It gives the old unity bonus from neighboring rivals.
I suspect this is a bug...
Code:
tr_supremacy_great_game = {
possible = {
has_tradition = tr_supremacy_overwhelming_force
}
modifier = {
shipclass_starbase_damage_mult = 0.20
starbase_upgrade_cost_mult = -0.33
}
#implementation in the "should_apply_neighbor_rival_modifier" game rule
ai_weight = {
factor = 1000
}
}