Mandate needs to be buffed. There is no practical way to keep mandate positive. The mechanic needed a buff badly since 1.21 but for some reason it received a nerf that makes little sense for 1.24.
As an asian power, you know you will eventually be forced to deal with either Russia, Ottomans or both. Not disbanding that alliance is truly your own fault, as Ottomans love nothing more than to hate Russia if you give them the opportunity to do so (they outgrow other potential rivals). Russia even gets permanent claims on by-then Ottoman land. Pefect opportunities wasted.
Yet for some reason you decided its wise to border them both (Ottos via Caspian Sea) and let their alliance flourish. Why would you even take that useless land?
Mandate of Heaven is a relic of old times, from when maps were little more than a vague idea of what's where. If you truly want to take it, treat is as bankruptcy: 10-15 year truces with everyone relevant to shield you from conesquences.
EDIT: It's kinda hypocritical to cry about the very mechanics that enabled you to defeat Ming in the first place, wouldn't you agree?
I havnt played Ming or EoC recently, is it possible to DOW that russia to force tributary at 80% WS?
This isn’t possible mechanically in the game as it is.By adopting a more traditional local governence in China while staying the same at home.
Could you provide evidence on how it is historically plausible? Or is this based purely on what you think makes sense in your mind?Britain or massive Sunni Timurids could be EoC? I dont see a problem with it and it is historically plausible.
Ok, we can look at China herself.As for religion, bringing into European religious strife into a discussion on how religion impacts how the EoC is seen by the Chinese is a really bad argument.
“It’s bad game design to make a mechanic apply to everyone the same and follow consistent rules, but is good design to penalize a tag for the sake of being that tag who is rightfully the Emperor Of China at the start of the game. A usurper would certainly not be held to the same standards as the original emperor”But its bad design to hurt players just as harshly when they take EoC from Ming.
I presented a solution in my first post, and it seems that people have either agreed or come up with very similar solutions. You don’t need to remind me of this thread’s purpose. I’m not arguing the “Why” so much as the “how”That is what this thread is about. How to turn taking EoC into something you actually want/can do in a reasonable situation.
This isn’t possible mechanically in the game as it is.
Could you provide evidence on how it is historically plausible? Or is this based purely on what you think makes sense in your mind?
Ok, we can look at China herself.
Yuan tolerated Christianity and Islam, but did not force it on anyone. It was far from the state religion.
Ming outright banned Christianity because the Emperor would not acknowledge the pope as an authority.
Qing originally tolerated Christianity and Islam, but made it illegal for Manchu and Han Chinese to convert, in part due to Christianity not being wholly compatible with Confucion ideals and honoring ancestors (as it was idolatry), before completely banning them in 1704.
From this information, I feel that the you can harmonize with Christianity and Islam at best, but trying to force the state religion on a largely Confucion people who have always lived as those who must honor their Ancestors to be problematic at best, or a complete loss of Mandate at worse. Christian and Islamic doctrine do not fit with the idea of the China’s version of divine Mandate.
“It’s bad game design to make a mechanic apply to everyone the same and follow consistent rules, but is good design to penalize a tag for the sake of being that tag who is rightfully the Emperor Of China at the start of the game. A usurper would certainly not be held to the same standards as the original emperor”
I presented a solution in my first post, and it seems that people have either agreed or come up with very similar solutions. You don’t need to remind me of this thread’s purpose. I’m not arguing the “Why” so much as the “how”
No, you did not provide a "solution" in your first post.
Fine, then give us your ideas on how to fix it.
Everyone should get the penalty for not having tributaries, BUT there needs to be a grace period when taking EoC from Ming. For balance reason, you should probably start with 50 and have a 5-15 year period where you don’t lose Mandate due to a lack of tributaries. This gives you a chance to diplomatically tributize Small Nations and force larger nations under your rule.
You could have the penalty for tributaries negated or minimized after passing all reforms in order to be able to expand without having to worry about tributaries once you have put in the effort to reform your government.
