Synthetic Ascension and Assembling Pops

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FiddleSticks96

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So this is my first time going Synthetic Ascension in 2.2. I was avoiding it before since robots in general were completely borked at the launch of 2.2 but presumably were bumped up just enough that they were only sub-par instead of unplayable. As my Fanatic Xenophobe and Materialist empire is my favorite and Synthetic Ascension is the path I almost always take, I was looking forward to it. Unfortunately, I have encountered a rather infuriating problem, well, two of them, but I fixed the other one.

The problem I am now facing is that, no matter how hard I try, I cannot tell the game to build my main species. When you choose a species to grow or assemble, the game locks the growth to that specific species. This is apparently not the case when you synthetically ascend. What happens to me is that whenever I click my main species as the one to be assembled, the game locks the species to the default "Robot" species. I have tried everything I can think of short of removing the Robot species from the save file with an editor, but that last part sounds like it will cause all kinds of problems. I even stole a system from someone, colonized a planet in that system, resettled every Robot pop in my empire to that planet (nearly causing my economy to collapse), moved a single organic slave to that planet, released it as a vassal, deleted the now vacant Robot species from my species list, and used the console to kill the newly released vassal. Even after all that, the game refuses to assemble anything but the Robot species. Not even editing the save file to change which species is being assembled worked. Doing that forced the game to build my main species one time, and as soon as a new pop was built, it immediately reverted back to assembling the Robot species.

Has anyone encountered this bug and if so, did you find a way around it?

*Screenshots Below*

You should see a check mark when a species is locked in, along with their corresponding portrait in the Growing/Assembling window. Here you can see that when my main species is selected there is now check mark and the Robot species is locked in instead.

20190105234825_1.jpg


20190105234833_1.jpg


20190105234835_1.jpg
 
Last edited:

TheGrouch91

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Modify your other robots to mirror your main robots?

I know that is immersion breaking but that is the only solution I found to circumvent the fact that population control applies to robots and makes factions unhappy for some reason.
 

sillyrobot

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Modify your other robots to mirror your main robots?

I know that is immersion breaking but that is the only solution I found to circumvent the fact that population control applies to robots and makes factions unhappy for some reason.

While true, that's not what the OP is writing about. After ascending, you cannot ever construct any more of your ascended species. Although you can choose that species in the assembly window, the assembler reverts to the base robot and builds that.

Unfortunately, a robot with the same traits isn't exactly the same as your species. The signal from the Contingency affects the robots, but your species is immune, for example.
 

FiddleSticks96

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Modify your other robots to mirror your main robots?

I know that is immersion breaking but that is the only solution I found to circumvent the fact that population control applies to robots and makes factions unhappy for some reason.

While true, that's not what the OP is writing about. After ascending, you cannot ever construct any more of your ascended species. Although you can choose that species in the assembly window, the assembler reverts to the base robot and builds that.

Unfortunately, a robot with the same traits isn't exactly the same as your species. The signal from the Contingency affects the robots, but your species is immune, for example.

I am also playing a Fanatical Xenophobe empire, so I can't give full rights to the robot species. They get Residence at best. Out of desperation I deleted the Robot species from my empire using Notepad++ but the game just made a new one. My game is well and truly borked until this gets patched.
 

FiddleSticks96

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Does a Spiritualistic Fallen Empire declare War on you when you finish the Synthetic Ascension?

No, but they demanded my humiliation so a war was coming. My main species is considered robotic if that is what you are looking for. A couple of my planets were even assembling my main species just fine, even though I couldn't replicate that on all my other planets.

I wasn't too worried. If I put my military into overdrive like I had planned to post-ascension I could muster enough strength to repel a single FE fleet, or at least give as good as I got, and eventually force a white peace. The economic numbers you see in the screenshots are after I deleted 1/3 of my pops (which were all the Robot species) in an attempt to prevent the game from building more of them. I was even days away from declaring 2 more wars to get 2 more tributaries, but then all this happened.
 

FiddleSticks96

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It did on me. I think it depends if you are merely Materialist or are fanatic.

As a Materialist/Fanatic Xenonphobe empire that completed the Synthetic Ascension path, the spiritualist FE will definitely declare war on me. You can surrender when they do this, but your ruler will be assassinated. If you can't stand up to them you will set yourself up to lose a ruler once every 10 or so years (the minimum amount of time for a truce between wars), as the spiritualist FE will never stop going to war with you for the rest of the game.
 

FiddleSticks96

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I also noticed the same when I went on the synthetic path as well as another problem where my synthetics would never be put into a ruler job.

The workaround for that particular bug is to make sure your policy on robotic rights is set to citizen rights before you ascend. You'll have to load a save from before you ascended or edit the save file to fix it.