Synthetic Ascension broke?

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Zeig

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Anyone else follow this path in the Le Guin update and suddenly have their economy stroke out and be unrecoverable?

Like, all was fine and dandy before the conversation happened, and then it hit me with -300 minerals, -200 energy, and none of them could work ruler positions so dropping down to workers, also had crazy increases to amenities and housing requirements.

Basically it left me with a bunch of unemployed, homeless robots on planets with Ruler level buildings (IE: Science directorate from a high level science building) that I now had to replace (with -300 minerals a tick)
 

Zeig

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Yeah is this an actual bug? Becuase I noticed that too, I think I even had to go in and give my main pop full citizenship after they became synths and even then they wouldn't take up ruler spots.
 

Valfoutre

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It can only be a bug; why wouldn't you be able to run your empire when you loose your meatbag envelope? Synth where able to do all jobs good in pre-2.2, why wouldn't they now?
 

tomstegmeier

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istnt the synth leader tech supposed to allow them in leader jobs?
 

Malecord

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With the inertia built in in the new production system at least this ascension path should be reworked to be a progressive affair. Like 1 pop per planet ascends every 1-2 months, so you have the time to adjust your production. And possibly some events here and there to help you convert batches of basic resources (like surplus food into energy).
Other than that I have the impression that machine empires, in addition to all bugs and balance issues, struggle a little to find enough mineral sources compared to the others. It's plenty of ways to get energy even without trade. But for minerals there are little options now that replicators have been scrapped.
 

The Boz

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I went done did that in my recent game, the economic crash of 2295 was huge, it took me a decade to recover from it. Lessened by the fact that I have other bio races in that stepped up. Diversity was my strength and all that.
 

Linusz

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This is thread No. 24124512 reporting this issues. Guys, please use google!

Workaround: enable synth leaders in policy before the ascension project finishes. Then your ascended pops can be rulers.
 

The Boz

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This is thread No. 24124512 reporting this issues. Guys, please use google!

Workaround: enable synth leaders in policy before the ascension project finishes. Then your ascended pops can be rulers.
This wasn't my problem. My problem was neosynths MASSIVELY leaving their specialist positions for worker jobs. Unemployment, scarcity, massive loss of consumer goods and amenities, etc.
 

Linusz

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that acutally doesn't make any sense at all and seems like another/new problem. But it is also not what the OP claimed. So maybe open a new thread in the bug subforum?
 

Zeig

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This is thread No. 24124512 reporting this issues. Guys, please use google!

Workaround: enable synth leaders in policy before the ascension project finishes. Then your ascended pops can be rulers.

I googled as many variations on "Synthetic Ascension economy break" as I could and could not find any decent answers, sorry. I will admit it was like 3am coming off of the sudden ruin of hours of work too, so there's probably other words i could have used in the googles.
 

Valfoutre

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This is thread No. 24124512 reporting this issues. Guys, please use google!

Workaround: enable synth leaders in policy before the ascension project finishes. Then your ascended pops can be rulers.

As a Inward Perfection mechanist, you cannot put other robots, even synth as leaders. Only your master race, that become synth have full citizenship.
So no, not a solution.
 

anamiac

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With the inertia built in in the new production system at least this ascension path should be reworked to be a progressive affair. Like 1 pop per planet ascends every 1-2 months, so you have the time to adjust your production.
This. Suddenly having 200 pops that now require energy where previously they required food? Not cool. The process should modify something like 20% of your pops per year.

You know what else should be gradual? Ship upgrades. If I have a big fleet upgrading, and it's 50% done, then that should mean that if someone invades me and I have to abandon the upgrade task I get 50% of my alloy back and half of my ships are upgraded. None of this stupid breaking my fleet up into 10 subfleets to upgrade them individually so I still have tactical flexibility. Especially onerous with federation fleets.
 

AlienXing

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besides the bug with the rulers - before 2.2 the farms convert to powerplants, right?
my empire turned from + 100 energy and +2 food to -50 energy and +250 Food... not only broken, also nerved ;-(
 

Valfoutre

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besides the bug with the rulers - before 2.2 the farms convert to powerplants, right?
my empire turned from + 100 energy and +2 food to -50 energy and +250 Food... not only broken, also nerved ;-(

Yea, that's also true. A solution could be to have cyborg cost half food, half energy, to have already half your cost. In 2.2, with the big storage, you can fill your food supply, and in the last months, change your district to energy. Stockpile inertia do the rest.

Also, there is the building that turn 20 food to 15 energy. A temporary workaround.
 

Devanor

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  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • A Game of Dwarves
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Impire
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Sword of the Stars
Woah, it'll break the game?:eek:

I just thought it was better to not go full synth ascension since cyborgs + synths parallel growth sounds more beneficial to me