Synthetic rubber only from synthetic refineries ?

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Tisifoni12

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To gain synthetic rubber you need synthetic refineries, however historically synthetic rubber surely could be created from other raw materials.

Other countries developed synthetic alternatives to rubber; the USSR and USA. In Russia as early as 1910. There is of course the 'miracle of nature' focus which actually represents industrial processing as much as growing alternative crops that can be used as a source of raw material. But if coal processed into oil substitute can be used as a source material for synthetic rubber (polymers with properties similar to rubber) then surely oil can be used as source material for similar polymers. The USSR and USA have oil and no need to develop substitute fuel, bug they do need to develop polymers. Maybe I'm missing something, but I don't see this reflected in the oil and rubber tech tree.
 

Harin

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Maybe the synthetic rubber is an abstracted representation of all the methods of making synthetic rubber, much like chromium represents "all the other" building materials.
 
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Tisifoni12

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At present you, as far as I can see, only get syntheyc rubber if you both have the technology and synthetoc refineries. But you don't need synthtic refineriesif you have access to oil.

Similarly you don't need synthetic polymers if you have access to rubber.

Maybe if you have the technolgy and access to oil, but lose access to rubber then you can get some rubber substitutes ?
 

dasaard200

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For good @Tisfoni12 ;
1] The tech trees do exist in the INDUSTRY page, whether or not you have oil .
2] Trading CFs for oil IS expensive, if you don't have oil; and at best, you get up to 8 oil for 1 CF (in late game, when you might be able to trade with 4th rate nations for leftovers) .
3] IF you do use mods (>RESOURCE FACTORIES<) , 'building' oil for synthetics becomes profitable for small countries like El Salvador or Luxumborg to survive; for majors, whose oil requirements are HUGE to start with, yet when war comes, demand skyrockets !
4] Oil>refinery>fuel/rubber .
Silos add to national reserves [100K fuel] as on site 'piggy banks' to store fuel in excess of fuel production .
Example : Uganda - some rubber, no oil, infrastructure-L? ; yer build an OIL factory [15 oil] and a silo [100K fuel CAPACITY], and after a while, Uganda will eventually fill that silo from the oil factory, refined .
5] Motor vehicals {Air, Navy, Army} drink fuel; thus the need for refineries, silos, and synthetics, to fill the growing REQUIREMENTS of your motor types, as you build more of them for the fielded forces .
6] It is all too easy to burn off more fuel than you can produce; so fuel capacity (>and filling it<) becomes REAL important !!

Rubber is dependent upon native rubber, trade, and synthetics; motoring down the Refinery tree will get you the most rubber (and OIL) .
 
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Tisifoni12

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For good @Tisfoni12 ;
Rubber is dependent upon native rubber, trade, and synthetics; motoring down the Refinery tree will get you the most rubber (and OIL) .
I shall try motoring down the refinery tree as tge USSR and see how that works.

Have found myself in a crazy stalemate game where in 1945:
  • Japan has been kicked out of China, Manchuria and Korea, but is in control of Burma, Malaya, Indonesia and Indochina
  • Stalemate between the allies and axis in Italy, Greece, East Africa
  • Stalemate between the USSR and the fascists roughly on the old Soviet / Polish border
Kryzyl Orda and four synthetic refineries that the USSR doesn't need for oil are the USSR's sources of rubber and polymers.
 

billcorr

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much like chromium represents "all the other" building materials.

Just wondering, where in the game design notes does it say that "chromium represents "all the other" building materials." ?

Perhaps it is just "Common knowledge". ;)
 
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dasaard200

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I've been goofing around in my current game, feeling my way through LaR; to see how he spy-stuff works (or not) ... a typical HOLEDIGGER exercise .
It's early May'46, and I've finally filled up my 12th CF Line [180 CFs], over the years;
building up at least 3 CFs at a time on 1 state, but only using 1 CF building slot - it's all I will afford while also building WFs, infrastructure, units, ports, airstrips, and now silos to hold the new made fuel from my new refinery ... I'd say that 30-50 silos will 'fill up' my planned offensive on the Japs .
Troops, tanks, air, and ships I have in plenty, and I'm barely afloat on fuel with 1.81 MILLION in capacity ... I need MORE, NOW !

There is a mod,
that makes silo construction on the SAME LEVEL as airstrips built in a state; I'll look it up in my mods list, to quote here .

And here it is, "STATE CONSTRUCTION ENHANCED" . Useful .
 
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Tisifoni12

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You only currently get synthetic rubber (polymers) from synthetic refineries, not ordinary refineries or other industry.. Synthetic refineries may be developed and built by other HOI4 states, but are designed prijarily / specifically to address the Third Reich's fuel shortage.
 

dasaard200

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Sho' nuff @Tisifoni12;
Germany did indeed need oceans of fuel and mountains of rubber; and everybody ELSE, too .
20200902222921_1.jpg
 
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dasaard200

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To continue #9 this thread,
I certainly did underestimate my fuel requirements, so I'll build another 40-50 silos, 3-4 refineries, infrastructure (L10) for oil states; to grid through India, China, and Japan .
10 silos built, and 10 silos building as shown on the building list .
 

Hoi Neuling

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Exactly. Only in Synth. Raffs you get Synth Rubber and Fuel. Otherwise you have to trade for normal Ressources with to much Industry which you need for your Buildup.

There are only this 2 Ways or you play the War which is comming normal or earlyer / later like in the WW 1 Stile with only Infantry.
 

dasaard200

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To continue #9, 10 of this thread ;
In regards to fuel one MUST consider the immortal words of Scarlett O'Hara, "As God is my Witness, I shall never go hungry again !!"

BIG Air, BIG Tanks, BIG Army, drink much fuel to EAT foes ;
run dry, you die !