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Luna_UK

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Description
Sound FX muted when using Mods

What is your game version?
227923

Please explain your issue is in as much detail as possible.
When using any mods including the official Haemimont Games one's it mutes background noises. The only noise that plays is radio and menu noises.

Can you replicate the issue?
Disabling mods fixes the issue however the official Haemimont Games mods cause this issue as well.

All sound drivers are up to date

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randalehoernchen

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Okay, I did some testing.

I think the problem lies within the "Cemetary" and "Time Capsule" mods by Haemimont Games.

Used a lot of other mods (mission sponsor, edits to buildings, etc) in my game and as soon I enabled one of these two, the sounds stopped to play.
When I disable both, the sounds starts again after restart, so Cactus Crop, Idiocracy and Synthetic Meat work.
 

Luna_UK

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Okay, I did some testing.

I think the problem lies within the "Cemetary" and "Time Capsule" mods by Haemimont Games.

Used a lot of other mods (mission sponsor, edits to buildings, etc) in my game and as soon I enabled one of these two, the sounds stopped to play.
When I disable both, the sounds starts again after restart, so Cactus Crop, Idiocracy and Synthetic Meat work.

Thanks, what about Medical Commander? I could test myself but in middle of trying to make some mods.

Also if you have created a building, have you found away to modify the range of the building?
 

randalehoernchen

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Tried both of the commander profiles by Haemimont Games with the Idiocracy sponsor.
I started a new game with only one of them enabled.
No sound fx while using the Medical Researcher, but I do get sound with the Nuclear Physicist.

I don't know what you mean by modifying the range of buildings, sorry.
 

Luna_UK

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Tried both of the commander profiles by Haemimont Games with the Idiocracy sponsor.
I started a new game with only one of them enabled.
No sound fx while using the Medical Researcher, but I do get sound with the Nuclear Physicist.

I don't know what you mean by modifying the range of buildings, sorry.

Thanks for testing.

The rang of the buildings, the area of influence surrounding the building e.g. Colonist work places need to be within the boundary of the dome or Drone hubs only work when the building is in the area they cover. Do you know how to edit that?
 

Wolvyreen

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So the moment you use any mod that has a CODE item in it, the audio breaks. I have tested this with numerous mods that have no CODE item and the audio still works. as soon as I use a CODE item, no sound. Definitely a bug.