[anchor=part11]Part Eleven: Colonial Conquest[/anchor]
Shortly before our new King turned the world red, we spotted the birth of a new minor on our Eastern border. It looks like Nepal has revolted away from Tibet and declared independence.
Small, no allies, Hindu, sound familiar? I’m sure we have a protocol for these situations…
Meanwhile, in August 1450 a new heir is born.
Hold on, a new heir? Alamgir I Timurid is still a teenager! He doesn’t mess about does he?
The Mamluks still have two cores of ours, and we want them back. Shifting attention to the Western front we see that they are in the midst of a rather nasty succession crisis. This is the opportunity we’ve been waiting for.
They bring Kazakh, Adal and the Jalayirids along for the ride, but their country is being torn apart by rebels, so they can’t do an awful lot about our red spotty armies.
In May 1452 they finally cave-in. 2 more cores down!
While waiting for the war exhaustion to dissipate, I get an interesting message:
What’s this? A colonial conquest casus belli (we have no colonies)? On Mutapa, which is mostly in terra incognita? Confused, I go in search of our colonial rivals, and find them hiding halfway down the Eastern coast of Africa. I click in on of their visible provinces, Zimbabwe… Hmmm, it’s a gold province. Nice.
Then I click in another. More gold. I maintain my composure.
Then I try the third…
GOLD!!!! Lovely, lovely GOLD!!!
[cue dancing around, rush building of ships, etc.]
The plan for this AAR was never to conquer chunks of Africa. Africa did not register in our long term plans. The trouble is that I just can’t resist stealing gold provinces from backward nations for very little infamy. Soooo…
By November 1453, we have ships off their coast with 16,000 men. War is declared and the invasion begun. The strange thing: Mutapa is like the Marie Celeste. They have no troops, they have no forts, we simply walk about claiming provinces.
It turns out that they also hold land further up the coast, but cut off from their homeland. That’s the place to store your 12,000 strong army, obviously!
Without forts, we only have to beat them once, and their troops march off into terra incognita, never to be seen again.
And what did we win?
Oh YEAH!
The only problem is that we now have overseas provinces, which means we need to build a navy and things. Also, all of these new provinces have a hefty tropical penalty because our capital is not tropical. Fortunately, we can fix that one.
This decision has been available for a while now, but I didn’t take it before because it didn’t feel “right” (role playing reasons I guess, sad but true). Now there’s a hefty financial incentive. Also, we gain +1 stability, +10 prestige, +2 base tax and +274 manpower in Delhi.
About this time we also get another slider move. Again, we go innovative. We’re now five slider moves from the first westernisation step. We get hit by the “We Appear Weak” event, but -5 prestige is no big deal.
Time passes while we build forts in our new African holdings. Missionaries are sent and ships built, all in the name of putting our new hoard to work.
In Spetember 1457, we hit production tech 6. One closer to 9 and our workshoppy goal.
While waiting it out, I amuse myself by sending spies to weaker or distracted neighbours. The “Fund Patriots” mission is sooooo overpowered in HTTT – you can grab big chunks of land with very little effort. It’s even better if the target has no forts. This spy abuse will probably figure in a big way later on. After the mission shown below, Mozambique embraced Timurid rule.
1463 rolls around, and we get a message telling us that Deccan has made peace with Khandesh. This is confusing, because I don’t remember seeing the notice about them declaring war. Let’s see what happened…
Ooops. Looks like Deccan has eaten Khandesh while our back was turned.
Strangely, I don’t actually mind too much. One of the most annoying things about the HTTT casus belli system (which I broadly like) is when you get a “Conquer XXX” mission. It gives you a conquest CB on the country involved, with 25% infamy, but only for the province named. If that province happens to be their capital (pretty common, since most countries are tiny) you are forced to either:
In this case, Deccan have saved us the hassle and expense of the first war. The time to act has come!
True to form, everyone gets involved: all their allies, all of our vassals, the Jalayirids with their now traditional warning. All good fun. Kazakh white peace out in record time, and we take Khandesh, leading to this:
We will be failing that one. The Jalayirids must die (but not yet)!
Straight afterwards we dispatch envoys to Deccan, who agree to release Travanacore if we’ll stop hitting them.
I was hoping for more. We’ll have to do something serious about Deccan soon.
More small wars follow, but nothing that threatens us too much. We annex the Oriat Horde (using a colonial conquest casus belli – weird, they are right next door), gaining two poor mountain provinces. We also swallow Nepal. Total infamy gain, 1.6.
More notably, we also get into a fight on the Eastern borders with Champa, who (with Tangua) broke Bengal. In the resulting peace we gain Bangala, which is strategically important.
The importance comes from the fact that Deccan is now contained. They have been abusing the “Holy War” casus belli almost as much as we have, but now they have run out of Hindu neighbours. In fact, all of their neighbours are either us or our vassals.
Let’s hope they get bored and attack.
Next Time: Karma catches up with the Mughal Empire, and a big war.
