I've wondered if there is any sort of way to determine how tactical/strategic bombers choose their targets when ordered over an air region. Furthermore, I would like to see if it could be possible to implement a system where you can select a type of target for bombers to destroy, based on the distribution of buildings throughout a state covered by the air zone. Because of the inaccuracy of bombers in the early stages of the war, I would imagine that it would be 'historically' accurate to lump Civilian and Military Factories into one category, especially if that country is taking the concentrated industry path. Fortifications should be their own category, unless those fortifications are built on a city. In that case, it would make sense that factories and fortifications would both receive a fair share of damage.
For example, say that I wanted to play as Germany in 1936 and boost Benelux to make them fascist before the start of the war. I would like to be able to tell my bombers to bomb the fortifications in the Maginot line, but to ignore the industry of France knowing full well that mopping up France isn't an issue once the Maginot is broken. This way, I don't need to spend more time repairing factories that may have been destroyed by bombers otherwise.
The gameplan above is stupid, but being able to separate industry/fortification targets would be a feature that I would love to see implemented in the future.
For example, say that I wanted to play as Germany in 1936 and boost Benelux to make them fascist before the start of the war. I would like to be able to tell my bombers to bomb the fortifications in the Maginot line, but to ignore the industry of France knowing full well that mopping up France isn't an issue once the Maginot is broken. This way, I don't need to spend more time repairing factories that may have been destroyed by bombers otherwise.
The gameplan above is stupid, but being able to separate industry/fortification targets would be a feature that I would love to see implemented in the future.