- May 24, 2013
The thing is that by building a bunch of Light Cruisers now, you'll improve your Cruiser Practical, and that will make researching CA's significantly cheaper. (and it'll mean you don't have to build prehistoric CA's to get the naval side of things going.) I realise that, for now, it is very important to keep the technology that is needed for the current war up to date. And from the point of view of Turkey being a team player, that's what it should do. That said, for Turkey to become the Mediterranean powerhouse it wants to become, it needs to be able to flex some naval muscle. Maybe start slowly with the CA research, one tech at a time, it's an investment for the future, and it's an area where it will be difficult to catch up quickly. As they say, while at war, prepare for peace. To maintain a favourable peace, and avoid it's valuable wartime gains getting eroded, Turkey needs some capital ships, it's that simple. In some sense, Turkey continuing to go all out on the current war on land, and in the air, is rather altruistic. Now that the enemy is clearly being pushed back, Turkey needs to think about it's own goals. Don't tell anyone in STAVKA that I'm advocating for Turkey to start building it's own post-war strategy now, independently of the Comintern. Turkey could eventually go all-in on a naval strategy before the war ends, and take advantage from Lend-Lease Aid to build a large amount of modern escorts, preferably CL's, while it starts to ramp up research of it's own CA's, which will then be produced once the war is over. In any conflict with the UK over Mediterranean influence, you better have a navy.Expanding the Navy a bit is a good thing - and light cruisers are on the menu. But the problem with larger ships is not industry, but our prehistoric naval tech. And there's so much more important stuff to research in the meantime and never enough LS to do it. The alternative is building pre-WW1 vintage ships, which seems pretty naff. I'll think about CA, but for now it's not going to be a priority. I don't think I need them to help the Comintern win the overall war.
Congratulations on a spectacular start to operation Mayhem. The Marines gave it their all, and now you're two provinces deep over the Sava. Casualties are high, but still nothing compared to the potential number of enemy troops that can be taken permanently out of the war if this succeeds.
I have to say, the Turkish Air Force has been instrumental here. They have gone above and beyond the call of duty, harassing enemy bombers again and again. They won't be able to keep this up indefinitely, but while it continues to work, the Turkish Army is free to do great things.
The Enemy attacks on the flank aren't that dangerous, especially now that Gradiska is also in Turkish hands. If Turkey has to trade some ground for time along the Adriatic, that's not a terrible trade, if it means Mayhem becomes a resounding success, taking out a big chunk of Axis forces along the Sava. In any case, now that the river has been crossed, the Turkish Army has to commit fully to the offensive.
Sponetaneous celebrations have broken out in the streets of Moscow, Sevastopol, and Stalingrad, with crowds brandishing both Turkish and Soviet flags. In our darkest hour, the Soviet People know that they have a great ally, not in his size, but in his bravery and skill. This is only the beginning,
Alea iacta est,
Let there be victory,
OOC: You could have created an underground resistance base, which would have produced partisans in your chosen location, once it was ready. This probably wouldn't have been practical, but it is possible since TFH to simulate partisans in-game...