Shortly before our new King turned the world red, we spotted the birth of a new minor on our Eastern border. It looks like Nepal has revolted away from Tibet and declared independence.
Small, no allies, Hindu, sound familiar? I’m sure we have a protocol for these situations…
Meanwhile, in August 1450 a new heir is born.
Hold on, a new heir? Alamgir I Timurid is still a teenager! He doesn’t mess about does he?
The Mamluks still have two cores of ours, and we want them back. Shifting attention to the Western front we see that they are in the midst of a rather nasty succession crisis. This is the opportunity we’ve been waiting for.
They bring Kazakh, Adal and the Jalayirids along for the ride, but their country is being torn apart by rebels, so they can’t do an awful lot about our red spotty armies.
In May 1452 they finally cave-in. 2 more cores down!
While waiting for the war exhaustion to dissipate, I get an interesting message:
What’s this? A colonial conquest casus belli (we have no colonies)? On Mutapa, which is mostly in terra incognita? Confused, I go in search of our colonial rivals, and find them hiding halfway down the Eastern coast of Africa. I click in on of their visible provinces, Zimbabwe… Hmmm, it’s a gold province. Nice.
Then I click in another. More gold. I maintain my composure.
Then I try the third…
GOLD!!!! Lovely, lovely GOLD!!!
[cue dancing around, rush building of ships, etc.]
The plan for this AAR was never to conquer chunks of Africa. Africa did not register in our long term plans. The trouble is that I just can’t resist stealing gold provinces from backward nations for very little infamy. Soooo…
By November 1453, we have ships off their coast with 16,000 men. War is declared and the invasion begun. The strange thing: Mutapa is like the Marie Celeste. They have no troops, they have no forts, we simply walk about claiming provinces.
It turns out that they also hold land further up the coast, but cut off from their homeland. That’s the place to store your 12,000 strong army, obviously!
Without forts, we only have to beat them once, and their troops march off into terra incognita, never to be seen again.
And what did we win?
Oh YEAH!
The only problem is that we now have overseas provinces, which means we need to build a navy and things. Also, all of these new provinces have a hefty tropical penalty because our capital is not tropical. Fortunately, we can fix that one.
This decision has been available for a while now, but I didn’t take it before because it didn’t feel “right” (role playing reasons I guess, sad but true). Now there’s a hefty financial incentive. Also, we gain +1 stability, +10 prestige, +2 base tax and +274 manpower in Delhi.
About this time we also get another slider move. Again, we go innovative. We’re now five slider moves from the first westernisation step. We get hit by the “We Appear Weak” event, but -5 prestige is no big deal.
Time passes while we build forts in our new African holdings. Missionaries are sent and ships built, all in the name of putting our new hoard to work.
In Spetember 1457, we hit production tech 6. One closer to 9 and our workshoppy goal.
While waiting it out, I amuse myself by sending spies to weaker or distracted neighbours. The “Fund Patriots” mission is sooooo overpowered in HTTT – you can grab big chunks of land with very little effort. It’s even better if the target has no forts. This spy abuse will probably figure in a big way later on. After the mission shown below, Mozambique embraced Timurid rule.
1463 rolls around, and we get a message telling us that Deccan has made peace with Khandesh. This is confusing, because I don’t remember seeing the notice about them declaring war. Let’s see what happened…
Ooops. Looks like Deccan has eaten Khandesh while our back was turned.
Strangely, I don’t actually mind too much. One of the most annoying things about the HTTT casus belli system (which I broadly like) is when you get a “Conquer XXX” mission. It gives you a conquest CB on the country involved, with 25% infamy, but only for the province named. If that province happens to be their capital (pretty common, since most countries are tiny) you are forced to either:
- Accrue massive badboy in the first war before annexing them in the second, or…
- Split them from their capital (if possible) and then fight them again to take it.
In this case, Deccan have saved us the hassle and expense of the first war. The time to act has come!
True to form, everyone gets involved: all their allies, all of our vassals, the Jalayirids with their now traditional warning. All good fun. Kazakh white peace out in record time, and we take Khandesh, leading to this:
We will be failing that one. The Jalayirids must die (but not yet)!
Straight afterwards we dispatch envoys to Deccan, who agree to release Travanacore if we’ll stop hitting them.
I was hoping for more. We’ll have to do something serious about Deccan soon.
More small wars follow, but nothing that threatens us too much. We annex the Oriat Horde (using a colonial conquest casus belli – weird, they are right next door), gaining two poor mountain provinces. We also swallow Nepal. Total infamy gain, 1.6.
More notably, we also get into a fight on the Eastern borders with Champa, who (with Tangua) broke Bengal. In the resulting peace we gain Bangala, which is strategically important.
The importance comes from the fact that Deccan is now contained. They have been abusing the “Holy War” casus belli almost as much as we have, but now they have run out of Hindu neighbours. In fact, all of their neighbours are either us or our vassals.
Let’s hope they get bored and attack.
Next Time: Karma catches up with the Mughal Empire, and a big war.
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