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sbr

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The conversion from energy to oil starts when your energy stockpile is twice as big as your oil stockpile. If it is less than that no conversion happens. The amount of oil converted is 10% of your available IC. The conversion techs reduce the amount of energy needed to make this fixed amount of oil.
 

theokrat

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For every ten IC one oil is created IF you energy stockpile is > than half your oilstockpile. Dpending on your tech an amount of Energy is substracted. Note that you can not create more OIL, just reduce the amound of Energy used, which make all but the first tech a bit useless for coutries like Germany.
 

Gen. Skobelev

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theokrat said:
Note that you can not create more OIL, just reduce the amound of Energy used, which make all but the first tech a bit useless for coutries like Germany.

Except two last techs increase the amount of oil produced.

Code:
  # Advanced Synthetic Oil Plant
  application =
  { id        = 5240
    name      = TECH_APP_INDUSTRY_24_NAME
    desc      = TECH_APP_INDUSTRY_24_DESC
    position  = { x = 308 y = 294 }
    year      = 1943
    # Advanced Catalysts
    component = { id = 5241 name = TECH_CMP_INDUSTRY_24_1_NAME type = chemistry difficulty = 8 }
    # Advanced Reactors
    component = { id = 5242 name = TECH_CMP_INDUSTRY_24_2_NAME type = chemistry difficulty = 8 }
    # Advanced Product Processing
    component = { id = 5243 name = TECH_CMP_INDUSTRY_24_3_NAME type = chemistry difficulty = 8 }
    # Advanced Feedstock Preparation
    component = { id = 5244 name = TECH_CMP_INDUSTRY_24_4_NAME type = chemistry difficulty = 8 }
    # Advanced Oil Plant Prototype Tests
    component = { id = 5245 name = TECH_CMP_INDUSTRY_24_5_NAME type = industrial_engineering difficulty = 10 double_time = yes }
    required  = { 5230 }
    effects =
[COLOR=Red]    { command = { type = industrial_multiplier which = energy_to_oil value = 1.1 }[/COLOR]
    }
  }
  # Modern Synthetic Oil Plant
  application =
  { id        = 13020
    name      = TECH_APP_INDUSTRY_102_NAME
    desc      = TECH_APP_INDUSTRY_102_DESC
    position  = { x = 308 y = 313 }
    year      = 1945
    # Modern Catalysts
    component = { id = 13021 name = TECH_CMP_INDUSTRY_102_1_NAME type = chemistry difficulty = 8 }
    # Modern Reactors
    component = { id = 13022 name = TECH_CMP_INDUSTRY_102_2_NAME type = chemistry difficulty = 8 }
    # Modern Product Processing
    component = { id = 13023 name = TECH_CMP_INDUSTRY_102_3_NAME type = chemistry difficulty = 8 }
    # Modern Feedstock Preparation
    component = { id = 13024 name = TECH_CMP_INDUSTRY_102_4_NAME type = chemistry difficulty = 8 }
    # Modern Oil Plant Prototype Tests
    component = { id = 13025 name = TECH_CMP_INDUSTRY_102_5_NAME type = industrial_engineering difficulty = 10 double_time = yes }
    required  = { 5240 }
    effects =
[COLOR=Red]    { command = { type = industrial_multiplier which = energy_to_oil value = 1.2 }[/COLOR]
    }
  }
 

Gen. Skobelev

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theokrat said:
Was note sure if they were present in HOi2.

Ouch, good point. Didn't look at which forum this was. I'm not sure either. :eek:o So disregard my post if those techs were not there.
 

sbr

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Gen. Skobelev said:
Ouch, good point. Didn't look at which forum this was. I'm not sure either. :eek:o So disregard my post if those techs were not there.
I am pretty sure you are right, those are in HOI2.

EDIT-Nope.

In HOI2 there is only one that gives you more oil, the sixth and last one.

Code:
application = { # Advanced Synthetic Oil Plant
	 id = 5240
	 name = TECH_APP_INDUSTRY_24_NAME
	 desc = TECH_APP_INDUSTRY_24_DESC

         position = { x = 304 y = 340 }
        year = 1943

	 component = { # Advanced Catalysts
	  id = 5241
	  name = TECH_CMP_INDUSTRY_24_1_NAME
	  type = chemistry
	  difficulty = 8
	 }
	 component = { # Advanced Reactors
	  id = 5242
	  name = TECH_CMP_INDUSTRY_24_2_NAME
	  type = chemistry
	  difficulty = 8
	 }
	 component = { # Advanced Product Processing
	  id = 5243
	  name = TECH_CMP_INDUSTRY_24_3_NAME
	  type = chemistry
	  difficulty = 8
	 }
	 component = { # Advanced Feedstock Preparation
	  id = 5244
	  name = TECH_CMP_INDUSTRY_24_4_NAME
	  type = chemistry
	  difficulty = 8
	 }
	 component = { # Advanced Oil Plant Prototype Tests
	  id = 5245
	  name = TECH_CMP_INDUSTRY_24_5_NAME
	  type = industrial_engineering
	  difficulty = 10
	  double_time = yes
	 }
	 required = { 5230 }
	 [COLOR=Yellow]effects = {
	  command = { type = industrial_multiplier
			which = energy_to_oil
			value = 1.1[/COLOR]
				}