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svenvangent

First Lieutenant
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Apr 26, 2009
289
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Came across this on the internet thinking could be interesting ..

Tall advantages

  • Gets tech + traditions faster than wide

  • Easier to micromanage planets

  • Easier to block invaders at chokepoints due to smaller territory

  • Friendlier relations with other empires due to lack of border friction
Tall disadvantages

  • You can get utterly screwed if someone takes a chunk out of your territory

  • Greater reliance on AI controlled vassals + federations for wars

  • Technological edge erodes somewhat in the mid-late game when everyone starts researching repeatables instead of new tech
Wide advantages

  • Has more net population, naval capacity, and income which translates directly into a stronger military

  • More territory = bigger buffer zone between core systems and potential invaders.

  • Greater chance of seizing control of game changers like abandoned megastructures, L-gates, leviathans, etc.
Wide disadvantages

  • Bigger empire = more border friction = more enemies = higher chance of fighting a multi-front war

  • Mid-lategame management nightmare

  • Slower tech + traditions means you won't be able to build your own megastructures as soon as tall empires

  • Your military is going to be spread thin until you can build your own gateways

  • Needs to deal with internal security + ethics shift issues if you conquer a bunch of xeno worlds.
 

RaNdOmKiLs666

Corporal
2 Badges
Feb 26, 2019
46
2
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Another advantage wide has is the ridiculous amount of mineral income you get once you control a sizable amount of territory. Energy credit management can become a big issue mid-game and onward though.