Surviving Mars - Game hangs - can't do anything except scrolling

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Meg00s

Private
1 Badges
Oct 23, 2019
16
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  • Imperator: Rome Sign Up
Description
Game hangs - can't do anything except scrolling


Windows


Steam

What is your game version?
1010784

What DLC do you have installed?
Space Race, Green Planet, Below and Beyond, Stellaris Dome Set, Colony Design Set, Project Laika, In-Dome Buildings Pack

Please explain your issue is in as much detail as possible.
After reaching Sol 87 Hour 5, the game hangs - I can scroll, but can't click anything.
The music still plays in the background.

The only thing I can do is to kill it via Task Manager.

When the game is hanging in the background, I can see that files in the logs folder grow very fast with the following content:
[...]
Failed ObjectPool allocation
[LUA ERROR] HGE::`anonymous-namespace'::l_AttachObject:
CommonLua/gamelib.lua(135): <>
Mars/Lua/StatusEffects.lua(31): global UpdateAttachedSign
Mars/Lua/Units/Colonist.lua(972): method Affect
Mars/Lua/Units/Colonist.lua(1926): method UpdateHomelessLabels
Mars/Lua/Units/Colonist.lua(1944): method SetResidence
Mars/Lua/Units/Colonist.lua(301): method SetDome
Mars/Lua/Units/Colonist.lua(909): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
[LUA ERROR] HGE::`anonymous-namespace'::l_SetScale:
Mars/Lua/StatusEffects.lua(32): global UpdateAttachedSign
Mars/Lua/Units/Colonist.lua(972): method Affect
Mars/Lua/Units/Colonist.lua(1926): method UpdateHomelessLabels
Mars/Lua/Units/Colonist.lua(1944): method SetResidence
Mars/Lua/Units/Colonist.lua(301): method SetDome
Mars/Lua/Units/Colonist.lua(909): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
Failed ObjectPool allocation
[LUA ERROR] HGE::`anonymous-namespace'::l_AttachObject:
CommonLua/gamelib.lua(135): <>
Mars/Lua/StatusEffects.lua(31): global UpdateAttachedSign
Mars/Lua/Units/Colonist.lua(972): method Affect
Mars/Lua/Units/Colonist.lua(1115): method UpdateEmploymentLabels
Mars/Lua/Units/Colonist.lua(1152): method SetWorkplace
Mars/Lua/Units/Colonist.lua(300): method SetDome
Mars/Lua/Units/Colonist.lua(909): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
[LUA ERROR] HGE::`anonymous-namespace'::l_SetScale:
Mars/Lua/StatusEffects.lua(32): global UpdateAttachedSign
Mars/Lua/Units/Colonist.lua(972): method Affect
Mars/Lua/Units/Colonist.lua(1115): method UpdateEmploymentLabels
Mars/Lua/Units/Colonist.lua(1152): method SetWorkplace
Mars/Lua/Units/Colonist.lua(300): method SetDome
Mars/Lua/Units/Colonist.lua(909): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
Failed ObjectPool allocation
[...]


I'm not using any mods. Nvidia drivers also updated to the latest version - didn't help.

Please help as it's unplayable now...

Can you replicate the issue?
Yes, the game freezes all the time before reaching Hour 6.


File(s) attached
 

Attachments

  • surviving_mars_freeze.png
    surviving_mars_freeze.png
    4,6 MB · Views: 0
  • surviving_mars_freeze_logs.png
    surviving_mars_freeze_logs.png
    62,4 KB · Views: 0
  • Meg00s_3.savegame.sav
    48,3 MB · Views: 0
  • surviving_mars_freeze_logs_after_3_minutes.png
    surviving_mars_freeze_logs_after_3_minutes.png
    64,4 KB · Views: 0
Upvote 0
MAC-7429
This reads the same as this report:

I'll add your save to the bug report I lodged on that.

Please just put this save aside, and try it as you seen new game patches come out.

Sorry for that problem!
 
Thanks.

It's a pity that I got back to Surviving Mars after a couple of years and during my first approach the game hanged and I can't continue anymore :(

Nevertheless, I will try to start from scratch if I find the strength...
 
Come on, this is impossible :(

New game, 95 sol and the same thing happens again - can't do anything except scrolling. Unplayable.

Failed ObjectPool allocation
[LUA ERROR] HGE::`anonymous-namespace'::l_AttachObject:
CommonLua/gamelib.lua(135): <>
Mars/Lua/StatusEffects.lua(31): global UpdateAttachedSign
Mars/Lua/Units/Colonist.lua(972): method Affect
Mars/Lua/Units/Colonist.lua(1926): method UpdateHomelessLabels
Mars/Lua/Units/Colonist.lua(1944): method SetResidence
Mars/Lua/Units/Colonist.lua(301): method SetDome
Mars/Lua/Units/Colonist.lua(909): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
[LUA ERROR] HGE::`anonymous-namespace'::l_SetScale:
Mars/Lua/StatusEffects.lua(32): global UpdateAttachedSign
Mars/Lua/Units/Colonist.lua(972): method Affect
Mars/Lua/Units/Colonist.lua(1926): method UpdateHomelessLabels
Mars/Lua/Units/Colonist.lua(1944): method SetResidence
Mars/Lua/Units/Colonist.lua(301): method SetDome
Mars/Lua/Units/Colonist.lua(909): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
Failed ObjectPool allocation
[LUA ERROR] HGE::`anonymous-namespace'::l_AttachObject:
CommonLua/gamelib.lua(135): <>
Mars/Lua/StatusEffects.lua(31): global UpdateAttachedSign
Mars/Lua/Units/Colonist.lua(972): method Affect
Mars/Lua/Units/Colonist.lua(1115): method UpdateEmploymentLabels
Mars/Lua/Units/Colonist.lua(1152): method SetWorkplace
Mars/Lua/Units/Colonist.lua(300): method SetDome
Mars/Lua/Units/Colonist.lua(909): <>
[C](-1): global sprocall
CommonLua/Classes/CommandObject.lua(118): <>
--- end of stack
 
I've still only seen this affected you and that one other case. Why it happens for you so often I have no idea, I am sorry!