Talking Europa Universalis IV: Wealth of Nations – Dev diary 2: Trade Improvements

Talking Europa Universalis IV: Wealth of Nations – Dev diary 2: Trade Improvements

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Besuchov

Studio Manager, PDS
Administrator
64 Badges
Mar 6, 2001
2.266
97
  • Sengoku
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Impire
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Darkest Hour
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Diplomacy
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
Talking Europa Universalis IV: Wealth of Nations – Dev diary 2: Trade Improvements

Time for the next Dev diary where I tell you a little bit about the features that will appear in the upcoming Wealth of Nations expansion for EU4. In this dev diary I will dive straight into some of the trade improvements we are doing and a especially on the thinking behind them. Bear in mind that we are still working on and tweaking these features so some of them might change between now and release.

Enhanced Merchant Republics
Merchants republics are among the theoretically really strong nations in the game. They have a extra merchant (giving them not only the merchant but a higher naval force limit), that have extra trade efficiency and on top of that a bonus to trade steering. Add to that the, frankly, a little bit OP ability to elect rulers. Yet you rarely see nations like Venice or the Hansa grow to conquer the world. One reason for this is their geographical weakness, especially the Hansa lacks strategic depth. Then add that to what I mentioned earlier, the trade republics are kind of dangerous. This, first order of business for Denmark - take out the Hansa and for Austria - take out Venice. So we started thinking, what kind of extra thing can we add to an expansion that adds an extra layer to the Merchant Republics.

In Wealth of Nations, trading with a merchant republic is no longer a zero sum game. When a merchant republic trades in a region this will add value to the goods that are produced in the region (technically we are increasing the amount of goods produced) in proportion to how big a share the Merchant Republic is taking of trade in a region. This means that as the likes of Venice and The Hansa are spreading their tentacles and send their merchants to take over the trade lanes the nations they are trading with becomes richer and until the point where the other want to become traders or Venice is threatening to become a land power, its a win win situation.

Main Trade Port
In the game trading is currently centered on your capital. Thats where you direct your trade and where you collect your money. In the base game you have some options, you can collect in other places anyway but take a trade power penalty or you can simply move your capital. In Wealth of Nations we are adding a new concept, the Main Trade Port that is the new place where you collect trade with your merchants. This trade port is easily visible in the trade mapmode and can be relocated using diplomatic power. Now as France for example you have a choice, do you go for a Mediterranean strategy or an atlantic strategy, and you don't have to relocate from Paris to do it.

Inland Trading
One aspect that we felt we wanted to add to is to make the option of inland trade nodes more attractive. On sea you can send trade ships in addition to conquering provinces and making trade deals. On land however, there are no ships. We figured that we wanted to change the dynamics of how trade works inland. We figured that if we wanted to do that one way would be to make the quality of your trading be much more influential inland. After all, trading on the oceans is all about controlling the sealanes and having lots of ships and ports while inland you are much more dependant on having access to local traders, making good deals and all that stuff that makes for a good trader. In Wealth of Nations at the moment, certain trade nodes have been marked as inland, in these trade nodes your trade efficiency is really the biggest factor in deciding how much power you get. For example for having a merchant present you will now get 50 extra trade power per trade efficiency so great trading nations have it easier inland, but on the other hand low stability will decrease inland trading so having a stable nation will also be a different factor on inland trade.

Changing role of traders
Finally a small ergonomic little thing that is making it into this expansion as a free feature. At the moment in EU4 if you have a merchant collecting trade and you want change the role of the trader you have to recall him and then send him out again. After you download the 1.6 patch you can now just change the trader from collecting to steering and he will just change what he is doing, no travel time involved. Thats just one example of all the little improvements and additions we are adding for free with the patch accompanying the expansion.

eu4_33.jpg
 

Comes Imperii

Colonel
43 Badges
Feb 26, 2011
978
183
  • Europa Universalis III Complete
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Heir to the Throne
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Third Rome
Third! :D Nice improvements I must say. Merchant republic sound even more fun. However, you say that they get extra trade efficiency and steering, but now they only get +10% global trade power (on top of the merchant ofc). Have you buffed them or something?
 
