- Mar 14, 2003
This AAR will touch upon several of the game elements from the first chapter of the game. It will mostly describe; use of interface, strategy decision-making, gameplay action and only 'some' of the game content you can expect tofind once you start playing the game proper. Some quests and battles will be skipped over, so that when you play the game for yourself, you can expect lots of surprises.
However, there are some** SPOILERS ** so if you want to savour the experience of game in its entirety, the perhaps you should start playing the game now! Otherwise if you are interested in what the game may bring, pleaseread along. All comments are welcome. Just dont break the rules or I'll send Merlin after you or worse... Morgana!
Who knew that so much, could go so wrong! Time waits for no mortal man, or that which he builds... nor does it restrain its touch upon great kings. For in the once beautiful and prosperous lands of Britannia, the heart ofthe kingdom, an accursed blight fills the land with death, disease and despair. A thing most foul and horrid. Of origins unknown. Malignant. Insidious. Unyielding. It stalks the lands. Skulking from village to castle, touching the peaks of the highest hills and the floors of the lowest valleys. It has even penetrated heart of the one true king - Arthur. To leave him mortally wounded.
So it has been left to you - Crown Prince William, son and heir to his most virtuous lord, to rally a mighty army. To lead them across this once united realm. To seek, find and destroy the enemies of your father. In the hope of reuniting the people of this great land. So they may once more know peace and prosperity.
In order to begin yourquest you must face your first difficult quest. One which will determine your role, the sort of morality that sways your heart and the starting forces your army will set out with for its first battle. And perhaps a lot more besides. In your heart you know that you are a champion of the people.
I. The Game's afoot!
As courtiers and peasants rejoice at the sight of you their lord and master, hope fills their hearts. You know however, that the journey ahead will bea long and arduous one. Filled with many a peril.
Immediately, you call together your subordinates and inform them of your first objective. It seems that one of the local fiefdoms once loyal to your father, has changed sides. In doing so, the once loyal lord has been usurped and imprisoned in his own dungeon. This cannot be allowed to stand! Liberating Nottingham will no doubt make a great addition to the course.
During the preparations it is strange but an unseen presence seems to be guiding you on your way. Helping you to make the right decision and take the correct course of action. You can't help by think back to a name, your father mentioned only once when you were in Camelot's great library. A name you had almost forgotten. Could this strange presence be Merlin, or perhaps his familiar Tutorial... Whatever or whomever it is, you know in your heart it is here to help. It seems to appear whenever any new challenge presents itself. Perhaps it senses your need for new knowledge!?!
As your army's preparations draw to a close, you are ready to lead your forces in their first encounter of the campaign. As they stand in long steady lines, ready for the march to your target, you sense a mixture of doubt and trepidation in their eyes. You know you will need to depend on leadership skills and tactical acumen if you are to save the lives of as many of your men as possible.
Soon the long march to Nottingham begins and any emotions you may have had are cast aside,as the impending encounter beckons. Lucky for you, for soon youreach the once enchanting forest of Sherwood. Now who knows what lies beneath the layers of its once majestic canopy. Halting your army on the fringes of the woodland, you take a handful of your best men and scout around it's edges. Before long your first dilemma greets you like a sea of uncertainty.
And so begin the Tales of Legend...