• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.837
2.220
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
It's intentional. With some cultural exceptions, all Feudal (and subtypes such as titles Duke-tier and lower are restricted to Primogeniture. It's my personal setting for succession laws that I've run with for months, and decided to upload because I've found that it solves many of the AI's shortcomings. There's a few reasons I went in this direction:

-Primogeniture helps to preserve the interesting bloodlines and dynasties unless their lands get revoked or conquered.
-Reducing border gore. Gavelkind and Elective Gavelkind are massive contributors to border gore. Primogeniture as a winner-take-all succession law sidesteps this.
-Lore-wise, primogeniture appears to match up better with lesser realms in TES than most other succession laws.
-Gender laws notwithstanding, the only way to force a succession law as the default succession law is to make the other types unavailable.
-AI vassals love to push succession laws like Gavelkind and Elective and give enormous priority to those factions. If those laws are disabled, they won't form those factions, period.
-Narrowing faction options makes the AI more likely to push dynastic title claimants and push for council power. From a lore perspective, that seems a lot more credible than people starting civil wars over gavelkind and elective succession.

The main exceptions to the rule be the Reachmen, Skaal, Orcs, Tang Mo and Kamal, all of whom can use Open Succession (rule by might), and the Tang Mo can also use Elective without rank restriction.

Note that kingdoms and empires can still use the other succession laws.
There's an absolutely massive problem with all cognatic primo, which is that vassals very quickly consolidate into single very powerful ones. If you take away gavelkind succession, the only way for the player to manage their vassals is to be constantly revoking and redistributing land. The AI is quite a bit more efficient at constantly revoking land than the player is, especially sinc it's a lot of really annoying busywork.

Gavelkind tends to split lands up over time. Primo tends to gather them all together. Both lead to boarder gore, since one scrambles land and the other causes random land all over the place to end up under one ruler. As for dealing with factions, you can deal with that in other ways than just blocking them full stop. All the joining weights and requirements are modable, I've worked with them. It is a bit annoying, since there's an awful lot of them, but it can be done and have a much more engaging experience in the end.

EDIT: Forgot to specify this is a problem with absolute cognatic primogenature, since the mixed sex of the rulers leads to a lot of rulers getting married and their children inheriting both of their titles.
 
Last edited:

Legolas42

Private
54 Badges
Nov 21, 2016
12
0
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Cities: Skylines - Green Cities
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
It's intentional. With some cultural exceptions, all Feudal (and subtypes such as titles Duke-tier and lower are restricted to Primogeniture. It's my personal setting for succession laws that I've run with for months, and decided to upload because I've found that it solves many of the AI's shortcomings. There's a few reasons I went in this direction:

-Primogeniture helps to preserve the interesting bloodlines and dynasties unless their lands get revoked or conquered.
-Reducing border gore. Gavelkind and Elective Gavelkind are massive contributors to border gore. Primogeniture as a winner-take-all succession law sidesteps this.
-Lore-wise, primogeniture appears to match up better with lesser realms in TES than most other succession laws.
-Gender laws notwithstanding, the only way to force a succession law as the default succession law is to make the other types unavailable.
-AI vassals love to push succession laws like Gavelkind and Elective and give enormous priority to those factions. If those laws are disabled, they won't form those factions, period.
-Narrowing faction options makes the AI more likely to push dynastic title claimants and push for council power. From a lore perspective, that seems a lot more credible than people starting civil wars over gavelkind and elective succession.

The main exceptions to the rule be the Reachmen, Skaal, Orcs, Tang Mo and Kamal, all of whom can use Open Succession (rule by might), and the Tang Mo can also use Elective without rank restriction.

Note that kingdoms and empires can still use the other succession laws.
Would it maybe be possible to make this a game rule you can change if you don't want it?
 

Colossal_Elk

Unspecified Cervid
24 Badges
Dec 10, 2013
1.320
1.545
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings III
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
There's an absolutely massive problem with all cognatic primo, which is that vassals very quickly consolidate into single very powerful ones. If you take away gavelkind succession, the only way for the player to manage their vassals is to be constantly revoking and redistributing land. The AI is quite a bit more efficient at constantly revoking land than the player is, especially sinc it's a lot of really annoying busywork.

Gavelkind tends to split lands up over time. Primo tends to gather them all together. Both lead to boarder gore, since one scrambles land and the other causes random land all over the place to end up under one ruler. As for dealing with factions, you can deal with that in other ways than just blocking them full stop. All the joining weights and requirements are modable, I've worked with them. It is a bit annoying, since there's an awful lot of them, but it can be done and have a much more engaging experience in the end.

EDIT: Forgot to specify this is a problem with absolute cognatic primogenature, since the mixed sex of the rulers leads to a lot of rulers getting married and their children inheriting both of their titles.

I found border gore to be a lot less severe with primogeniture than with gavelkind. I like to have vassal super-dukes and the AI is utterly appalling at preserving their super-duchies as gavelkind will break up their sub-realms. This was something that made the Orcs OP in the past - their winners took all, while the Bretons ended up having weak realms where their rulers had very little territory due to gavelkind. This is also something that makes ruling as a king in Cyrodiil quite challenging - super-duchies will dissolve over and over and over, and there is very little the player can do about that one, threatening the vassal limit. That said, I like gavelkind more than elective.

I don't think elective fits most titles at all and it ends up with random garbage claimants all over the place. Elective also has a lot of "Meet the new boss, same as the old boss" scenarios where realms are almost impervious to internal stability because rulers with big demesnes will take over whenever the primary ruler is weakened (like the old vanilla HRE).

