• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Jun 28, 2005
6.697
0
Garbon said:
You're actually wrong. You can have province only events and set flags for particular countries so that only certain nations would cede provinces away.
You can't cede a province to a particular nation depending on the flag. The flag may determine who gets the event, not to who it give sthe province.

EDIT : or you need flags and events for every european nation
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
5.496
0
Ambassador said:
OT, but I was thinking that during the italian wars, most of the "spanish" troops were mercenaries, mostly german.

Not at the beginning in 1495, when there were some mercenaries, but the bulk under the orders of el Gran Capitan were Spanish veterans from the war of Granada. They were responsible for kicking the vast superior French army out of Naples. It was not until 1519, when Carlos became Emperor that German troops became an important part of the Imperial army. But the troops were organized by nacionality, and the "old Spanish Tercios" remained the backbone of the army until the end.

In a sense it is funny to think that the Moors tought the Spaniards, what they later tought the rest of Europe, advancing the medieval warfare into the renaissance warfare. The Italians are credited for inventing the use of the artillery against infantry at the battle of Ravenna and for the advances in fortification engeneering. And yes, I am wandering too much OT... :eek:o
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
5.496
0
I believe the cession events should only work for the historic discoverer from the original owner as proposed in the first post. All the others will have to go the standard way. This has several advantages:
  • Gives a more historic result
  • avoids having to give ahistoric ample knowledge of the seas
  • prevents cheats
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
Ambassador said:
You can't cede a province to a particular nation depending on the flag. The flag may determine who gets the event, not to who it give sthe province.

EDIT : or you need flags and events for every european nation

Well unlike you, I don't think that every European nation should get a chance.
 

Sute]{h

Field Marshal
88 Badges
Jun 25, 2002
3.505
199
  • Europa Universalis IV: Pre-order
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
binTravkin said:
That would also kill possible exploit to get those freebies by conquering African states thru Morocco pathway!
Well that exploit would be better stopped by removing the pathway from the map... ;)
 
Jun 28, 2005
6.697
0
Garbon said:
Yes...we should remove Morocco's connection to West Africa...they never did anything in the area. :confused: :eek:
I suggest you refrain of any editing of the map, as MKJ's busy with is new map. Any job done now would be wasted in one year.

Garbon said:
Well unlike you, I don't think that every European nation should get a chance.
Yep, I do think so. Because I believe in causality : a particular situation has particular results ; if conditions are right, a particular event will happen. In specie, an european country discovering the asian countries around 1500-1700 and ready to devote sufficient ressources will succeed in taking the control of trade, like the portuguese did.

EU2 is a game. It's not a history book, that explains how events did happen, but a well made game that gives the historical tone of the era. If it was so, you wouldn't have any multiple-choice events, nor alternative events paths, let alone fantasy settings. For instance, it doesn't matter exactly who colonizes Roanoke, as long as it's a european nation in 95% of the case (because only europeans settled America - I resisted writing 99% :D ).
 

unmerged(31425)

Married Man
Jul 2, 2004
2.826
0
Garbon said:
Yes...we should remove Morocco's connection to West Africa...they never did anything in the area. :confused: :eek:
They conquered the Songhay empire, didn't they? Sacked Timbuktu, etc?
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
5.496
0
Ambassador said:
EU2 is a game. It's not a history book, that explains how events did happen, but a well made game that gives the historical tone of the era. If it was so, you wouldn't have any multiple-choice events, nor alternative events paths, let alone fantasy settings. For instance, it doesn't matter exactly who colonizes Roanoke, as long as it's a european nation in 95% of the case (because only europeans settled America - I resisted writing 99% :D ).

Why do you set an arbitrary limit for your reasoning? Roanoke could also be chinese or muslim, as they also had explorers.

EU2 is a game, yes, but a historic game. Otherwise you get Fantasia. There are very good historic reasons why Portugal was the first to explore, followed by Castile. Those reasons did not apply to other European nations, and ignoring them is ignoring history. Why do you think all those Genoese and Venetian explorers were working for Portugal and Spain instead of for their countries?
 

Garbon

Sultan d'Afrique
74 Badges
Feb 1, 2002
9.764
251
www.crystalempiregames.com
  • For The Glory
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Europa Universalis IV
  • Imperator: Rome
  • Cities: Skylines Industries
  • Crusader Kings II
  • Crusader Kings II: Holy Knight (pre-order)
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Way of Life
  • Deus Vult
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Divine Wind
idontlikeforms said:
They conquered the Songhay empire, didn't they? Sacked Timbuktu, etc?

I was being facetious hence the eek and confused bit at the end.

It would indeed be greatly ahistorical to remove the passage.
 

unmerged(21523)

Colonel
Nov 6, 2003
1.123
0
Visit site
I'm also in favoring of limiting freebies to historically correct nations. Some of these freebies already exist, Portugal gets to inherit Lanka, Ormuz, and Cochin without war or occupation. Anyone know why AIs don't like declaring war in the Inidan Ocean region? Lack of cores? Relevant countries not on their hit-lists? This would be worth exploring an correcting if we want more historical preformance in this area.
 

almoravid

I ignore U
77 Badges
Sep 8, 2003
1.402
411
Visit site
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Empire of Sin
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • A Game of Dwarves
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
You are killing a lot of fun with that, I'd say. Famous people like Yermak Timofeev or Hernan Cortez or Francisco Pizarro would not be starring in our mod any longer, which makes it a whole lot of duller.
 

unmerged(21523)

Colonel
Nov 6, 2003
1.123
0
Visit site
almoravid said:
You are killing a lot of fun with that, I'd say. Famous people like Yermak Timofeev or Hernan Cortez or Francisco Pizarro would not be starring in our mod any longer, which makes it a whole lot of duller.

This is a good point as well, while it would help the AI, it could make for a very boring game as Russia, Portugal, etc. if all your historic conquests just fell into your lap with no effort on your part. Actually, lots of frontier commanders (not just in the colonies) frequently acted without government authorization figuring (usually correctly) that their insubordination would be forgiven if they were successfull. As monarch, the EU player already has far more power over his subordinates than any RL monarch of the time ever did.
 

unmerged(29041)

Amnistiado por viejuno
May 12, 2004
5.496
0
I am going a run a test myself. I am making a series about the conquest of America with a dual purpose: to guide a player that doesn't know what to do and wants to play historically, and at the same time to help the AI achieve a more historical result.

For example, the first event fires in 1492 and hints that la Hispaniola is the first place colonized. The following fires between 1501-1507 if la Hispaniola colonization is underway, and says that Cuba goes next, all the while giving a little help, mostly intended for the AI. Around 1519 an event will direct the player to Tlaxcala. If he conquers it, it will fire another one telling him to go to the capital and giving him some Tlaxcalan allies. We know what happens then. But a parallel AI only event will directly cede Tlaxcala to Spain in 1519 if discovered, together with lots of indian recruits and a fancy war declaration a few months later. That ought to do the trick 90% of the time, given that the AI is above level 5 always.

This should keep it still interesting to the human player, and provide the AI with enough help to perform historically. The info in the events will substitute the cores for the player as hints. The AI will basically be forced to go ahead and should be expected to accomplish in about 95% of the times.

I will be posting them in the Iberian thread if you want to follow their development and contribute to it.