Synthetic ascension oddities

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Vladisi

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So, I have found some oddities with synthetic ascension, which I don't know if they are intended or not.
The first step, Flesh is Weak, gives a project upon completion of which the pops of your primary species (at least, I think it's only primary, as I hadn't yet found a planet for the species of my neighbours at the time) gets the Cyborg trait, as well as any leaders of that species and renames them, in my case at least, High (species). It also gives an ability to apply that 0 cost trait to other species in your empire. This requires Gene Tailoring, which is the first oddity I've noticed, because I didn't actually research that tech at the time and couldn't give my immigrants the joy of having +20% to habitability and +5% to minerals. I'd thought it would be more appropriate to allow modification even without it, but only allowing to mod the Cyborg trait.

The second step, the Synthetic Ascension proper, gives a project which upon completion turns every Cyborg in the empire into shiny-yet-generic-until-there-are-new-synth-portraits Synths as well as any leader that was a cyborg, or at least, it's supposed to do that. For the second oddity, one that I am sure is a bug, was that my ruler not only didn't turn shiny, but he actually lost his cyborg trait, despite him still being of the cyborg sub-species. This, thankfully, reduced his lifespan significantly, so I didn't have to bear seeing a meatbag at the head of my beatiful robot empire for long.

The third oddity is that I soon found out that apparently turn-everyone-into-robots project is a one-time deal and you can't even add Cyborg to anyone anymore, it literally disappears from the list, without anything to replace it. The addendum to that oddity is that I actually launched modification of one of my immigrant species shortly before the Ascension projects would be completed. Naturally, they didn't turn into synths and are now the only cyborg species in my empire, essentially second-class ciizens to my primary Ascended (those unblessed by any modifications, are, of course, now relegated to third-class citizens). Or, at least, they were the only cyborgs until some pops of my Cyborg species re-immigrated back to my empire after missing the show. They even settled on a world with only 55% habitability, where they can't even get a happiness bonus. Of course, they didn't transform into synths either.

The fourth oddity is that I was lead to believe that any regular synths will adopt a new identity of the ascended species. Didn't happen, and now I have a meaningless choice of building either Synth or Ascended colony ships on my homeworld, which clutters the expansion planner.

The fifth oddity is that once I completed the ascension, the Holy Guardians decided to chastise me on this... despite us never having met. In fact, we still haven't met because their heavily worded letter didn't contain a return address and the galaxy generation apparently decided to place every single FE on the other half of the galaxy to every normal empire, and I've only discovered Keepers of Knowledge and Militant Isolationists yet. I actually am somewhat afraid of discovering them, because I think they might now hate me enough to go to war with me, just from us being materialists and soulless machines. Amusingly, the Keepers of Knowledge pretty much love me, despite us playing with AI.

The sixth oddity is that apparently no one bothered to add any additional species descriptors to the dialogues. Every once and then I see other empires, in particular, my rival-turned-vassal Sakyt Blood Court, not knowing what to call me and what sounds I make. I guess they also won't know what to call my progeny which will surely soon be sold on the streets of their homeworld as snacks, because they love broken teeth. And this is despite one spiritual empire outright telling me that my materialism turned my people into soulless machines (and having appropriately named -40 malus to their relationship with me, alongside with -20 malus of everyone else who isn't spiritualist but isn't materialist either).

I would like to know which of these are bugs and which are intended. I thought that even after ascension it would be possible to turn other species into synths, but that isn't the case. And I don't think that it's appropriate to take away a very useful trait from the player either. Nor is not turning your synths into part of your primary species, especially considering that I guess, other species cyborgs' would join my primary one, if they were included in the ascension. And I think that maybe Holy Guardians should reveal their whereabouts by contacting us first, although I do find amusing the image of them being so angry with us that they don't even want to have anything with my empire (even less than usual, that is) and sent their insult clandestinely and our leaders being dumbfounded and asking "Who even are you?" at the already dark communication screen. And, of course, species descriptors should be added.
 

Prince Silvermane

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My question always was why do you lose all your traits when you go synth? Don't get me wrong I love the idea but I wonder if it's better to just stay cyborg.

