Surviving Mars Maps - find your perfect landinglocation

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Sam Illingworth

Second Lieutenant
72 Badges
May 29, 2018
190
91
  • Imperator: Rome
  • Tyranny - Bastards Wound
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Tyranny: Gold Edition
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Ancient Relics
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines Deluxe Edition
  • Magicka
Very good program :)
Could you add altitude, for energy bonuses
Is the bonus based on absolute altitude value, or on relative altitude within the map? I seem to have had lower bonuses on a relatively flat map as 16000m than I've manage on a mountainous map at 2000m. Getting somewhere that's much higher than the rest of your map seems to be key.
 

SillySMS

Second Lieutenant
13 Badges
Apr 8, 2018
133
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Is the bonus based on absolute altitude value, or on relative altitude within the map? I seem to have had lower bonuses on a relatively flat map as 16000m than I've manage on a mountainous map at 2000m. Getting somewhere that's much higher than the rest of your map seems to be key.
Seems to be relative altitude. I can confirm that with the latest patch, Olympus Mons can have pretty mediocre bonuses, though I haven't checked low altitude maps. Still, seems that the driving factor is how rough the map is, not mean altitude... so despite being 20 km up, I have at best 60-70% bonuses.
 

Sam Illingworth

Second Lieutenant
72 Badges
May 29, 2018
190
91
  • Imperator: Rome
  • Tyranny - Bastards Wound
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Tyranny: Gold Edition
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Ancient Relics
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines Deluxe Edition
  • Magicka
Seems to be relative altitude. I can confirm that with the latest patch, Olympus Mons can have pretty mediocre bonuses, though I haven't checked low altitude maps. Still, seems that the driving factor is how rough the map is, not mean altitude... so despite being 20 km up, I have at best 60-70% bonuses.
Hey, that's where I am too :p I picked a mountainous map though. I've got 70%+ bonus around my first dome, and once I manage a tunnel up on to the highest point of the map I'll be looking at 80%+ :)

I've got a cool valley in the middle of the map, that fills up with an orange glow during dust storms. Is that new? Is it extra bad for buildings in there?
 

SillySMS

Second Lieutenant
13 Badges
Apr 8, 2018
133
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
I've got a cool valley in the middle of the map, that fills up with an orange glow during dust storms. Is that new? Is it extra bad for buildings in there?
We're going a little off-topic, but, so far as I know, it's just a cosmetic effect. It's just the fact that, to see the lower levels of your colony, you're looking through a lot more dust than when looking at the elevated areas.
 

Sam Illingworth

Second Lieutenant
72 Badges
May 29, 2018
190
91
  • Imperator: Rome
  • Tyranny - Bastards Wound
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Stellaris: Lithoids
  • Tyranny: Gold Edition
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Tyranny: Archon Edition
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Ancient Relics
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings III
  • Crusader Kings II: Conclave
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines Deluxe Edition
  • Magicka
We're going a little off-topic, but, so far as I know, it's just a cosmetic effect. It's just the fact that, to see the lower levels of your colony, you're looking through a lot more dust than when looking at the elevated areas.
Remaining off topic - I’ve seen sandy tornados in the valley but nowhere else. Just anecdotal.
 

rhaak

★ The Fox God ★
147 Badges
Apr 7, 2009
283
182
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Surviving Mars
  • BATTLETECH - Initiate of the Order
Is it still accurate ? Last time I used it, after the Space Race DLC release, the data was wrong...
 

SillySMS

Second Lieutenant
13 Badges
Apr 8, 2018
133
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Campus
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Remaining off topic - I’ve seen sandy tornados in the valley but nowhere else. Just anecdotal.
I've seen the opposite; dust devils only on a plateau (with all my turbines damnit). It's probably map dependent.

Is it still accurate ? Last time I used it, after the Space Race DLC release, the data was wrong...
It seemed like it was working as of last morning, but I should probably double check.
 

