Tanks - how did they develop so quickly between the two world wars?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Gordy

Ex-Senior Full Chairman of the Pedantry Commitee
1 Badges
Dec 16, 2003
2.863
1.912
  • Pillars of Eternity
The British invented tanks at the end of WW1 and they looked like water tanks - hence the name. They look pretty pathetic compared to what we have today.

A mere 30 years later, we have some pretty modern designs and they look properly scary. I don't imagine that their main guns or armour would match up to a 21st century tank (or their speed either) but they seem to be hugely different from WW1 tanks.

How did designs evolve so (seemingly) quickly?

Actually much the same could be said about planes while I think about it.
 

Graf Zeppelin

NATO ante portas
43 Badges
Mar 19, 2006
4.090
19.027
  • Shadowrun Returns
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Reapers Due
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Victoria: Revolutions
  • Hearts of Iron II: Armageddon
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
Afaik they made huge leaps in engine construction in the 20s and 30s
This affected vehicles, planes and to a lesser extend ships.
 

Sarmatia1871

Field Marshal
56 Badges
Mar 22, 2004
3.889
352
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Ancient Relics
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
It's more that the first few British and German designs were weird by later standards. You had modern tank-ish looking tanks by 1917:

800px-Char_Renault_FT17_at_the_Invalides.jpg
 

Attachments

  • 800px-Char_Renault_FT17_at_the_Invalides.jpg
    800px-Char_Renault_FT17_at_the_Invalides.jpg
    83,9 KB · Views: 86

chepaeff

Absolutely heretical
5 Badges
Aug 9, 2009
1.186
4.899
  • Darkest Hour
  • Crusader Kings III
  • 500k Club
The war gave a big push to new designs and technically development wasn't restricted much. Developing something new nowadays would take huge amount of monies and years or even decades in case of planes, and even then its would hardly be something significantly new. While in 20-30s every 5 years you could see some new design.
 

gagenater

Field Marshal
20 Badges
May 18, 2004
3.657
224
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
As Graf Zeppelin pointed out - there were enormous improvements in the construction techniques, engines, radios, etc. that go into a modern type motorized vehicle in the period between the two world wars. Indeed - the improvements in airplanes were even more dramatic than the improvements in tanks. In both cases in WWI the whole idea of a motorized land or air vehicle was quite new. By the time WWII started everyone had a chance to figure out what things would be 'obvious' improvements.

During WWI the British spent a lot of time developing a VERY specific tank program. It was very narrowly focused on crossing trenches, barbed wire, and no mans land in the most efficient way possible. The strange shape of their tanks was a direct result of this narrow focus. The particular rhomboid shape they chose is ideally suited for crossing deep AND wide trenches, for crushing barbed wire and similar obsticles, and has a very low ground pressure allowing it to easily traverse deep mud and poor ground.

Once they were actually used in combat it became obvious that while they were good at what they were supposed to do, it would be useful/advantageous to have tanks that were a bit less specialized and/or other types of tanks for other roles. The French Renault FT17 that Sarmatia 1871 pictured above is an excellent example of this line of thinking - it looks a lot more 'modern' to our eyes because it's designed to be an all purpose tank. However since WWI was winding down, not a lot of experimentation was done with the tanks during the war. Instead the focus was on making as many of the existing designs as possible to get the war over with fast - and this succeeded.

After the war was over then everyone started to tinker around with all the new ideas and designs that were developed during the war - the results were as we saw in WWII - huge improvements.
 

Berkis

Major
28 Badges
Feb 7, 2006
576
0
  • Heir to the Throne
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron: The Card Game
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis III Complete
  • March of the Eagles
  • Iron Cross
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Hearts of Iron III: Their Finest Hour
  • Gettysburg
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Yes, I guess the timespan is shorter than two decades or so. Those were mainly tactical considerations, like a tank's cavalry role vs. the development of combined-arms tactics which brought some of the experiments to fruition, and mainly in the 1930ies and during WWII.
 

