Came across this on the internet thinking could be interesting ..
Tall advantages
Tall advantages
- Gets tech + traditions faster than wide
- Easier to micromanage planets
- Easier to block invaders at chokepoints due to smaller territory
- Friendlier relations with other empires due to lack of border friction
- You can get utterly screwed if someone takes a chunk out of your territory
- Greater reliance on AI controlled vassals + federations for wars
- Technological edge erodes somewhat in the mid-late game when everyone starts researching repeatables instead of new tech
- Has more net population, naval capacity, and income which translates directly into a stronger military
- More territory = bigger buffer zone between core systems and potential invaders.
- Greater chance of seizing control of game changers like abandoned megastructures, L-gates, leviathans, etc.
- Bigger empire = more border friction = more enemies = higher chance of fighting a multi-front war
- Mid-lategame management nightmare
- Slower tech + traditions means you won't be able to build your own megastructures as soon as tall empires
- Your military is going to be spread thin until you can build your own gateways
- Needs to deal with internal security + ethics shift issues if you conquer a bunch of xeno worlds.