now when I think of it it happened exactly after I experienced another income bug, the one where the price of a certain commodity skyrockets for a short time and you gain a tremendous amount of cash, in my case roughly £1.300.000. There may be a connection, or perhaps it's just a coincidence.
 

Gen. Skobelev

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Armfeldt said:
Yes, that is true, but I don't think that's the issue here. It's some sort of income bug that causes the calculated income (as shown in the budget screen) to differ from the actual daily income, i.e. the cash you actually gain or lose each day.

This issue of calculated income not matching the actual income is very old and has been around since at least since what, 1.2 patch. That is a different thing than what is happening here, I believe.
 

zdlugasz

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Gen. Skobelev said:
Have you exited the budget window after changing the sliders? Changes only take place when you exit budget. It sounds like that is the problem.

I did not - Thanks for tip, I will check.

Ober. Tex - I guess that they should have money with 30-40% of tax only.

Another questions: some aristocrats and officers are amassing huge amounts of money, but I have not seen any state bonds so far (anyway anytime I look at the budget screen bonds are listed as 0).
When can I expect bonds? How are they really working? Is it like a loan (and I will have to give it back) or is it "gift"?

And completely different question: when I can expect that my soldier POP will die out? What kind of "losses" are acceptable? I have just noticed that I have lost 4 or 5 my French soldier POPs, and would like to avoid it in the future.

When I build new troops I select "home" province. Does it mean that all my troops can be connected to a single POP (if I always choose the same city)? What will happen if that POP dies?

When I have conquered Annam I found that they converted about 6, 8 or more 70k farmers. Burma was doing the same and I am almost afraid what I will see in China. I guess that I will have oversupply of east-asian troops (I can build 33 divs. of vietnamese troops alone).

And strange thing happened in Annam: in one province partisans revolted. I started to move my troops back and some days later the same province revolted: thus partisans started to fight with rebels. When I have arrived there was no one left (or they perished just after my arrival - but in history log there is no mention about their demise).

Another question: it is 1849 and revolution, democracy and Napoleon did not happen so far. I have checked event and it seems that I must lose number of national provinces to rebels (did not happen so far, anyway I am very often at war) or flag pending_revolution must be set. What does set this flag?
I am asking because I have decided to support Sicily and need Bourbons ruling France for that (I want to reclaim my cores from Sardinia, and I do not see any event (Italian nor Sardinian) giving me those provinces.




Thanks for help
 

Gen. Skobelev

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zdlugasz said:
Another questions: some aristocrats and officers are amassing huge amounts of money, but I have not seen any state bonds so far (anyway anytime I look at the budget screen bonds are listed as 0).
When can I expect bonds? How are they really working? Is it like a loan (and I will have to give it back) or is it "gift"?

Could be they are sparing their money to buy some goods. They won't buy the bonds if they can't first satisfy their needs.

And completely different question: when I can expect that my soldier POP will die out? What kind of "losses" are acceptable? I have just noticed that I have lost 4 or 5 my French soldier POPs, and would like to avoid it in the future.

When I build new troops I select "home" province. Does it mean that all my troops can be connected to a single POP (if I always choose the same city)? What will happen if that POP dies?

Nothing except that POP is dead. Future reinforcements will be drawn from the manpower pool but it won't kill any POPs. So to avoid losing several soldier POPs it's good (but gamey) to do the recruitment at one go from one province where there is one soldier POP. Then when it dies no other POPs will be affected even though you have lots of divisions.

And strange thing happened in Annam: in one province partisans revolted. I started to move my troops back and some days later the same province revolted: thus partisans started to fight with rebels. When I have arrived there was no one left (or they perished just after my arrival - but in history log there is no mention about their demise).

Partisans lose automatically the battle in three days if they are attacked in a province they have just recently occupied. Seems like this happened there.
 

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Soldiers die anyway

/***
Nothing except that POP is dead. Future reinforcements will be drawn from the manpower pool but it won't kill any POPs. So to avoid losing several soldier POPs it's good (but gamey) to do the recruitment at one go from one province where there is one soldier POP. Then when it dies no other POPs will be affected even though you have lots of divisions.

***/

It's not true. For any losses and reinforcing You WILL lose men from your soldier POPs. If not from the POP in the same province as home prov for the unit, causalties are taken from the first soldier POP with the same culture. You can determine which one if you try to create unin. Select culture and in the list of home provs - the first one is the porvince with the soldier pop that takes the causalties. If you dont have pops with the same culture (a gamey tactic but only in MP) the first soldier pop with take causalties. Again you can determine which one but pretending to create unit and loking at the first culture and prov in the lists.
This is very unwelcome algorithm as usually in the list provinves with low ID number in the province file get sucked from POPs first. As example the First french prov is Lille with ID number (IIRC) 100 or close. The first causalties for France with be taken from this soldier POP. That's very good prov with 5.0 Iron RGO. I always demobilize in there as soon as game starts! The same with any other hi-level or hi-value RGO.
This system works with the mob pool too.
The worst thing is that if France mobilizes the first to be put in arm are again miners form LILLE and ALL causalties are for them. I NEVER mobilize as France for this reason. I can manage my soldier pools much better. It only costs Reg Clothes and some money and is not big issue anyway.

Lubb
 

Gen. Skobelev

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Lucellus said:
It's not true. For any losses and reinforcing You WILL lose men from your soldier POPs. If not from the POP in the same province as home prov for the unit, causalties are taken from the first soldier POP with the same culture. You can determine which one if you try to create unin. Select culture and in the list of home provs - the first one is the porvince with the soldier pop that takes the causalties. If you dont have pops with the same culture (a gamey tactic but only in MP) the first soldier pop with take causalties.

Damn, I could swear it was working as I described. Has it changed somewhere along the patching or have I just been plain wrong all the time?
 

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Gen. Skobelev said:
Damn, I could swear it was working as I described. Has it changed somewhere along the patching or have I just been plain wrong all the time?

Just look at the numbers of Population while your troops fight somewhere. They go down no matter what culture and province the soldier POPs are.
So causalties ARE taken from some pops.

I have observed my points from many games because I'm freak and HATE to lose POPs anyway! My research is not complete though.

Lubb
 

Gen. Skobelev

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Lucellus said:
Just look at the numbers of Population while your troops fight somewhere. They go down no matter what culture and province the soldier POPs are.
So causalties ARE taken from some pops.

I have observed my points from many games because I'm freak and HATE to lose POPs anyway! My research is not complete though.

Lubb

Hmm I do believe it has been changed, then. When I checked it way back, my warmongering killed the manpower pool but not the POPs. Recruiting from one POP was the accepted wisdom (as seen for example here) - but could be that everybody has just assumed the POPs can be kept safe this way.

And you are not the only one who hates losing POPs...
 

zdlugasz

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Gen. Skobelev said:
Hmm I do believe it has been changed, then. ...
And you are not the only one who hates losing POPs...

So it would seem that I should build as many French troops as I can (while I still can chose French troops) to maximally use my existing soldier building capabilities because POPs will die anyway. The good point will be that after they die out some arab or vietnamese POPs will start dying, even when fighting will be done my my regular troops.

Am I right?

But vietnamese provinces have very high IDs, I guess that all other minority POPs will die before I start reducing soldier population of Annam.
 

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Lucellus said:
Just look at the numbers of Population while your troops fight somewhere. They go down no matter what culture and province the soldier POPs are.
So causalties ARE taken from some pops.

I have observed my points from many games because I'm freak and HATE to lose POPs anyway! My research is not complete though.

Lubb


as long as they are non - national pops i hate them anyway :), they are next to useless unless you got good parties.