Most of these problems seem like bugs and easily fixed.
 

Yzaxtol

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My Synthetic Ascencion grief:

It might have been the Horizon signal events changing my population but my pops were also converted to Basic Subsistence as if they were a new Default race but their actual rights were still set to standard, I had to improve them to social welfare to reset the living standard policy.
 

blallo

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yeah, i managed to become full synth by 2300. A spiritual FE on the other side of the galaxy had -60 because of souless machines and -40 because of fanatic materialist.

they asked me to get the humiliated condition, and i said no to them, then they declared war.

as far as i know -100 opinion is enough for them to declare war on me no matter what, so i don't really know if there is anything i can do to avoid this problem.
it is kind of annoying that both the materialist and the spiritualist FE will get mad if you use robots.
 

Surimi

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My question always was why do you lose all your traits when you go synth?

Well.. being synth is effectively equivalent to several traits, plus 100% habitability everywhere and really, really low consumer goods consumption.

It also kind of makes no sense for pops to retain their biological predispositions when upgraded into robot form.
 

Spidee

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Thank you, was about to write this post after my game yesterday.

Seven:
Why are my synths not migrating?
Eight:
Why is there no "Autobuild population button"?
Nine:
I think my Empire name did not change after I renamed my species, but it might be my bad.
 

Doomsong

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Well.. being synth is effectively equivalent to several traits, plus 100% habitability everywhere and really, really low consumer goods consumption.

It also kind of makes no sense for pops to retain their biological predispositions when upgraded into robot form.

It depends on your starting ethic. Guys like unifiers actualy might not want to go all the way. You get lots of food production from agrarian idylla this means final ascension is a waste of massive amount of minerals.
 

Lazerus Artificial

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My question always was why do you lose all your traits when you go synth? Don't get me wrong I love the idea but I wonder if it's better to just stay cyborg.

Most of these problems seem like bugs and easily fixed.
exactly.
i mean...if we as Humans would turn our bodies into synths...would we go for less intelligent ones? No. would we go for weaker and more fragile ones? no.
we would try to mimic our advantages and remove our disadvantages. thats what the synthetic ascension should do too.
remove negative traits and keep the positive ones.
it would be even pretty fun if the genemodding would still be there then, i mean...you can always tinker with a machine. usually its even easier than tinkering with genetics
 

Lazerus Artificial

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Well, I mean Synthetics have +20% to Science, Minerals and Energy don't they? So technically your intelligent trait actually doubles, in addition to other bonuses and ignoring habitability.

Also, losing strong is irrelevant. Android armies are better than ordinary armies.
from what i have seen, genemodding can give you the "erudite" trait which is 20% too. now add the "natural xxx" and you can reach 35 in every science, without having the synth disadvantages
 

Tacticus101

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from what i have seen, genemodding can give you the "erudite" trait which is 20% too. now add the "natural xxx" and you can reach 35 in every science, without having the synth disadvantages

Wouldn't that require you to be going down the biological ascension branch? Since I don't think you can get enough trait points normally. Also, you cant get "natural xxx" in more than one discipline, they are regarded as opposites in the game. I am assuming Paradox balanced things on the basis that you cant get your species to more than 20% bonuses in any resource, so upgrading to synths should be an improvement in every way.

What disadvantages do Synths have? They get bonuses in everything other than food, +200% habitability, excellent soldiers and are immortal aren't they?
 

Lazerus Artificial

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What disadvantages do Synths have? They get bonuses in everything other than food, +200% habitability, excellent soldiers and are immortal aren't they?
no automatic building, so colonizing becomes expensive. you need to build them all yourself, so micromanagement.
if i remember correctly from what wiz said, they can still trigger the AI Crisis
 

Kociss

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In my game i've got a faction called purity vanguard, lead by a "normal" synth that wants a "normal" synth to be the governor (by normal i intend synths that you build before the Ascension project). My governor is from my primary species but is a synth too, modified with the Synthetic Ascension project... I don't get why this faction is pissed, they are both robots but with different names :(.