Here are my criticisms using acceptable language.
Ruins - don't like it, lame idea, should just go with hospitals or bordellos sense in most nedic areas the healers are also lovers for hire, but sense that won't work with all races, just go with hospitals. A ruin rebuilt is no longer a ruin.
Alyieds set to max council - doesn't make sense, we know the Alyieds were city states, some fairly ruled, some with an iron fist, all we know about Alyieds in this time period is that they were secretive, tribal and being absorbed by the Bosmer.
Wrap it up - ya'll taking way to long, hardly ever update the mod, obviously do not have the needed drive/muscle to make all your grandiose plans come to fruition, scale back, fix bugs, and release.
Ok, now that you've managed to tone it down, I'll answer : P.
Ruins: As I said before, hospitals doesn't necessarily make sense in a world where magic heals diseases. And ruins are not "rebuilt"; each level you invest in is an abstract representation of digging further and uncovering its secrets. The idea, at least for me, is amazing, and could have some potential for adventurous rulers as well. Before latest SVN we had ruins as a simple and pretty random bonus after an event fired by a councillor digging ruins, which could give weird effects as having Ayleid ruins in Solstheim. Now it's more clear and streamlined: some locations have specific ruins, and you cannot build them; you dig them. If you haven't checked yet, locations without ruins
cannot build them. It's a feature.
Ayleids: I understand your concern that Ayleids get full council authority when they get king/emperor tier titles. Understandable, but it's not a big deal. You can still lower authority normally (there are no specific conditions related to Ayleids). And, if anything, even if you disagree you could still easily mod it yourself. The reasoning behind this decision I don't know, but there are two possibilities: intended, you just don't know the reason, and maybe it's more polite and adequate if you just ask; non intended/betatesting, in which case it may be that it never get to the stable release. Remember you're playing the SVN version, which is not complete. Not every feature will make it to the release, not everything is final, not everything is perfectly stable and balanced, and so on.
Release date: I have lost count on how many times some people asked for a release date, asked for the mod to be finished already, asked for this and for that... and I will always say the same: it's FREE. That's their FREE time, which they could use for their families, friends, other videogames or jumping off a cliff if they want, devoted to a project you're enjoying without paying for it. So, to begin with, there is nothing to demand. Nothing. Period.
Now, after considering this, to the point about release and features you mentioned. Almost no mod is ever finished. GoT and Warhammer (which you mentioned before) are always adding new things for their releases as well. The fact that EK is humble enough to consider its releases to be incomplete versions doesn't change the fact that they are still fully playable. 0.1.6 was stable, very complete and very polished. So, they're pretty much doing the same thing as other mods. You could say, any you'd be right, that EK releases take longer than other conversion mods, but that's the way modding community works. Modders come and go, and you cannot expect to have any certainty about the next release. Also, as Korbah has said countless times, EK has been developed almost since CK2 came out. Many DLCs, old code and lack of interest from people that moved on to other projects (like "real life") will always be something to take into account.
To sum it up, EK is being done at its pace an there's nothing to complain about; if you want any improvement, feel free to start modding yourself and lend a hand to the team. And furthermore, EK is adding features because that's the way any mod works. Even if EK released tomorrow version 1.0 and considered it to be the "final" version of the mod, the team may or may not tweak the mod even further if they wanted to, if there were new CK2 DLCs and so on. So, IMHO, asking for the "final" version is kind of a silly thing, because there's no such thing. The mod will be completed and no longer updated when no one is working on it, which will be, paradoxically enough, the end of EK as a project.
Anyway, next time chill out, think twice and take your time to make any kind of criticism. Remember there are real people behind this mod. Being rude and disrespectful is out of the question.