Description
automatic Interdome migration of children broken/filter list broken
Windows
Steam
What is your game version?
No way to tell for sure, the version number is not listed anywhere in-game, my .exe file is 1.00 but I got a steam update to the game the other day so I know that is not correct, so you tell me!
Please explain your issue is in as much detail as possible.
I am past 100 days in-game. I have three domes. 2 small domes and 1 medium dome. Only one of the small domes is my starting dome I then built a medium dome. Then my population began to get out of hand, turns out my population likes to "screw around" like rabbits. So I have a bunch of children taking up residence, residences my actual working people need.
So I created the third small dome to do nothing but house my excess children.
I set the filter on the two domes that I don;t want them in to NO CHILDREN. Checked, double checked, triple quadruple, quintuple checked. I have set, cleared, reset, set again, cleared again, set again and in any combination you can think of.
I even installed shuttles. Only ONE of my domes is out of walking distance.
The shuttles absolutely will not pick up children for transport unless I physically move them myself. The filter option does absolutely nothing for children. No child in my game, and I have raised well over a hundred of the little buggers now, has ever moved from one dome to another unless I arranged it myself.
And when i arrange the transfer myself, THEN and ONLY then will a shuttle lift off and come and pick them up to transfer them. Again, that is WITH the filter turned on to filter the children OUT of the dome.
And while they have been filtered for removal, they register as not being in the dome.
When I check the filter it reads 0 children. But the shuttle never comes to pick them up.
Maybe it is a user error? No buddy, I don't think so. When the children age up to "youth" the shuttle has absolutely no problem coming to pick them up to transfer them to a dome where they can have employment and a residence.
And in the child dome, I have everything except for child set to be filtered out. And that works just dandy.
I can only conclude that the mechanic that allows for automatic transport, or otherwise migration, of children from one dome to another, is in fact broken. Again, while it operates just fine for all other age classes.
Now, this is a MAJOR MAJOR MAJOR issue. It is practically game breaking.
Look, I like to have some micromanagement, heck, I even like to have a lot of micromanagement.
But making me transfer people every 5-10 seconds is utterly ridiculous.
See, in a previous save I thought my own mismanagement of the problem is what broke my game. I just couldn't keep up with the birth rate.
So in this game I intentionally avoided colonists with the "sexy" trait to keep things from getting out of hand. Even still, the problem is WAY WAY WAY out of hand.
This game is now less about surviving mars and more about child immigration, I wish I was joking, but that is not a joke.
Can you replicate the issue?
Yes, every single time, beyond a shadow of a doubt.
I already went through this, this explanation is given above. If you read it then you are good to go and have a full and complete understanding of the problem.
Attachments
automatic Interdome migration of children broken/filter list broken
Windows
Steam
What is your game version?
No way to tell for sure, the version number is not listed anywhere in-game, my .exe file is 1.00 but I got a steam update to the game the other day so I know that is not correct, so you tell me!
Please explain your issue is in as much detail as possible.
I am past 100 days in-game. I have three domes. 2 small domes and 1 medium dome. Only one of the small domes is my starting dome I then built a medium dome. Then my population began to get out of hand, turns out my population likes to "screw around" like rabbits. So I have a bunch of children taking up residence, residences my actual working people need.
So I created the third small dome to do nothing but house my excess children.
I set the filter on the two domes that I don;t want them in to NO CHILDREN. Checked, double checked, triple quadruple, quintuple checked. I have set, cleared, reset, set again, cleared again, set again and in any combination you can think of.
I even installed shuttles. Only ONE of my domes is out of walking distance.
The shuttles absolutely will not pick up children for transport unless I physically move them myself. The filter option does absolutely nothing for children. No child in my game, and I have raised well over a hundred of the little buggers now, has ever moved from one dome to another unless I arranged it myself.
And when i arrange the transfer myself, THEN and ONLY then will a shuttle lift off and come and pick them up to transfer them. Again, that is WITH the filter turned on to filter the children OUT of the dome.
And while they have been filtered for removal, they register as not being in the dome.
When I check the filter it reads 0 children. But the shuttle never comes to pick them up.
Maybe it is a user error? No buddy, I don't think so. When the children age up to "youth" the shuttle has absolutely no problem coming to pick them up to transfer them to a dome where they can have employment and a residence.
And in the child dome, I have everything except for child set to be filtered out. And that works just dandy.
I can only conclude that the mechanic that allows for automatic transport, or otherwise migration, of children from one dome to another, is in fact broken. Again, while it operates just fine for all other age classes.
Now, this is a MAJOR MAJOR MAJOR issue. It is practically game breaking.
Look, I like to have some micromanagement, heck, I even like to have a lot of micromanagement.
But making me transfer people every 5-10 seconds is utterly ridiculous.
See, in a previous save I thought my own mismanagement of the problem is what broke my game. I just couldn't keep up with the birth rate.
So in this game I intentionally avoided colonists with the "sexy" trait to keep things from getting out of hand. Even still, the problem is WAY WAY WAY out of hand.
This game is now less about surviving mars and more about child immigration, I wish I was joking, but that is not a joke.
Can you replicate the issue?
Yes, every single time, beyond a shadow of a doubt.
I already went through this, this explanation is given above. If you read it then you are good to go and have a full and complete understanding of the problem.
Attachments
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