My point is that Kublai could have formed the Yuan dynasty had he and his family converted to Islam. Also nothing would have magically stopped the Sunni Timur from forming his own dynasty or a succesful Christian Japan.
Already stated, State Religion =/= Ruler Religion.
I am confused, weren´t you the one that asked for the EoC to have +10 unrest? I said it would be a huge mistake because on top of making Ming a paper tiger (and erase them from the map in a heart beat) it would make playing as the EoC without proper gameplay (which btw is very different from all the other nations) extremely tedious/annoying at best. Paradox decided to give in to the forum experts’ demands (at least partially) and gave the EoC "only" +5 unrest and now here you are complaining again. Be careful with what you wish for I guess.While I do appreciate Paradox atleast nerfing Ming (even if Ming is still making mercs at 0 Mandate, something he shouldnt be able to do with 100% less mercs), we need to discuss changes to how someone else taking the Mandate and being judged by the game works.
So this is my Mongolia into Yuan game for "Back in Control":
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It's nothing special but it was a fun run. The problem? My Empire is rapidly falling apart because I took the Mandate. Replacing Horde unity for Mandate that drops like a rock for bordering people and Meritocracy that I cant keep up due to advisors being too expensive.
Does this really make sense, from a gameplay or historical perspective?
From a gameplay side, I killed myself with rebels when taking the Mandate, something that is supposed to be a reward.
From a historical perspective, does it make sense that with just one act my Khan's armies and administration completly transform due to one little edict?
The problem is that the system is balanced around Ming, and Ming alone. It took my poor Mongolia 200 years to outdo Ming's starting position, but im being judged just as harshly for failure to pacify all my neighbors?
We need to separate how we treat Ming from smaller nations managing to take the Mandate! It should be a boon, not a curse! I gained virtually nothing from taking it, but killed myself slowly.
Some suggestions for fixing this so Mandate is a reward to strive for:
-Only Ming gets penalty for non-tributaries to Mandate.
-The reforms made by Ming are kept by new takers. You are adopting his administration.
-Let all Religions take the Mandate. Honestly this is just dumb. Would Kublai Khan have been unable to start a dynasty if he was Muslim or Christian? Absurd. Timur wanted to attack China. Maybe start a dynasty? Nope, he's Muslim, no can do!
-Don't autoforce the person taking the Mandate into Celestrial Empire. Give options and events for becoming more like it over time.
-Religion. I feel something special should be here for easier dealing with the multitudes of Tengri, Buddhists, Confucian and Muslims you will rule over. Yes, there is an even for going Confucian but I feel it should harmonize all religions you have in your realm before going in. Or give a massive boost to harmony so you can start harmonizing much faster.
I just feel sad seeing my Yuan die. Yes, I got the achivement and was done anyway. But it feels terrible to leave this dying friend behind. All because I had to take Mandate. In a real game I would never do it. Paradox, please make mandate worth taking and not a suicide pill!
Paradox accepted our demands!
Oh. Didn't even realize they made that change until Ming threw me out as a blobbed Nepal. Only for then to ally me for four years, then breaking the alliance and wanting me to be a tributary again, at least for a while until they kicked me out again.. just to ally me again.It's even more difficult to take Mandate since 1.24 because Ming will now cancel your tributary status and, depending on AE, you might be stuck with an eternal coalition.
I dunno about Token Tributaries but I think a lot of EoC players would be down for allies being treated as null. You gain no mandate from them and you lose nothing from them. Certainly nicer than the current status where right before you take the throne you have to suddenly release vassals or tributes all along your ally's border. "Oh I decided I hate your face now, here have this new vassal as a buffer".Nope. Mandate is like a religion. Either people belive it or not. Even the bonuses are strikingly similar. You should not start at 100.
EDIT: I do believe, however, that the -0.3 per 100 dev is too harsh, especially since Allies also count for tanking mandate. Allies should be treated as "token tributaries".