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Simon Marques

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Signal company, in addition to giving initiative bonuses, should give organizational bonuses since it is related to communications.
 
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Shaka of Carthage

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Signal company ... should give organizational bonuses since it is related to communications.

I think the Signal unit should give a bonus to recon.

Also think that Artillery should get a nerf when it is attacking, that the Signal unit removes.
 
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sterrius

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Signal company is essential for Grand Battleplan and strongly recommended for Superior Firepower doctrines.
its the difference beetween fleeing with divisions having full org vs everyone fighting to the end.

The company also already have a base of 20 Organization.
While most companys give 0. (So a huge drop on org by getting them).

Initiative.png



For Mobile warfare, you get a 2% passive that added with marshal +2% reinforcement will place you at 11%. (50% chance of reinforcement after 5 hours). So little reason for it. (11% is very close to the blue bar of company 36).

MAss assault, specially with USSR. HAve a ton of reinforcement bonus and no need for it.

Superior firepower easily gets organization bonus so no reason to avoid it.

Grand battleplan need the initiative to always have some/all planning ready when you need it. Only doctrine that needs to go for recon after 39.
Also UK and a few other countrys have "1 province strongholds" like El Alamein. Avoiding being overrun in those provinces is essential and signal helps with that.
 
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Spelaren

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Signal company is essential for Grand Battleplan and strongly recommended for Superior Firepower doctrines.
its the difference beetween fleeing with divisions having full org vs everyone fighting to the end.

The company also already have a base of 20 Organization.
While most companys give 0. (So a huge drop on org by getting them).

Initiative.png



For Mobile warfare, you get a 2% passive that added with marshal +2% reinforcement will place you at 11%. (50% chance of reinforcement after 5 hours). So little reason for it. (11% is very close to the blue bar of company 36).

MAss assault, specially with USSR. HAve a ton of reinforcement bonus and no need for it.

Superior firepower easily gets organization bonus so no reason to avoid it.

Grand battleplan need the initiative to always have some/all planning ready when you need it. Only doctrine that needs to go for recon after 39.
Also UK and a few other countrys have "1 province strongholds" like El Alamein. Avoiding being overrun in those provinces is essential and signal helps with that.
What kind of divisions want signal company when you are playing superior firepower?
 

el nora

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Signal company is essential for Grand Battleplan and strongly recommended for Superior Firepower doctrines.
its the difference beetween fleeing with divisions having full org vs everyone fighting to the end.

The company also already have a base of 20 Organization.
While most companys give 0. (So a huge drop on org by getting them).


MAss assault, specially with USSR. HAve a ton of reinforcement bonus and no need for it.

Superior firepower easily gets organization bonus so no reason to avoid it.

Grand battleplan need the initiative to always have some/all planning ready when you need it. Only doctrine that needs to go for recon after 39.
Also UK and a few other countrys have "1 province strongholds" like El Alamein. Avoiding being overrun in those provinces is essential and signal helps with that.
Agree that SF and GBP should use signals. For the same reasons. 20+20 org from doctrine will increase tank org. And if you're relying on planning to deal damage, the initiative is nice.

For Mobile warfare, you get a 2% passive that added with marshal +2% reinforcement will place you at 11%. (50% chance of reinforcement after 5 hours). So little reason for it. (11% is very close to the blue bar of company 36).
Huh? SF and GBP also get 2%. Sure, they're at the bottom of their respective trees, but so what? You can complete your doctrine before the real war starts in earnest. Either before Barbarossa or before Overlord, as relevant for the countries participating in those operations.

Have you not tried to micro extra width in excess of the defenders into a battle by opening up an 80 width battle and the next hour reinforcing with two flanks? The hours in which your extra 80 width is participating and the defender's is not can be enough to break a tile. You can really micro it and stop and restart the attack when the defenders reinforce. Signals will net you hundreds of hours of such reinforced divisions over the course of the war.

And regardless, I would much rather use signals than load down my fm with org first. Field marshals already have enough traits that they need. Adaptable, offensive doctrine, logistics wizard, improvisation expert, aggressive assaulter, and panzer expert are all picks I would choose ahead of org first.
 
