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TheDarkMaster

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In the current SVN I'm seeing the AI seems to want to plot constantly, starting a new one whenever they do not have one active. It actually causes a lot of problems and I've been forced to auto-stop plots since every month the same rulers are being discovered plotting again and again and again. Could anyone direct me to where I can tone that down on my end? Getting valid imprisonments on my vassals is way too easy like this.
 

_Arzakon_

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It seems like the King of Falinest in the Interregnum start date has a child portrait,which is very immersion ruining.

In my experience, it's random. I've seen Hiddelith with a child portrait, only to get the normal one in another game. As far as I'm aware, it's a vanilla issue with immortal characters or something like that.
 

the_bear21

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from my experience it depends when the character gets the immortal trait. if they get it when they under 16 they keep kid portrait, if they get it before they 30 they keep young persons portrait, an so on 30-50 and 50+ portraits
 

Colossal_Elk

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I saw the maomer hegemony form!
under AI hands
ive never seen that before.
Also what do you need to interact with the Daedra?
my last character had it, when she died her heir can't.

Three things govern which Daedric Prince(s) you can interact with:

-Religion
-Secret religion
-Patron deity

Due to how those three things work, a character can only be in cahoots with up to two Princes at once.
 

UlrickThaWolf01

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Hey guys im new to the whole SVN. I downloaded it so i could have the newest version of the mod. But i got to ask this. If i change anything in the files will it only affect my game or will it affect everyone? Im asking cause i can't get the old 2.6.3 version to work no matter what i do. But i had changed a few things with the atmorian religions so they could be reformed and become a powerhouse in the north, and beefed up the eight divines a bit.
 

heliostellar

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Hey guys im new to the whole SVN. I downloaded it so i could have the newest version of the mod. But i got to ask this. If i change anything in the files will it only affect my game or will it affect everyone? Im asking cause i can't get the old 2.6.3 version to work no matter what i do. But i had changed a few things with the atmorian religions so they could be reformed and become a powerhouse in the north, and beefed up the eight divines a bit.

I believe you need to a) use a read/write login and we have a read-only one, and also b) you need to do an SVN Commit operation in order to upload anything you've actually changed locally to impact the public version.

EDIT: Yes, here's the note about this being read-only

NOTE #3: This is read only access, if you want to have commit access we'd love to have you drop by the Steam Group chat and join the team, we can always use more hands on deck.
 
Last edited:

DYLAN_1

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This access is an “at your own risk” situation, if by accessing the svn you manage to screw up your PC or CK2 installation

Are there any actual risks to using the SVN? Or is this just a message to deter people who couldn't figure out how to use it properly and want to blame people.
 

Z-Z-Z

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Redownloading TortoiseSVN on a new computer to get Elder Kings is an incredible experience. I don't know how to describe it though.
 

SophiaIsBased

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The current svn version seems to come without a .mod file.
I know you intent to replace it at the end of the month but until then the ability to actually start the
mod would be nice.


Edit:
The .mod is in there, I was just too dumb to find it.
My bad.
:D
 

Unuson

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I noticed when I started a new game after updating the SVN that I don't have any options under Succession Laws. I'm left with Primogeniture when I started as a titular Feudal Duke, and there aren't any choices/options to pick any Successions, not even Gavelkind is listed. Even after creating a De Jure Duchy title, the Succession Laws are still blank.

I'm not sure if it is intentional, so I wanted to ask the SVN thread to see if anyone knows about it. Is there a particular direction that EK is heading regarding succession law defaults? I know some cultures might want to have a specific type of succession law.
 

Colossal_Elk

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I noticed when I started a new game after updating the SVN that I don't have any options under Succession Laws. I'm left with Primogeniture when I started as a titular Feudal Duke, and there aren't any choices/options to pick any Successions, not even Gavelkind is listed. Even after creating a De Jure Duchy title, the Succession Laws are still blank.

I'm not sure if it is intentional, so I wanted to ask the SVN thread to see if anyone knows about it. Is there a particular direction that EK is heading regarding succession law defaults? I know some cultures might want to have a specific type of succession law.

It's intentional. With some cultural exceptions, all Feudal (and subtypes such as titles Duke-tier and lower are restricted to Primogeniture. It's my personal setting for succession laws that I've run with for months, and decided to upload because I've found that it solves many of the AI's shortcomings. There's a few reasons I went in this direction:

-Primogeniture helps to preserve the interesting bloodlines and dynasties unless their lands get revoked or conquered.
-Reducing border gore. Gavelkind and Elective Gavelkind are massive contributors to border gore. Primogeniture as a winner-take-all succession law sidesteps this.
-Lore-wise, primogeniture appears to match up better with lesser realms in TES than most other succession laws.
-Gender laws notwithstanding, the only way to force a succession law as the default succession law is to make the other types unavailable.
-AI vassals love to push succession laws like Gavelkind and Elective and give enormous priority to those factions. If those laws are disabled, they won't form those factions, period.
-Narrowing faction options makes the AI more likely to push dynastic title claimants and push for council power. From a lore perspective, that seems a lot more credible than people starting civil wars over gavelkind and elective succession.

The main exceptions to the rule be the Reachmen, Skaal, Orcs, Tang Mo and Kamal, all of whom can use Open Succession (rule by might), and the Tang Mo can also use Elective without rank restriction.

Note that kingdoms and empires can still use the other succession laws.