Oh boy my first post in this forum lets see how it goes.
My thoughts on the tank designer I would really love to have one but not like the ship designer. Why? I think there were already enough arguments that showed how it really wouldn’t change a thing because people would do the same as always go for the best.
That’s why I think you should be able to be able to design the parts like motor, armour, gun etc.
First, I would implant two new resources
So, what do I mean with designing the parts?
You should be able to decide which resources get used for a part to a certain degree
You tanks will fight in moist regions? Use nickel -> + reliability | + production cost
Better armour? More steal and tungsten -> + armour | + oil consumption | - speed
Better gun? Use cobalt -> + piercing | + production cost
Etc.
I think you get the idea also I think that goes without saying but you can improve your parts also through research.
Now people will still say that a country like the USA just can put everything into a tank and will have a “super” tank and its true so my idea to weaken the USA is simple
Tank XP
When you fight with a tank you get tank xp you can use it to decrease the production cost or improve different parts of your tank.
Like that a country like Germany can upgrade parts and can get tanks that would go toe to toe with fully upgraded ones.
My idea probably has many flaws but like that you wouldn’t be able to max out your tanks but you have to make sacrifices.
My thoughts on the tank designer I would really love to have one but not like the ship designer. Why? I think there were already enough arguments that showed how it really wouldn’t change a thing because people would do the same as always go for the best.
That’s why I think you should be able to be able to design the parts like motor, armour, gun etc.
First, I would implant two new resources
- Nickel (basically against rust)
- Cobalt (basically against heat)
So, what do I mean with designing the parts?
You should be able to decide which resources get used for a part to a certain degree
You tanks will fight in moist regions? Use nickel -> + reliability | + production cost
Better armour? More steal and tungsten -> + armour | + oil consumption | - speed
Better gun? Use cobalt -> + piercing | + production cost
Etc.
I think you get the idea also I think that goes without saying but you can improve your parts also through research.
Now people will still say that a country like the USA just can put everything into a tank and will have a “super” tank and its true so my idea to weaken the USA is simple
Tank XP
When you fight with a tank you get tank xp you can use it to decrease the production cost or improve different parts of your tank.
Like that a country like Germany can upgrade parts and can get tanks that would go toe to toe with fully upgraded ones.
My idea probably has many flaws but like that you wouldn’t be able to max out your tanks but you have to make sacrifices.
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