Sure, let's shuffle half the army around when you could've just walked into undefended provinces instead.

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Kryndude

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12.png


Sorry for being salty, but I couldn't help it after seeing that. I've counted, and 17 of them are moving around while only 13 of them are actually taking land. The battle plan AI is just unusable atm.
 
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SophieX

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Is it necessary to use a battle-plan to conquer a "free-of-enemy-country"? Micro 6 -10 divisions and let them march.

Ok...it doesn't matter whether you attack an empty country or attack a strong enemy-frontline. At the moment, when you march in one province, you "create" a new frontline and a "redeploy"-phase started. The result is that you never attack with your full army strength.
I'm sure, I didn't tell you something new; but I wonder why people are "devastated" when using those "battle-plans"

Nevertheless I can understand that you are "salty" ;)
 
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Kryndude

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Is it necessary to use a battle-plan to conquer a "free-of-enemy-country"? Micro 6 -10 divisions and let them march.
Because I was expecting the AI could alleviate the micro a tiny bit so I could focus on other stuff. Moving into empty territory is like the most basic task and the AI still fails to do it properly, although as you've pointed out it's really nothing different to regular invasion for the AI.
 
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SchwarzKatze

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Because I was expecting the AI could alleviate the micro a tiny bit so I could focus on other stuff. Moving into empty territory is like the most basic task and the AI still fails to do it properly, although as you've pointed out it's really nothing different to regular invasion for the AI.
Garrison command on enemy territory is better for this purpose. AI will try to take provinces more aggressively without taking front line into consideration this way.
 
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noobermenschen

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View attachment 593148

Sorry for being salty, but I couldn't help it after seeing that. I've counted, and 17 of them are moving around while only 13 of them are actually taking land. The battle plan AI is just unusable atm.
I especialy like how your troops are pointlessly marching through mountains. Tonight I watched a large portion of 48 divisions walking from one end of the front to the other through Russian mud.
 
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porta80

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10 of those 17 are not even at the front they cant take land what do you expect them to do?...set battleplan to aggressiv its the better option imho.
 
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Kryndude

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10 of those 17 are not even at the front they cant take land what do you expect them to do?...set battleplan to aggressiv its the better option imho.
No, all of them were at the front, but then they decided to move sideways and in the meantime the front moved forward.
 
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Simon_9732495

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Moving into empty territory is like the most basic task and the AI still fails to do it properly,
Wait a moment.
The AI is not failing. The land will be taken, eventually.

But it is not taken in a fast manner, but in a very robust manner. It is taken in a way, that there is always a stable frontline without holes to be safe against counterpushes.

A offensive Line is always taking enemy territory in lines. You see it when you hover over a given order. It shows step by step the lines it will try to take.
So the automation is:
Take a line of new territory -> Establish a front -> Take a line of new territory

It could be better with a spearhead. That order tries to take all provinces along the Spearhead "at once".
Or setting divisions on agressive makes them move into empty tiles without having an order to. (Only the order execution has to be on.)

But I agree at the point: There is no good automation for taking empty land quickly.
 
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CantGetNoSleep

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The best part is I can see another one of the AI specialty: getting one division walk from on end of the line to the other, whilst simultaneously having another division to do same walk in reverse. It drives me nuts....
 
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Kryndude

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Wait a moment.
The AI is not failing. The land will be taken, eventually.

But it is not taken in a fast manner, but in a very robust manner. It is taken in a way, that there is always a stable frontline without holes to be safe against counterpushes.

A offensive Line is always taking enemy territory in lines. You see it when you hover over a given order. It shows step by step the lines it will try to take.
So the automation is:
Take a line of new territory -> Establish a front -> Take a line of new territory

It could be better with a spearhead. That order tries to take all provinces along the Spearhead "at once".
Or setting divisions on agressive makes them move into empty tiles without having an order to. (Only the order execution has to be on.)

But I agree at the point: There is no good automation for taking empty land quickly.
Well, it was spearhead actually. I only use spearhead because regular attack order always diverge from the original conquest plans shown by the arrow. I also don't think what the AI is doing is any safer, it's spreading out units and making individual provinces weaker and more susceptible to breakthrough. But then if it were to constantly re-calculate where best to send each units it'd cause so much lag that I guess they don't really have an alternative.
 

Simon_9732495

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I also don't think what the AI is doing is any safer, it's spreading out units and making individual provinces weaker and more susceptible to breakthrough.
I mean safer compared to other automated strategies.
If every division would just take neighboured enemy tiles this would result in "snaking".
If a division that just moved forward, would go forward again instead of helping the left and right division it would risk getting encircled.
 

SophieX

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Nobody said that you have to attack with all units all over the front with the same general and the same orders. :p

I didn't say it either, I had only referred to "Take a line of new territory -> Establish a front -> Take a line of new territory", which I see as a WWI tactic.

For WWII-game it should be like: "Take a line of new territory ->Take a line of new territory->Take a line of new territory ->Take a line of new territory etc... Establish a front when the strategic-interim goal is reached or if you are forced to stop due to unpredictable great "obstacles".
 

Simon_9732495

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What I meant with "Take a line of new territory -> Establish a front -> Take a line of new territory" is that a unit that has pushed forward is helping it's left and right neighbour first to also push forward and is not advancing further alone.

If all units took the next province at the same time it was easy. Of you course you could alltogether attack the next province then.
 

SophieX

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What I meant with "Take a line of new territory -> Establish a front -> Take a line of new territory" is that a unit that has pushed forward is helping it's left and right neighbour first to also push forward and is not advancing further alone.
....

I've already understood what you mean.

My keyword is always: "movement". This unit, helping left or right, is wasting time, better to keep marching forward to not allow the enemy to recover, and to get the chance to overrun him. The neighbor-units has a longer fight due to terrain ( or what ever ); doesn't matter, it will win ( cause you won't attack, when you are not sure about ) and marches forward as the others did.

So we have different playing-styles, which is very ok... ( and doing some jokes about is ok too, I think ) ;)
 
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