So this is my first time going Synthetic Ascension in 2.2. I was avoiding it before since robots in general were completely borked at the launch of 2.2 but presumably were bumped up just enough that they were only sub-par instead of unplayable. As my Fanatic Xenophobe and Materialist empire is my favorite and Synthetic Ascension is the path I almost always take, I was looking forward to it. Unfortunately, I have encountered a rather infuriating problem, well, two of them, but I fixed the other one.
The problem I am now facing is that, no matter how hard I try, I cannot tell the game to build my main species. When you choose a species to grow or assemble, the game locks the growth to that specific species. This is apparently not the case when you synthetically ascend. What happens to me is that whenever I click my main species as the one to be assembled, the game locks the species to the default "Robot" species. I have tried everything I can think of short of removing the Robot species from the save file with an editor, but that last part sounds like it will cause all kinds of problems. I even stole a system from someone, colonized a planet in that system, resettled every Robot pop in my empire to that planet (nearly causing my economy to collapse), moved a single organic slave to that planet, released it as a vassal, deleted the now vacant Robot species from my species list, and used the console to kill the newly released vassal. Even after all that, the game refuses to assemble anything but the Robot species. Not even editing the save file to change which species is being assembled worked. Doing that forced the game to build my main species one time, and as soon as a new pop was built, it immediately reverted back to assembling the Robot species.
Has anyone encountered this bug and if so, did you find a way around it?
*Screenshots Below*
You should see a check mark when a species is locked in, along with their corresponding portrait in the Growing/Assembling window. Here you can see that when my main species is selected there is now check mark and the Robot species is locked in instead.
The problem I am now facing is that, no matter how hard I try, I cannot tell the game to build my main species. When you choose a species to grow or assemble, the game locks the growth to that specific species. This is apparently not the case when you synthetically ascend. What happens to me is that whenever I click my main species as the one to be assembled, the game locks the species to the default "Robot" species. I have tried everything I can think of short of removing the Robot species from the save file with an editor, but that last part sounds like it will cause all kinds of problems. I even stole a system from someone, colonized a planet in that system, resettled every Robot pop in my empire to that planet (nearly causing my economy to collapse), moved a single organic slave to that planet, released it as a vassal, deleted the now vacant Robot species from my species list, and used the console to kill the newly released vassal. Even after all that, the game refuses to assemble anything but the Robot species. Not even editing the save file to change which species is being assembled worked. Doing that forced the game to build my main species one time, and as soon as a new pop was built, it immediately reverted back to assembling the Robot species.
Has anyone encountered this bug and if so, did you find a way around it?
*Screenshots Below*
You should see a check mark when a species is locked in, along with their corresponding portrait in the Growing/Assembling window. Here you can see that when my main species is selected there is now check mark and the Robot species is locked in instead.
Last edited: