Synthetic Evolution - what the F is going on?!

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Makavcio

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So, I've decided to take the tin man route. And boy oh boy. Paradox interactive at its finest.

Could anyone explain to me what's going on?

All my pops switched to cybermen as planned. Alas, they refuse to work any ruler jobs. They simply abandoned them.
Why? How to fix it? How to prevent it?

My traditions are quite interesting. Eg., my immortal pops live 20 years longer now. That's not exactly all that useful. How do I switch properly to iron-oriented traditions?

Is the game salvageable or is it my 3rd and final unsuccessful attempt to finish a game without some game-breaking bug?
 

Makavcio

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Robot-Robots are a proportionally tiny part of my civilization. I tied to elevate them to full rights but it accomplished nothing.
My pops-robots were granted full rights by default.

I think I'll just return the game. PI always tempts me with great concepts and I somehow keep forgetting that even my dog is a better programmer than the people they employ...
 

Strangedane

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If you don't have a save from before going cyber you're fucked.

You need to give synths full rights BEFORE switching or you're effectively locking yourself out of leadership.
The reason you need to switch before going cyber is because synth ascenscion removes the policy, which makes sense since you'll never want to remove leadership rights from them.
It just doesn't remember to change those rights for you.
 

Pootino

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Synth ascension is highly bugged and currently unavailable until after Christmas. If you want to go for the ascension anyway make sure to
1) Give rights to AI before finishing the final project
2) Don't create a template for your ascended synths but instead build the vanilla ones with no traits until the end of the game

This is probably the seventh-eighth thread about the same argument
 

Linusz

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I have no problems using synth ascension. The only thing you have to keep in mind is the thing with synth law, mentioned above. Set synth law to citizen rights instead of servitude right before the ascension project (not the perk, the actual project!) is finished.

Works like a charm afterwards.

Normal robots are still normal robots. They are treated a differnt race in the species menu. Ascended species is as well modable as normal robots.
 

Mztr44

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So, I've decided to take the tin man route. And boy oh boy. Paradox interactive at its finest.

Could anyone explain to me what's going on?

All my pops switched to cybermen as planned. Alas, they refuse to work any ruler jobs. They simply abandoned them.
Why? How to fix it? How to prevent it?

My traditions are quite interesting. Eg., my immortal pops live 20 years longer now. That's not exactly all that useful. How do I switch properly to iron-oriented traditions?

Is the game salvageable or is it my 3rd and final unsuccessful attempt to finish a game without some game-breaking bug?

You should just need to go into species view, then click on your new cyborg race and it should automatically redo all of their rights so that they can do all jobs again. The same thing happened to me and that's what I did, I went to check what was going on with their rights, and the second I clicked on them it fixed them.