A consideration for HoI 2 is the implementation of troops surrendering before they are pulverized into dust. Millions of troops surrendered to their respective enemies; yet, in HoI units seem to operate with absolute fanaticism - never surrendering & retreating only when ordered to do so.
Perhaps, during combat the unit's leader skill along with its strength and organization is checked against some sort of logical variable. If it fails the check, then the unit surrenders. The unit in question is effectively destroyed without having to fight to the bitter end.
Furthermore, I hope it would add some depth to combat. The importance of solid leadership, especially for valuable units in precarious situations, is greatly increased.
Perhaps, during combat the unit's leader skill along with its strength and organization is checked against some sort of logical variable. If it fails the check, then the unit surrenders. The unit in question is effectively destroyed without having to fight to the bitter end.
Furthermore, I hope it would add some depth to combat. The importance of solid leadership, especially for valuable units in precarious situations, is greatly increased.