I was under the impression that every time you "set as ruling party" a political party without an election there was an increase in the revolt risk for all POPs.
Also, it's difficult to find a coherent "manifesto" of their beliefs, as they were very resistant to consensus and agreement (surprise, surprise). But they were not libertarians, in the sense that libertarians want a limited government, whereas the anarchists advocated the complete, and often violent, overthrow of government.
Yes but, what exactly is a French Jacobist supposed to represent, outside of France?
Someone posted that it is possible to survive as an absolute monarchy (receives the same militancy increase as dictatorships due to plurality) and do quite well. Can't find the threads right now... it was a little while back. But yeah, it's sure possible!
Also, with both forms of dictatorship you can negate the militancy increase caused by plurality if your POPs are of the same ideology as your ruling party. I haven't tried this technique, but it may be worthwhile in the future!![]()
How to lower consciousness when you're RPing that the Communists destroy the clergy?!![]()
Events lowering consciousness would be your best bet then haha! Damn commies!How to lower consciousness when you're RPing that the Communists destroy the clergy?!![]()
I was under the impression that every time you "set as ruling party" a political party without an election there was an increase in the revolt risk for all POPs.
Lower the POP's consciousness in order to make them more susceptible to following your ruling party's ideology. After they all become commie the POPs are not affected by the effect of plurality on militancy as they agree with the ideology.I have a question tangental to this--how can you have a successful communist dictatorship? It seems like I need to ban all of the parties to get a commie party into power, and all of my workers are staying liberal or anarcho-liberal.
Lower the POP's consciousness in order to make them more susceptible to following your ruling party's ideology. After they all become commie the POPs are not affected by the effect of plurality on militancy as they agree with the ideology.
You can lower their consciousness depending on their issues, events, etc...
Don't get me wrong, it's very hard to do - I'm yet to see someone do it - and ultimately is impractical (unless that was your sole aim in the game), but nevertheless, the feature is still there...
I have a question tangental to this--how can you have a successful communist dictatorship? It seems like I need to ban all of the parties to get a commie party into power, and all of my workers are staying liberal or anarcho-liberal.