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Voigt

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I normally have like 9~11% reinforce change on my divisions without Signal Company. So I rarely see the use for them.
A field marshall alone gives +2% reinforce chance, radio another 5%.
 
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kimidf

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Signal company should really get some boost, people barely use them at all.

More than impulse, they should make them more attractive, especially for certain doctrines such as the style of mobile warfare and they could unlock different types as occurs in reconnaissance units.
 

eastcoastceojam

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Signal company is essential for Grand Battleplan and strongly recommended for Superior Firepower doctrines. Its the difference between fleeing with divisions having full org vs everyone fighting to the end.

The company also already have a base of 20 Organization. Superior firepower easily gets organization bonus so no reason to avoid it.


I always felt like Signals were solid, but never understood how solid until I saw this post. Thanks for the slick chart!
 
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Znail

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For defensive (ie infantry) units with combat width 40 so are the signals company really important as it's quite possible to lose battles with defenders alive else. It's good for all combat width 40 though, but you can micro attackers to restart combat to bypass the issue for them.
 
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BloodAsp

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I think they are very underpowered.
Maaaybe in some very niche situations, like defending during MP match, but in SP I never used them:
40W tanks will melt stuff in front of them anyway
Infantry will power through by sheer grit and firepower

Honestly I would welcome just % boost to all stats. Radios very VERY big deal during the war.

Edit:

Any idea how to mod stuff like that? I understand values in signal.txt, but any idea how to add % boost to anything?
 

Harin

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In my opinion, every support company should be such a help to a division that all five support slots are used as soon as production allows. As it is now, a new player who actually knows something about WW2 will put recon, a hospital, and signals in his divisions, thinking he has done something good.

The game mechanics should allow for commonsense decisions, but in support (and other areas) commonsense fails.
 
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Shaka of Carthage

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How come MP gives more soft attack and hard attack than recon?

Because they have Infantry Equipment, but unlike the Recon unit, have no "nerfs" to their combat ability. Put appropriate nerfs into the MP unit and that fixes that.
 

BloodAsp

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Because they have Infantry Equipment, but unlike the Recon unit, have no "nerfs" to their combat ability. Put appropriate nerfs into the MP unit and that fixes that.

As a proponent of RECON EVERYWHERE NO MATTER THE COST doctrine I will rather buff recon:)
I figured out that SA, HA, BRTH and DEF values are modified by infantry weapon used.
This:
defense = -0.09
breakthrough = -0.5
soft_attack = -0.9
hard_attack = -0.9
Means that you are getting fraction of the value which would standard unit get.

The company also already have a base of 20 Organization.

This is really unclear for me, from code that appeares to be true:
#Size Definitions
max_strength = 1
max_organisation = 20
default_morale = 0.3
manpower = 500
training_time = 120
However in game when I add signal game actually deducts 3.4 org.
 

Shaka of Carthage

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defense = -0.09
breakthrough = -0.5
soft_attack = -0.9
hard_attack = -0.9

Those are the Recon unit "nerfs" I referred to.

max_strength = 1
max_organisation = 20
default_morale = 0.3
manpower = 500
training_time = 120

Of the top of my head, I think division ORG is a average of the units (including support).
 

BloodAsp

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I will just remove:

# Support nerfs to combat abilities
defense = -0.09
breakthrough = -0.5
soft_attack = -0.9
hard_attack = -0.9

That sets company stats to the inf/mot/larm. To balance that I will just increase equipment requirements.

Ok, so we have one fun change.
How about signal? I could give it infantry weapons, which would in turn give it infantry stats - does not look right though - ideas?
 

Shaka of Carthage

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That sets company stats to the inf/mot/larm. To balance that I will just increase equipment requirements.

Bear in mind, that Recon units are not supposed to be frontline combat units. That change makes them Infantry, the same way the MP unit is currently setup. If that is your intention, your change works.

How about signal? I could give it infantry weapons, which would in turn give it infantry stats - does not look right though - ideas?

As I mentioned earlier in the thread ...
"I think the Signal unit should give a bonus to recon.
Also think that Artillery should get a nerf when it is attacking, that the Signal unit removes. "

I haven't figured out how to make the Signal unit give an attacking artillery bonus. Yet.