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CaptRosha

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Ok, I just took over a Tomb World and uplifted the Cockroach species that was on the planet. They have 100% Habitability for Tomb Worlds. So, I thought I would also add some Synthetics to that world. Now, they are all Starving??? I guess I can see the species I had there suddenly needing food, but why do Synths require food?? Is that normal?

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This just happened to me, so it is still happening. Quite weird.

It may make sense that synthetics get unhappy because they see others starve (too human...) What I find amusing is that I colonized a 25 tile planet, created a couple of synthetics and then I get *mass migration* that fills every tile. All of sudden everyone is starving (I was already developing food production... but everything happened so fast. The amusing thing is that it is one of the synthetics who starts to migrate... doesn't make much sense to me.
 
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artemis667

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The amusing thing is that it is one of the synthetics who starts to migrate... doesn't make much sense to me.

"My synthetically perfect empathy makes it impossible to handle this mass of torment, so I must go elsewhere!"

They need to fix migration, though. Only one pop should be able to arrive at one planet at one time - should still allow for fast migration if you have nomadic.
 
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It is more than 10%. It depends on how much food is missing to feed everybody. After the rush I had like 23 pops needing food (the two other being the colonizing synth and the one I started to build just as the colony was created). It was a tomb world that I terraformed. It had plenty of research bonuses but no food tile *at all*. As soon as I colonized I built a space station and orbital hydroponics. Yet, after the rush it got to like "-14" food, with a happiness hit of about 70%. Mind you, my empire is quite happy, but everybody got their happiness to zero.

It is not critical, in fact, I found it funny. But there should be a way to counter that. IMO migration is quite broken... Having core worlds filled with pops that won't migrate because they are happy, yet have food surplus... If someone does migrate it leaves a hole and needs to grow again, even if it has had decades of food surplus. I don't think it makes sense.

Even if I don't like the idea of a single pool for food, maybe it should be possible to funnel food to a specific planet (an edict maybe?). Maybe have migration to be accounted in the new planet while migrating and abort if no food is available (that could be optional anyways).

In any case, picture the arrival of enough people to fill a huge planet... all at once.
 
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DAKOTA567

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then I get *mass migration* that fills every tile.
They need to fix migration, though. Only one pop should be able to arrive at one planet at one time - should still allow for fast migration if you have nomadic.

This. Every time I make a new colony I almost always have to deal with a couple years worth of starvation because pops mass migrate before I can even build the first farm, even when they're already at 90% or more happiness. The only time mass starvation doesn't happen is when the colony in question has a lot of food tiles. Paradox why u do dis?
 
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dskod1

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Closed for necro.

If you wish to continue this conversation make a new thread.

If you wish me to move the posts from this thread to the new thread, let me know.

Thanks,
Dylan
 
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