Hi,
I've just modified my slaver empire which has Syncretic Evolution trait. I think that some of the traits for the servient race should be mutually excusive with the "serviles" trait.
Serviles trait gives:
Happiness: +10%
Resources from Jobs: +10%
Cannot generate Leaders
Cannot be employed in Ruler or Specialist jobs
Especially the last two make the traits Slow Learners, Decadent, Deviants and Fleeting have no impact at all. Since the servient race cannot produce Leaders, it does not matter if the leaders live longer or shorter (fleeting/enduring/venerable), just as it does not matter how fast they could accumulate XP (Slow/quick learners). Slaves cannot join/start Factions so Ethics attraction is pointless on them too. Decadent makes no sense there either because it basically just negates the happiness bonus from Serviles. I guess they could have it if you can manage high levels of unhappy slaves but from logical/RP point of view it makes no sense to have this trait on slaves.
The servient race can pretty much always get the negative perks influencing leaders and thus get some more points to get positive traits that will impact their production even further. As slaves they are basically only employed as farmers, miners or technicians and they already have +10% job production from Serviles, you can give them combination of Ingenious/Industrious/Agrarian so you can easily get them to +25% bonus in production of minerals and/or energy and/or food, on top of that they get another +10% from chattel slavery + possible other bonuses from Slave optimization agenda, Slaver guilds, "Iron fist" trait from governors etc.
I am not against these huge production bonuses stacking but the production boost traits being "outweight" by traits that do nothing is quite off.
I've just modified my slaver empire which has Syncretic Evolution trait. I think that some of the traits for the servient race should be mutually excusive with the "serviles" trait.
Serviles trait gives:
Happiness: +10%
Resources from Jobs: +10%
Cannot generate Leaders
Cannot be employed in Ruler or Specialist jobs
Especially the last two make the traits Slow Learners, Decadent, Deviants and Fleeting have no impact at all. Since the servient race cannot produce Leaders, it does not matter if the leaders live longer or shorter (fleeting/enduring/venerable), just as it does not matter how fast they could accumulate XP (Slow/quick learners). Slaves cannot join/start Factions so Ethics attraction is pointless on them too. Decadent makes no sense there either because it basically just negates the happiness bonus from Serviles. I guess they could have it if you can manage high levels of unhappy slaves but from logical/RP point of view it makes no sense to have this trait on slaves.
The servient race can pretty much always get the negative perks influencing leaders and thus get some more points to get positive traits that will impact their production even further. As slaves they are basically only employed as farmers, miners or technicians and they already have +10% job production from Serviles, you can give them combination of Ingenious/Industrious/Agrarian so you can easily get them to +25% bonus in production of minerals and/or energy and/or food, on top of that they get another +10% from chattel slavery + possible other bonuses from Slave optimization agenda, Slaver guilds, "Iron fist" trait from governors etc.
I am not against these huge production bonuses stacking but the production boost traits being "outweight" by traits that do nothing is quite off.