Tyrberg

long time lurker
50 Badges
Aug 10, 2005
282
60
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane

Fox_NS_CAN

Field Marshal
1 Badges
Oct 26, 2016
2.625
412
  • Major Wiki Contributor

MylilPwny

Second Lieutenant
24 Badges
Mar 29, 2018
145
11
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
Is it possible to sort maps after buildable space? So hard to find good maps with enough space, to build bigger designs on.
 

Tyrberg

long time lurker
50 Badges
Aug 10, 2005
282
60
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
For anyone that wants it: I added a func to ECM to spit out a csv file with up to date map info.
I haven't released it on steam yet (you can grab it from github if you can't wait).
I have attached a CSV file for the current version of the game (kuiper).

@ Tyrberg: If you want; I can add a mod that'll spit the csv out as soon as you enable the mod in the mod manager, so you wouldn't need ECM installed?

Souinds interesting!
My plan is to improve the page a bit on my way on the buss to my new workplace during the spring - and this is something I shall look into.

Is it possible to sort maps after buildable space? So hard to find good maps with enough space, to build bigger designs on.

Not in my knowledge
 

ChoGGi_2

Lt. General
19 Badges
Apr 3, 2018
1.394
101
  • Surviving Mars
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II
  • Ship Simulator Extremes
  • Magicka
Is it possible to sort maps after buildable space? So hard to find good maps with enough space, to build bigger designs on.
The maps are blank slates that add objects when the map is generated.

My plan is to improve the page a bit on my way on the buss to my new workplace during the spring - and this is something I shall look into.
No rush or anything, just figured I'd mention it :)
 
Last edited:

Tyrberg

long time lurker
50 Badges
Aug 10, 2005
282
60
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Imperator: Rome
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Imperator: Rome - Magna Graecia
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Cities in Motion
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
The maps are blank slates that add objects when the map is generated.
https://imgur.com/a/3MjGNJf

No rush or anything, just figured I'd mention it :)

Edit: Added csv file with diff challenge rating.

Thanks!

The CSV looks great and is easy to implement into the page.
But I will need to remake some grafics or make a more advanced option to make in more usable..

Difficulty, height and special location will go in. Not that height matter, but some have asked for it.
The map names will I save and have a look at. They seem to all be named "blankbig_Something" and I wonder how much it tells about the map. New experimenting needed.
 

ChoGGi_2

Lt. General
19 Badges
Apr 3, 2018
1.394
101
  • Surviving Mars
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II
  • Ship Simulator Extremes
  • Magicka
Last edited:

ChoGGi_2

Lt. General
19 Badges
Apr 3, 2018
1.394
101
  • Surviving Mars
  • Cities: Skylines - Campus
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Crusader Kings II
  • Ship Simulator Extremes
  • Magicka
-
Last tested: Prunariu/Martian Express hotfix 1 (1,011,166)
-
Each DLC that adds breakthroughs changes the breakthrough list; you'll need to pick the one that matches your DLC (Green Planet / Below & Beyond).
Do not use Tech Variety or Chaos Theory game rules! (they change the breakthrough order)
-


Only shows first 12 breakthroughs: Anything higher than that isn't guaranteed.
The first 4 are planetary anomalies, if you have BB then you need to use my Fix Bugs mod on a new game or ignore them.



Tools that use this data:

The "Searchable Files" is the csv as filterable html files (very basic | don't ask for new features | not my code).
 

Attachments

  • Breakthroughs.7z
    879,2 KB · Views: 0
  • Breakthroughs GP.7z
    889,8 KB · Views: 0
  • Breakthroughs BB.7z
    895,2 KB · Views: 0
  • Breakthroughs GP BB.7z
    903,5 KB · Views: 0
  • Searchable Files.7z
    3,5 MB · Views: 0
Last edited:

MylilPwny

Second Lieutenant
24 Badges
Mar 29, 2018
145
11
  • Cities: Skylines - Parklife
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Stellaris: Synthetic Dawn
@ChoGGi_2
Do you have a mod that display breaktroughs on mapscreen ingame? I know you had a mod that allowed me to see terrain, can it also display breaktroughs?