• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Einbein

Corporal
86 Badges
Jan 2, 2010
47
68
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
Hello fellow Paradoxians!

At the beginning i thought about presenting you a "counter-Anschluss" one tag WC with Austria..., but lets be honest, as simple as the game is at the current moment, no real Paradoxian would be impressed by this.

So i tried a WC with Ryukyu Tannu Tuva. I already saw the thread from uncldead about his WC with TT and was quiet impressed. At this point I could just do the same, following his strategy, but that wouldn't be much fun. So i did it my way with a nice exploit advanced strategy.


The start:
Tannu Tuva is like Ryukyu, in the middle of nowhere, poor, surroundet by Water Ushanka and meant for greater. You got like 80k population, no ressources and industry, but the will to become the big ass nation you always deserved to be.

Our glorious nation is 100% communistic at the beginning. Our capital is Kysyl which translates as "red" and so are our people in their minds and hearts. But to become the #1 and free all the workers of the world we have to make a deal with the devil and have to become democratic. Now the question will come: "why democratic?". Well democracy isn't that good in HOI4 except for one thing: exploiting the game as TT!

By getting democratic we can now take the freedom focus tree and choose the intervention path.
99C40E0DDE50D9F2AF1BAE9AC5EBF8C9F8B7D5E3

165DB08D426BEA2F807109B4E67F868E4486E930

This allows us to send troops as expeditionary forces with the requirement of having 7 divisions instead of 30.
With a population of 80k we couldn't even train 30 divisions with just one inf in it. Thats why we have to reduce this number to 7. After finishing the democratic focus tree, the time has come to return to our glorious communistic nation and join the Comintern a last time.

Exploit time:
First of all I know that there are some discussions if this is a real exploit or works as intendet, but in my case I'm abusing it in such a ridiculous way, that the term exploit would be quiet fitting.

So here's the magic:
1. You create a template with just one inf in it.
A9088E6238DAB21AF1C57DA6B8693DA732BE035C

2. You duplicate this template as often as you want for 0exp.
3. You recruit as much divisions as possible of this template.
4. You send them to uncle Joseph as expeditionary forces.
(For step 4 you have to be in a war, so declare a fake war on Nepal and call the Sowjets into it. This war can't be won cuz there's no way of reaching Nepal.)
5. Change the template to as much inf as possible.
6. Wait till Stalin has fully reinforced your troops with his manpower.
7. Call your expeditionary forces back.
8. Dismantle the divisions and enjoy your free MP.
0198AC4C2F57D0C9B0182210F0BCC2FA166DA4B6

9. Repeat this until the whole Sowjetunion lives in TT.
5789519CC8E11702EFFCCBAB658A16B18604BAAF

5FA3FCE68E7EB53BFBF8769FBD20A1A26CDE20A2

7AAFFB57FE2D44348CEBF8250677ACB238710AF4

The sad thing is, that you can only take 10%+focus tree % of his population, because the enemy has to have a certain strength to increase the MP laws further (Nepal not so Stronk as Sowjetunion).


But everything changed when the Sowjet nation send their demands!
A55AE429C3DCDA331CB49199816200DBF3322CBE

The true and only answer TT can give at this point: "No, we haven't reached our full potential yet" (declining the annexion).

giphy-facebook_s.jpg

Gladly there wasn't a declaration of war after this.


Preparations for the great war:
When you have finished draining Stalins MP to 0 you declare war on Tibet and Bhutan to end this war and take their sweet industry.
8F615B927FF7961BF7D5B8061582460B2866F9AD

Now the construction and training of good divisions got top priority.

042D695EFE7935F9702E3E89676C04580B3955C6

In 1948 Hitler attacks Stalin. Better late than never.

Now the time has come to backstab uncle Joseph and show the world the real power of true communisitic TT.
8F6BB9CDDE33A13C93BDB64DF0BB13760EEFC595

We got more than 12M slaves free russian workers to feed. So everyone will get a hoe to claim new Tannu Tuvian tomato land. They are as redish as our minds and hearts and will feed the masses.

No force on earth can stop the utopic TT socialism.
BF708B70B1602065F41AA68F96DADDC083AAAC88

Our communism is so avandgardistic that even Sowjets are fighting Sowjets for a better future under TT.

The second second world war:
C9F8CC1068D7E51CC4AE9DD739C04359491FC12E

We have finally reached the day of one unified glorious communistic nation where everyone is a proud well fed tomato farmer. But with borders like that, peace can't be accomplished.

With the war declaration against Japan the second second world war started.
A5B52D1B47FAD3CCC570F18826773EA8A154C3FB

Our glorious new Elite Tomato Farmers started their invasion of Japan. After beating Japan the second second world war ended and Europe became this mess:
34D627E83ED632F60686EC5E8E74D6A0470D9AB5

Germany got dismantled into 3 Germanys. (the democratic "Westgermany", the communistic Eastgermany and the democratic Weimarer Republic) Both, Westgermany and the Weimarer Republic were led by Konrad Adenauer resulting in an ugly bug in the endgame.

The third second world war:
FE510E254A6E395F3F2B55DF7A5EAF36BCF66F2A

The divisions are getting retrofitted with modern tanks and more pew pew power delivered by 6x art at an optimum of 44 battle width.

