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Lucasiewicz

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My question is the following:

is the tactical air wing ment as:
1) bomber air wing (just like the strategic air wing, but a light-version if you like)
2) fighter-bomber air wing (something in between 'strategic' bomber air wings and fighter/interceptor air wings)

Looking at some examples Paradox themselves give, doesn't make it any clearer, right now it seems to be a mix:

for GBr:
Bristol Blenheim Mk.I (= fighter-bomber)
Handley Page Hampden (= medium bomber)
Vickers-Armstrong Wellington Mk.III (medium-bomber)
Bristol Buckingham (= medium-bomber)
de Havilland Mosquito B.XVI (= fighter-bomber)
de Havilland Venom (= fighter-bomber)

for Ger:
Junkers Ju-52 (= transport/medium bomber)
Dornier Do-17 (= light-bomber)
Heinkel He-111 (= medium bomber)
Junkers Ju-88 (= fighter-bomber)
Junkers Ju-388 (= fighter-bomber)

for USA:
Douglas B-18 Bolo (= light bomber)
Douglas B-23 Dragon (= medium-bomber)
Douglas A-20 Havoc (= light-bomber)
Martin B-26 Marauder (= medium-bomber)
N.American B-25J Mitchell (= medium-bomber)

It seems clear that they are definetly all twin-engines. Furthermore, there's no big distinction between light-bombers and fighter-bombers. Some namegiving is done more on basis of use of the design, but the distinction between fighter-bomber and medium-bomber is one that's a little less vague. So hence my question.

And don't focus to much on the operational names. Fighter-bombers took as much place in tactical bombings as medium-bombers, only fighter-bombers have more dogfighting capabillities than medium-bombers, who can carry bigger payloads.

I asked this question because I'm making new counters for the air units and need to decide which counter to use for the tactical air wings. It might be that the answer is that this tactical air wing is supposed to be a mix, but I would like to know to which end it leans the most. Can someone answer this based on the stats of the wing too?
 
Last edited:

GAGA Extrem

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When I think about TAC in HoI, the HE111 always comes into mind as the "perfect" representant for that unit.

Fighter-bombers are covered by FGT squads imo.
 

TheLand

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I asked this question because I'm making new counters for the air units and need to decide which counter to use for the tactical air wings. It might be that the answer is that this tactical air wing is supposed to be a mix, but I would like to know to which end it leans the most. Can someone answer this based on the stats of the wing too?

The real answer is: It's an abstracted concept which has more to do with game mechanics rather than actual planes.

However, that said, they are basically twin-engined level bombers.

The examples you list as "fighter-bombers" are not fighter-bombers in the same sense that (say) the Typhoon was. They are typically aircraft which were developed with the bomber role in mind, but which had good enough performance to be adapted for particular fighter purposes, e.g. long-range or night-fighter variants.
 

unmerged(162341)

de Vauban
Sep 4, 2009
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I just purchased HOI III this week and have questions about planes.
I play Germany 1936 and I am in 1938(game runs slowly)just annexed Austria, but I am in dillema where and how to use airforce once war starts.
How do you control air units?
Asigning AI or manualy?
For instance I want to defend skies from enemy bombing and allso I intend to use planes for ground support of course.
Where to atach planes I use for support ,and where to have planes I want to defend my skies.
If I atach all planes to AI,presumably on Theater,how will AI handle this planes and will planes efectively defend my skies and support my troops in th same time?
Thanks in advance.:)
 

Bullfrog

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I just purchased HOI III this week and have questions about planes.
I play Germany 1936 and I am in 1938(game runs slowly)just annexed Austria, but I am in dillema where and how to use airforce once war starts.
How do you control air units?
Asigning AI or manualy?
For instance I want to defend skies from enemy bombing and allso I intend to use planes for ground support of course.
Where to atach planes I use for support ,and where to have planes I want to defend my skies.
If I atach all planes to AI,presumably on Theater,how will AI handle this planes and will planes efectively defend my skies and support my troops in th same time?
Thanks in advance.:)
Attaching air units to your theater should do fine. You can also specify mission area by attaching units to army groups and armies, which is especially useful for CAS when the army is on the attack. Aircraft can be commanded quite simply by the player as well. The mission parameters have been made advanced, but also require less micro-management. I like to command the airforce personally (or sometimes with a lower priority theater AI) as I use army AI for land orders...and I would certainly attach TAC and CAS to army groups or armies. Obviously fighters might need more specialized parameters to intercept in the right areas, and can be more static, which means a theater AI is best. Strats and NAVs need to be under higher command also. There is no sense in having these units under an army AI unless under very specific and rare circumstances.
 

unmerged(162341)

de Vauban
Sep 4, 2009
1.544
12
Attaching air units to your theater should do fine. You can also specify mission area by attaching units to army groups and armies, which is especially useful for CAS when the army is on the attack. Aircraft can be commanded quite simply by the player as well. The mission parameters have been made advanced, but also require less micro-management. I like to command the airforce personally (or sometimes with a lower priority theater AI) as I use army AI for land orders...and I would certainly attach TAC and CAS to army groups or armies. Obviously fighters might need more specialized parameters to intercept in the right areas, and can be more static, which means a theater AI is best. Strats and NAVs need to be under higher command also. There is no sense in having these units under an army AI unless under very specific and rare circumstances.

Thank you.
So,if I understand you recommend to separate fighters and ground atack planes and asign ground atackers to lower rank headquoters for tactical purposes and fighters and Strats and Navals(I dont have Strategic and Naval bombers jet)to higher HQ-s?

What will happend if I create lets say separate fighter formations of fiew fighters and dont atach them to any HQ in order to have them on disposal for manual air superiority actions--will those fighter units that are luxated from any chain of command have some penalties ,actualy I mean will the stay without bonusses given from HQ?
I mean Manual says that HQ-s give bonusses to units atached to them.