Sathariel

Major
98 Badges
Jun 29, 2006
615
43
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 200k Club
  • Stellaris: Necroids
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
I'd just like to add that 20-30 years can be actually quite meaningful for technologies that are seen as necessary. Just look how the world was like in the 1980es or even 1990es compared to now, and how many new technologies got developed in that time. The 20es and 30es were very insecure times, a lot of countries were working on creating their own tanks. Look at the list of states with their own designs - its quite impressive. A lot of ideas to look at, a lot of good solutions to steal from - it all tends to push the technologies in question forward rapidly.
 

knul

General
17 Badges
Jan 15, 2006
2.412
3
  • Magicka
  • Mount & Blade: Warband
  • Europa Universalis IV: Pre-order
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Cities in Motion
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II
It's more that the first few British and German designs were weird by later standards. You had modern tank-ish looking tanks by 1917:

800px-Char_Renault_FT17_at_the_Invalides.jpg

What a cute little thing! :wub:
 

Jazumir

Field Marshal
37 Badges
Jul 21, 2009
4.452
374
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Cities: Skylines - Parklife
  • Stellaris
  • Tyranny: Archon Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Industries
  • Prison Architect
  • Cities: Skylines - Campus
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines
  • 500k Club
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Victoria 2
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
As Graf Zeppelin pointed out - there were enormous improvements in the construction techniques, engines, radios, etc. that go into a modern type motorized vehicle in the period between the two world wars. Indeed - the improvements in airplanes were even more dramatic than the improvements in tanks. In both cases in WWI the whole idea of a motorized land or air vehicle was quite new. By the time WWII started everyone had a chance to figure out what things would be 'obvious' improvements.

During WWI the British spent a lot of time developing a VERY specific tank program. It was very narrowly focused on crossing trenches, barbed wire, and no mans land in the most efficient way possible. The strange shape of their tanks was a direct result of this narrow focus. The particular rhomboid shape they chose is ideally suited for crossing deep AND wide trenches, for crushing barbed wire and similar obsticles, and has a very low ground pressure allowing it to easily traverse deep mud and poor ground.

Once they were actually used in combat it became obvious that while they were good at what they were supposed to do, it would be useful/advantageous to have tanks that were a bit less specialized and/or other types of tanks for other roles. The French Renault FT17 that Sarmatia 1871 pictured above is an excellent example of this line of thinking - it looks a lot more 'modern' to our eyes because it's designed to be an all purpose tank. However since WWI was winding down, not a lot of experimentation was done with the tanks during the war. Instead the focus was on making as many of the existing designs as possible to get the war over with fast - and this succeeded.

After the war was over then everyone started to tinker around with all the new ideas and designs that were developed during the war - the results were as we saw in WWII - huge improvements.

Yes, the first tanks were designed to overcome the quagmire of a WW1-battlefield that field-fortifications and heavy artillery bombardment had caused. It´s purpose was to keep mobility equal or superior to the defender, thus turning break-ins into break-throughs.

But just like with the first planes, which were only used for reconnaisance, it became desirable for the enemy to fight these machines. So new types were brought about: The fighter plane in the air, the battletank on the ground. 20 years after WW1, Guderian wrote, that the number one enemy of the tank was... the tank. And from there, just with the planes, it became a spiral of competition: Faster, heavier, more firepower. Things began to diversify: There would be light tanks for recon, medium all purpose tanks, and heavy tanks to use against the mediums. In the sky, the first fighters were used against enemy recon-planes and bombers, but then of course, fighters started to fight among each other and needed to become better with every improvement the enemy would make. Typical Clausewitzian scenario of war: One hand forces the other.
 

JodelDiplom

Field Marshal
22 Badges
Apr 5, 2013
4.512
19.231
  • Crusader Kings II: Horse Lords
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
Contrary to what the grognards would have you believe, the tanks of the late 1930s (or later east years) were *not* super-complicated machines. They were agricultural tractors with bigger engines and a crudely mounted artillery piece on top. Similarly sophisticated machines had already been built and used widely before WW1.

Tanks didn't become really sophisticated machines until the advent of electronics, automated gun laying computers, etc.
 

Capt. Kiwi

Nights? Warm. Days? Young.
52 Badges
Jan 22, 2009
1.527
361
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
  • Iron Cross
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Victoria: Revolutions
  • Rome Gold
  • Hearts of Iron II: Armageddon
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Humble Paradox Bundle
  • For the Motherland
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Arsenal of Democracy
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Europa Universalis III Complete
  • Divine Wind
  • Hearts of Iron III
  • For The Glory
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
Contrary to what the grognards would have you believe, the tanks of the late 1930s (or later east years) were *not* super-complicated machines. They were agricultural tractors with bigger engines and a crudely mounted artillery piece on top. Similarly sophisticated machines had already been built and used widely before WW1.

Tanks didn't become really sophisticated machines until the advent of electronics, automated gun laying computers, etc.