The start of the war to end all wars.
77E67DB69F92E44CCA23FC65E27E3963DDB70FC5

Sadly the first victim is Poland again.

But they are not alone.
13A4B5585FABCA565FDCA8E07CCD30BE90845191


Their number means nothing.
8FB9C0605336DAE71A02BC1DB9FE0A996EF60BA2

TT is meant to rule this world and shape it by its will. Everyone will taste the freedom of TT tomatos.

With the invasion of the capitalistic devil known as USA, TT will fulfill its holy mission to unite the world.
A7CFC449598F39F78D1717439665DB03CF0EE4F5



One step from hell ultimate glory:
3D5406ABD4D49F95FF20302DA7D90AF8F46A0FBF

At this point i had to do a work around against the "you can't declare war on me, because im a puppet of a non existing nation" bug, that sadly occurs quiet often. In this case it was Slovakia as a puppet of the Weimarer Republic. So i had to make a coup and turn them into red ones just to make them independent and eat them afterwards.


The result:
The Lifelong dream has finally come true!
4FC05C4BB07FFAD7C1AD0D400595B92C3A2D7AB4

The world has been united without a loss of a single TT person. (When getting the Sowjet MP i set my conscription law on disarmed nation with general mobilisation resulting in -2% MP.) We have brought the world our peaceful way of life... by force outstanding diplomacy.


I hope u enjoyed this thread and had fun reading it. If you are a CK2 player feel free to enjoy one of my other threads with lots of bugs and glitches:
https://forum.paradoxplaza.com/forum/index.php?threads/valar-mongolia.914231/
 
  • 10
  • 6
  • 1
Reactions:

eqqman

General
17 Badges
Mar 27, 2001
1.717
76
www.eggmania.com
  • Hearts of Iron: The Card Game
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • 500k Club
  • Semper Fi
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
You said you joined the Comintern, so how did you get out of it to attack SOV?
 

PanH

Colonel
72 Badges
Dec 19, 2012
1.087
112
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Necroids
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
It's a good presentation of the exploit tbh (and if it isn't one, at least AI shouldn't reinforce exp forces like that or retrofit should happen when you get them back).
 

Einbein

Corporal
86 Badges
Jan 2, 2010
47
68
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
You said you joined the Comintern, so how did you get out of it to attack SOV?

As a member of an alliance you can just leave as long as the alliance isn't at war. Go to the politics tab and hit the "leave comintern" button. I left at day 1 but I'm not sure if you get auto kicked when becoming democratic. Even with a big opinion malus you can rejoin after becoming communist again. By finishing the war with Nepal I left the comintern the second and last time.
 

Einbein

Corporal
86 Badges
Jan 2, 2010
47
68
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
It's a good presentation of the exploit tbh (and if it isn't one, at least AI shouldn't reinforce exp forces like that or retrofit should happen when you get them back).

Yes, when you are calling your expeditionary forces back, the game should check which troops are from which countrie in the division and only give you your troops back. I will also test Hungary draining all the MP out of Germany and cripple them to the point where they will insta lose.
 

tom_jones

Lt. General
46 Badges
Dec 20, 2013
1.619
2.640
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Colonel
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
Yes, when you are calling your expeditionary forces back, the game should check which troops are from which countrie in the division and only give you your troops back. I will also test Hungary draining all the MP out of Germany and cripple them to the point where they will insta lose.
I don't think it's keeping track on this kind of data. It'd be much simpler to just make expeditionary forces take the owner's MP, not the MP of country which receives them. Especially since it's the owner that has control over where they go and who they fight -- because side-effect of this mechanics is, you can also cripple the country's MP simply putting your volunteer units somewhere where they take tons of attrition.
 

Einbein

Corporal
86 Badges
Jan 2, 2010
47
68
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
I don't think it's keeping track on this kind of data. It'd be much simpler to just make expeditionary forces take the owner's MP, not the MP of country which receives them. Especially since it's the owner that has control over where they go and who they fight -- because side-effect of this mechanics is, you can also cripple the country's MP simply putting your volunteer units somewhere where they take tons of attrition.

Yeah, they have to change it in some way. At the moment it's way to easy to abuse it.
 

Einbein

Corporal
86 Badges
Jan 2, 2010
47
68
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Warlock: Master of the Arcane
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Age of Wonders: Planetfall Deluxe edition
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Age of Wonders III
  • Stellaris: Necroids
  • Stellaris: Lithoids
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife Pre-Order
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis III Complete
  • Prison Architect
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
  • Age of Wonders: Planetfall
  • Stellaris: Ancient Relics
Yes, when you are calling your expeditionary forces back, the game should check which troops are from which countrie in the division and only give you your troops back. I will also test Hungary draining all the MP out of Germany and cripple them to the point where they will insta lose.

Well it wasn't an insta lose, but still a huge dick move.
65E93B7930DAE913D6C6BC147D91BF455DF59275

Germany had to scrap the barrel at 1940.

The result of 0MP 2 years later:
54931A2DE8A125FF4212BD7E909585A9C5C62AE9

I also took nearly all MP of Japan resulting in 24M potential troops. (conscription law was at 2,5%)