Last edited:

fangmanator

Sergeant
63 Badges
Jan 2, 2013
61
25
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Sengoku
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • 500k Club
1. I appear to have missed the first dev diary... could anyone provide a link?
2. How much trade power per trade efficiency do you get without a merchant? Do you need to own land in an inland node to transfer in it or collect from it?
3. Is there a limit on distance from capital on Main Trade Ports? Otherwise it seems to me like everyone would be competing to get a province in Antwerpen/Venice/Sevilla to establish their MTP. Can it be an overseas province and still be made into a MTP?
 

fangmanator

Sergeant
63 Badges
Jan 2, 2013
61
25
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Sengoku
  • March of the Eagles
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • 500k Club
Ah, Ok. So it didn't actually go into any detail about new features?
 

kvk

Colonel
72 Badges
Oct 20, 2012
809
133
  • Crusader Kings II: Jade Dragon
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Horse Lords
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Imperator: Rome Sign Up
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Stellaris: Distant Stars
  • 500k Club
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Pillars of Eternity
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
Hey don't change things too drastically! 50 more trade power for each point of trade efficiency sounds crazy, even if it requires a merchant, and is only for inland trade nodes, in normal games there is usually a bunch of nations, all with merchants, so I fear it may get a bit chaotic.
 

Polipo

Corporal
85 Badges
Aug 28, 2013
49
24
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
I've noticed that when you turn Burgundy into Netherlands it remains a Kingdom instead of a Rep, precisely the Dutch Rep, which has some unique "skills". Will you change this?
 

Besuchov

Studio Manager, PDS
Administrator
64 Badges
Mar 6, 2001
2.266
97
  • Sengoku
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Impire
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Darkest Hour
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Diplomacy
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
1. I appear to have missed the first dev diary... could anyone provide a link?
2. How much trade power per trade efficiency do you get without a merchant? Do you need to own land in an inland node to transfer in it or collect from it?
3. Is there a limit on distance from capital on Main Trade Ports? Otherwise it seems to me like everyone would be competing to get a province in Antwerpen/Venice/Sevilla to establish their MTP. Can it be an overseas province and still be made into a MTP?
http://forum.paradoxplaza.com/forum...%96-Developer-diary-1&p=17097985#post17097985
 

Polipo

Corporal
85 Badges
Aug 28, 2013
49
24
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
There's an event that turns you into a Dutch republic.
Where? is this event in 1.5? or will it be in the next patch? i didn't play burgundy in 1.5… thanks
 

Dr. Dan

First Lieutenant
6 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Victoria 2
  • Warlock: Master of the Arcane
Polipo88, it has been present since the release.

I approve of any features that make merchant republics more potent and interesting!
 

Polipo

Corporal
85 Badges
Aug 28, 2013
49
24
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Victoria 2
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Stellaris: Lithoids
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines

tzijlstra

DrClumber
76 Badges
Aug 15, 2009
63
1
  • Crusader Kings II
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Supreme Ruler: Cold War
  • Sword of the Stars
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • King Arthur II
  • Hearts of Iron II: Armageddon
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Victoria 2
  • Europa Universalis III Complete
I like what I am hearing! Sounds like some well thought through changes, also makes focussing on trade as an inland country a lot more rewarding.
 

Golladan

Field Marshal
69 Badges
Dec 25, 2013
4.934
2.085
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Knights of Pen and Paper 2
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Victoria 2
I see Kurland in the screenshot.

But, are the animals facing the right way?
 

Dr. Dan

First Lieutenant
6 Badges
Nov 16, 2007
200
0
  • Crusader Kings II
  • Europa Universalis III
  • Victoria 2: A House Divided
  • Victoria 2
  • Warlock: Master of the Arcane
I'm sorry but it never happened to me. what's the event name?
I hope this helps.

Code:
#Constitutionalism and the General Estates
country_event = {
	id = flavor_hol.3502
	title = "flavor_hol.EVTNAME3502"
	desc = "flavor_hol.EVTDESC3502"
	picture = ELECTION_REPUBLICAN_eventPicture
	
	fire_only_once = yes
	
	trigger = {
		OR = {
			AND = {
				tag = HOL
				NOT = { exists = NED }
			}
			tag = NED
		}
		is_year = 1580
		NOT = { is_year = 1621 }
		NOT = {
			government = dutch_republic
		}
	}
	
	mean_time_to_happen = {
		months = 200
	}
	
	option = {
		name = "flavor_hol.EVTOPTA3502" #Confederacy with traces of Monarchism
		change_government = dutch_republic
	}
	option = {
		name = "flavor_hol.EVTOPTB3502" #Confederacy on Republican Model
		change_government = administrative_republic
	}
	option = {
		name = "flavor_hol.EVTOPTC3502" #Centralized Monarchy
		change_government = monarchy
	}
}