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Alexander Seil

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Owing to the recent discovery, owing to some reading on the forums, that the trigger for the Bitter Peace events is basically flawed, as was also confirmed on closer examination, I set about rewriting it. The end result is that, if you replace the original buggy trigger, you will be able to trigger the event WITHOUT having to DOW France or take Paris first. So, all of you crusaders against Bolshevism, rejoice :cool:

Alright, feel free to test these and report back in this thread :)

SOV2624

trigger = {
war = { country = GER country = SOV }
random = 5

OR = {

AND = {
lost_national = { country = SOV value = 25 } #maybe raise this number
NOT = {
war = { country = GER country = ENG }
war = { country = GER country = FRA }
war = { country = GER country = USA }
}
}
AND = {
OR = {
control = { province = 56 data = GER } # Paris is not free
control = { province = 56 data = VIC } # Paris is not free
}
NOT = {
control = { province = 187 data = SOV } # Leningrad has fallen
control = { province = 163 data = SOV } # Stalingrad has fallen
control = { province = 175 data = SOV } # Moscow has fallen
control = { province = 1907 data = SOV } # Baku has fallen
control = { province = 1572 data = SOV } # Sverdlovsk has fallen
}
}
}
NOT = {
war = { country = GER country = JAP }
alliance = { country = GER country = JAP }
AND = {
flag = JAPtripartite
war = { country = SOV country = JAP }
}
}
}

SOV2645
trigger = {
war = { country = GER country = SOV }
random = 5

OR = {

AND = {
lost_national = { country = SOV value = 20 } #5% less needed if Japan is participating
NOT = {
war = { country = GER country = ENG }
war = { country = GER country = FRA }
war = { country = GER country = USA }
}
NOT = {
control = { province = 1372 data = SOV } # Vladivostok has fallen
}
}
AND = {
OR = {
control = { province = 56 data = GER } # Paris is not free
control = { province = 56 data = VIC } # Paris is not free
}
NOT = {
control = { province = 187 data = SOV } # Leningrad has fallen
control = { province = 163 data = SOV } # Stalingrad has fallen
control = { province = 175 data = SOV } # Moscow has fallen
control = { province = 1907 data = SOV } # Baku has fallen
control = { province = 1372 data = SOV } # Vladivostok has fallen
}
}
}


OR = {
alliance = { country = GER country = JAP }
AND = {
flag = JAPtripartite
war = { country = SOV country = JAP }
}
}
}
 
Last edited:

Alexander Seil

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These are in the ussr.txt. By the way, take care, I didn't actually TEST them yet and already an error cropped up. I'll see what it is and report right back :)

EDIT-


Do note that, besides the first obvious difference from standard rules, Japan now has to be actually at war with SOV if it signed the TriPartite. If they signed it and ended up being a no-show, too bad for them, the event will still fire. Also, if you've avoided trouble with the Allies and Tojo went north, you get to skim 5% off of your regular province requirement if Vladivostok is "liberated".

By the way, there is little wonder that the original event was screwed up. This trigger is a huge bracket hell, as you can tell. I just hope it gets fixed "officially" in the next patch so everyone is on the same page.
 
Last edited:

unmerged(50618)

Captain
Nov 16, 2005
331
0
Any chance...

you would give a bit more info on how to implement your rewrite, i.e., detailed instructions? I am not an idiot but not savvy either when it comes to these things.

Thanks in advance.

-Sean
 

Alexander Seil

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As for editing this into your game, open db/events/ussr.txt and locate the given events by their id. Then take out the triggers that are in there currently and replace them with these. Take care with the brackets - if they do not match up, you'll get an error.
 

Wolf52

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In its simplest form, i think all you have to do (if you want to get it without being at war with the allies) is just remove the two references with paris at the top, remove one of the two "or=" commands, and also remember that for every bracket you need a closing bracket.
 

Alexander Seil

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That's what I did with the vanilla events, plus some other minor changes, basically. It's obviously not rocket science, but relatively simple. I left the Paris reference in there to make sure that the Germans, if they already got themselves into a war with the Allies, will not be able to simply sit it out and BP the Soviets. Rather, they'll have to deal with the mess in the West first. Basically, it's a sort of exploit control, which is what I suspect Paradox coders intended.
 

Alexander Seil

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This is more of a homemade fix than a mod. I do not think that somebody could really argue that part of the vanilla BP is not WAD, therefore I posted it on the main forum for everybody's benefit. Not that I care too much, though, since all that matters is that *I* have it fixed for my games, hehe ;)