Support rebels needs at the very least better UI information.

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CaptainChiatrol

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can I get rid of this one since it just fit better in my thread I put in suggestions and now I have it twice?

It's long write up on the problems and what could be done for the tooltips and information from the UI for support rebels. I thought it was gone from the main forum at page 3.
 
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Thrake

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Seconded. Support rebel is probably the only mission that I really like, but the lack of knowledge of how effective it is deters me since revolt risk is gone (earlier, I felt the UI was much better; I knew I would increase RR by that much, while now, I just don't know what 0.04% is; it's tiny and looks terribly useless). I also can't know when rebels will pop up; it's not that I want to support every rebelion just 1 week before it pops, but some are just bound to never pop because unrest decreases over time, or literraly take decades (esp. if the AI has increased stab or taken the -unrest advisor in the mean time) before anything good happens while I'll bleed money for it.

Last, and that one isn't UI oriented, being discovered should do something more. When I'm discovered, I often just send my diplomat ASAP, even if I'm doing it for the 5th time. It does nothing for the one protecting against rebel, and it does nothing to me out of annoying me and making me click a couple times more.
 

CaptainChiatrol

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Seconded. Support rebel is probably the only mission that I really like, but the lack of knowledge of how effective it is deters me since revolt risk is gone (earlier, I felt the UI was much better; I knew I would increase RR by that much, while now, I just don't know what 0.04% is; it's tiny and looks terribly useless). I also can't know when rebels will pop up; it's not that I want to support every rebelion just 1 week before it pops, but some are just bound to never pop because unrest decreases over time, or literraly take decades (esp. if the AI has increased stab or taken the -unrest advisor in the mean time) before anything good happens while I'll bleed money for it.

Last, and that one isn't UI oriented, being discovered should do something more. When I'm discovered, I often just send my diplomat ASAP, even if I'm doing it for the 5th time. It does nothing for the one protecting against rebel, and it does nothing to me out of annoying me and making me click a couple times more.

Yeah, the espionage yoyo is a thing. I'd also love less chance of discovery mixed with harsher penalties on being discovered. Or even a constantly increasing chance of discovery like they did with the rebel chance mixed with a harsher penalty when caught. However, I wanted this to be about how bad the UI is for it focus on things that are easy to fix. Like Arumba's list which was so very respectable.

I had a books worth of problems about this part of the UI though so I made a thread.
 

lizardo

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And then, why is the mission over when your spy discovered? is there any lasting effect, like raised discontent?

Why have only one covert mission?