Didn't have much luck when I was altering AI faction weights. The AI would push elective and gavelkind pretty much no matter what I did. Might be able to fix it if I spend a few days in the law files but it's something of a time constraint.

Would it maybe be possible to make this a game rule you can change if you don't want it?

I could do that, sure.
 

Zsrai

Field Marshal
103 Badges
Aug 14, 2009
3.682
2.653
  • 500k Club
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • 200k Club
  • Hearts of Iron: The Card Game
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings Complete
  • Crusader Kings II
  • Crusader Kings III
  • Rome Gold
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
Didn't have much luck when I was altering AI faction weights. The AI would push elective and gavelkind pretty much no matter what I did. Might be able to fix it if I spend a few days in the law files but it's something of a time constraint.

Make sure they have other valid options? I know part of the problem in vanilla a while back with the AI always pushing for Elective through factions is that there was pretty much only that and Independence as options. Also, once there are actually claimants to a lot of titles (a few generations in) do more claimant factions pop up?
 

plansburn

Second Lieutenant
41 Badges
Apr 22, 2011
126
157
  • Crusader Kings II
  • Shadowrun Returns
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Reapers Due
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris
  • Crusader Kings II: Conclave
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Horse Lords
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Teleglitch: Die More Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Magicka
How do you learn more spells? In the older version it seemed like there were dozens of spells to choose from but now it looks like they were cut in half and the most powerful spells/rituals were removed i.e. immortality and race change.
 

TheDarkMaster

Field Marshal
72 Badges
Jan 1, 2012
6.837
2.220
  • Victoria 2: A House Divided
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Gettysburg
  • Heir to the Throne
  • Magicka
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Warlock 2: Wrath of the Nagas
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Cities in Motion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rights of Man
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
How do you learn more spells? In the older version it seemed like there were dozens of spells to choose from but now it looks like they were cut in half and the most powerful spells/rituals were removed i.e. immortality and race change.
I think this is tied to your education level. The better of a mage you are, the more magic you can cast.
 

EmperorG

Exarch et Katepan
72 Badges
Jan 24, 2011
1.389
457
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
I think this is tied to your education level. The better of a mage you are, the more magic you can cast.

It is, with spells like immortality and race change limited to level 5 tier mages (Legendary Mage) only. Specilisations also help unlock spells too, with Priest/Healer/Sorcerer/etc at the 1/2/3 tiers of development also having an effect.
 

LordInsane

Lt. General
91 Badges
Nov 1, 2007
1.282
108
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Crusader Kings II
  • Arsenal of Democracy
  • Darkest Hour
  • Deus Vult
  • For The Glory
  • Stellaris: Apocalypse
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Rule Britannia
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • VtM - Bloodlines 2 Blood Moon Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
I'm going to miss the SVN. Convenience of not always having to wait for a full new release to play in a new CK2 version aside, I find it interesting to follow development of mods and such.
 

Feldo

Recruit
95 Badges
Aug 18, 2011
9
6
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Hearts of Iron III Collection
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Conclave
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Age of Wonders: Planetfall
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Campus
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis 4: Emperor
  • Prison Architect: Psych Ward
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Rule Britannia
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Mount & Blade: Warband
  • Stellaris: Federations
  • Stellaris: Distant Stars
  • Stellaris: Humanoids Species Pack
  • Imperator: Rome Deluxe Edition
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Green Cities
  • Age of Wonders: Planetfall Deluxe edition
  • Victoria 2
  • 500k Club
  • Crusader Kings III
Hello,
What is the most stable and current SVN version? and is it playable with the newest version of CK2?
Sorry that i ask but my internet is a the moment slow and dont want to dowload it more than one or two times
 

Xefgood

Recruit
72 Badges
Jun 7, 2015
3
0
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Necroids
  • Stellaris: Distant Stars
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: La Resistance
  • Crusader Kings II: Way of Life
  • Battle for Bosporus
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings III
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Crusader Kings III: Royal Edition
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury
  • Stellaris: Federations
  • Prison Architect
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Tyranny - Bastards Wound
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: El Dorado
  • Stellaris: Nemesis
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I know it said that i should not report bugs here but still, as of now you can requisition fishing ships from citys that are outside your control. For example the King of Skyrim can get 10 ships in Yokuda for 15 gold and so on. I suspect that adding a line in the code restricting the decision for owned or subject controlled proviences sould fix it.
 

EmperorG

Exarch et Katepan
72 Badges
Jan 24, 2011
1.389
457
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Rome Gold
  • Victoria: Revolutions
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Stellaris: Apocalypse
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Victoria 2
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Imperator: Rome
  • Europa Universalis III Complete
  • Crusader Kings II: Holy Fury
So is the newest SVN with an overhaul of Yokunda compatible with the SVN right before it? Interested in what was changed, but don't want to give up on my current campaign just yet.
 

Matheush

Recruit
1 Badges
Apr 13, 2018
8
0
  • Crusader Kings II
hey guys, i recently started playing this mod and i have a issue. in classic CK im always starting as a shitty count trying to get more and more power. is it possible in this mod??? i tried to play dunmer count, my monthly income was 0.6 so basically i couldnt do anything at all and even my specialization events didnt pop up, gameplay was really boring.. then i tried to play nord of skyrim, a lot of wars which is cool but why my king was going on a war with someone he cant really beat. i mean the AI know how much soldiers they have, so why he was trying to beat someone with 2x bigger army ?

So my question is, how to get more fun out of this mod. Do i have to play as a king from very start? What race do you think is most entertaining ?

(english is not my native language so sorry if your eyes hurts from reading this)

greetings! blessing of Akatosh upon you