A curious view :huh: Sure, targeting didn't start getting sophisticated until the Sherman or thereabouts in the early 40s. But I think you massively underestimate how complex getting the chassis and turret right was. This is what you get if you actually take an agricultural tractor and crudely mount an artillery piece:

Sempl_2.jpg


This is a more typical 1930s tank:

800px-Panzer_38%28t%29_Ausf._S.jpg


The previously posted 1917 Renault has many of the same features, and a similar main armament. But despite being lighter it could only make about 8 km/h in favourable conditions. The Czechoslovakian 38(t) could do about 42 km/h on road and 15 off. A lot of sophisticated development happened, particularly in the 30s, to get good enough suspension and powerful enough engines to pull that off while still having a useful fighting vehicle. A lot of the engine development went hand in hand with aircraft design, which saw more obvious yet no more significant improvements. You can walk nearly as fast as that Renault, and probably jog alongside it for a greater distance than it can go without emptying its fuel/breaking down. The 38(t) could take on Bolt in a 100m sprint and keep going at the same speed for a few marathons.
 

nwinther

Lt. General
8 Badges
Apr 22, 2002
1.676
14
Visit site
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • 500k Club
  • Hearts of Iron II: Beta
Tanks didn't become really sophisticated machines until the advent of electronics, automated gun laying computers, etc.

No doubt that with the advent of electronics, tanks (life!) got increasingly sophisticated. However, micro-mechanics, optics, accurate bearings etc. were phenomenons of the 40's tank-development - and are still essential today.

The Tiger I's aiming mechanism and optics were superiour achievements with automated fine-aiming and an optics that made the Tiger able to find it's target in a flash and hit it's mark at any range. While this was quickly surpassed by computers etc. there was nothing "crude" about it.
 

gagenater

Field Marshal
20 Badges
May 18, 2004
3.657
224
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: La Resistance
  • BATTLETECH: Heavy Metal
  • BATTLETECH: Season pass
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH: Flashpoint
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • BATTLETECH
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
Contrary to what the grognards would have you believe, the tanks of the late 1930s (or later east years) were *not* super-complicated machines. They were agricultural tractors with bigger engines and a crudely mounted artillery piece on top. Similarly sophisticated machines had already been built and used widely before WW1.

Tanks didn't become really sophisticated machines until the advent of electronics, automated gun laying computers, etc.

I would highly suggest that you take a visit to a museum that has some actual tanks and other pieces of equipment from that era so you can see the ways in which you are wrong. Tanks of that era had some very complex and useful mechanical and electromechanical devices for gun stabilization, and range finding periscopes. Not to mention some pretty complex radio equipment. All of these things were in fact simplified by the development of electronics. Pre electronics these were all incredibly complex devices that required lots of skilled labor, precision machining, and detailed training in order to build and use properly. Post electronics these things all became automation produced 'black boxes' that any moron could use by turning the power on.
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.161
7.235
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
The WWI tanks were developed with no previous experience, and were essentially designed in part according to marginally applicable Naval traditions, until field experience showed that practical applications didn't call for "land battleships". By the end of the war, with a pool of real combat experience as well as trail and error (lots of the latter) to draw from, the early "giant eraser" designs of British tanks, as well as the crude "moving pillbox" German designs, were already obsolete.

The encounters in the Spanish Civil War allowed the (indirect) participants to further hone their designs and operational doctrines, while the UK still clung to its separation of "infantry tanks" and "cavalry tanks", and France parceled out most of its armor in direct support of small infantry formations.
 

Ming

Unsolicitor General
2 Badges
Aug 15, 2002
1.431
4.217
  • Crusader Kings II
  • Europa Universalis IV
Tanks of that era had some very complex and useful mechanical and electromechanical devices for gun stabilization, and range finding periscopes.

Do you have any examples or information on non electronic gun stabilization systems? The Sherman I know about, but where there any other projects? Post war, I guess.
 

Graf Zeppelin

NATO ante portas
43 Badges
Mar 19, 2006
4.090
19.027
  • Shadowrun Returns
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Reapers Due
  • Shadowrun: Dragonfall
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Victoria: Revolutions
  • Hearts of Iron II: Armageddon
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • 500k Club
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
Don't know about that either. I was inside a tank once (Leopard 2). I wouldn't know what to do to load, aim and fire the gun.
Given the context it does not make you appear smart ya know :p
 

Kovax

Field Marshal
10 Badges
May 13, 2003
9.161
7.235
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • Victoria 2
  • 500k Club
Don't know about that either. I was inside a tank once (Leopard 2). I wouldn't know what to do to load, aim and fire the gun.
Without at least some training (or a manual), I wouldn't know what to do to load, aim, and fire a WWI field gun either. Given time, I could probably figure it out; given time, I could probably figure out how to use the Leopard 2's far more sophisticated systems. It's just that the introduction of computers and automation reduced the operating difficulty back to about where it was when it was still a "simple" system. You still need training to use it, just a bit less, rather than a lot more.