Prove me wrong.
Spiritualist is the only ethic that cannot give robot intelligence citizenship which effectively acts as an immunity to a synthetic rebellion. Spiritualist is a bad ethic without Rebellions, they just make it worse. Any other empire will easily avoid the rebellion, they have an immunity button and the rebellion doesn't provide any valuable benefits over the long term.
So question is,
Do we remove synthetic Rebellions as a bad system? (Bonus the devs will feel bad they removed content from Synthetic Dawn DLC and might add cosmetics as a replacement).
Do we rework Synthetic Rebellions so they effect more than just spiritualist Empires and/or are worth letting play out?
Do we leave the System as it is and slap a warning on the Spiritualist Ethic so it is clearly dileniated as a challenge Ethic?
Obviously I'd prefer a rework, synthetic pops should have several issues they care about not just citizenship, wether or not you have a rebellion shouldn't be dependent on the presence of an I win button but should be based on a combination of luck and how you play your cards.
There shouldn't be a lot of right or wrong answers, allowing the rebellion to happen should be a High risk High Reward scenario, you could pick up technologies, traditions, modifiers, Buildings, jobs and more that you wouldn't have had access to otherwise, same goes if you choose to become the Rebellion, you would have access to things no other machine empire would have. If you avoid the rebellion you get the benefits of extra stability, you don't lose the pops or ships you would have lost in a war, but those potential rewards from letting things play out will not be attainable.
Spiritualist is the only ethic that cannot give robot intelligence citizenship which effectively acts as an immunity to a synthetic rebellion. Spiritualist is a bad ethic without Rebellions, they just make it worse. Any other empire will easily avoid the rebellion, they have an immunity button and the rebellion doesn't provide any valuable benefits over the long term.
So question is,
Do we remove synthetic Rebellions as a bad system? (Bonus the devs will feel bad they removed content from Synthetic Dawn DLC and might add cosmetics as a replacement).
Do we rework Synthetic Rebellions so they effect more than just spiritualist Empires and/or are worth letting play out?
Do we leave the System as it is and slap a warning on the Spiritualist Ethic so it is clearly dileniated as a challenge Ethic?
Obviously I'd prefer a rework, synthetic pops should have several issues they care about not just citizenship, wether or not you have a rebellion shouldn't be dependent on the presence of an I win button but should be based on a combination of luck and how you play your cards.
There shouldn't be a lot of right or wrong answers, allowing the rebellion to happen should be a High risk High Reward scenario, you could pick up technologies, traditions, modifiers, Buildings, jobs and more that you wouldn't have had access to otherwise, same goes if you choose to become the Rebellion, you would have access to things no other machine empire would have. If you avoid the rebellion you get the benefits of extra stability, you don't lose the pops or ships you would have lost in a war, but those potential rewards from letting things play out will not be attainable.
- 21
- 3
- 1