Does it happen in that situation? I've never seen it.
Yes, and as I mentioned I have a save with this exact situation.
Does it happen in that situation? I've never seen it.
I still cannot tell that supply is working properly. A supply line is something that is laid
out by staff of the logistic unit. once set supplies should run pretty freely from the depot
to the units with delays for choke points, weather, and enemy action. They should not
wander about like some string on the ground in the wind. Perhaps later on PI will release
an update on how its supposed to work so when you look at the map you feel less like
banging your head on the table trying to figure out why 3 units on the same infrastructure,
same terrain and only the ones on either side get supply and a year has gone
by.
The funny thing is it would only take a few days to write a system that works and does not have the anomalies the current supply design has.
Send me the code I will write it and email it back. Or even just send a list of interfaces in and out of the supply object you use, Assuming it is not spaghettized.
The first sign of bad design is nobody explaining why it does what it does.
As far as it being WAD or not, that really isn't relevant to people paying for the game. If it is broken by Design or by bug, it is still broken.
What I mean by broken is not working in a way that allows for a consistent game experience with logical outcomes. I actually stopped playing when I heard of no port supply design.
The force to supply over land routes and not ports, and not pathing through bottlenecks when routes around bottlenecks are available does point to it being the design. Not sure if it does any predictive guessing based on past usage or trends either.
The funny thing is it would only take a few days to write a system that works and does not have the anomalies the current supply design has.
Send me the code I will write it and email it back. Or even just send a list of interfaces in and out of the supply object you use, Assuming it is not spaghettized.
It's not complex. It's obscure. Underneath, whatever complexity there is in selecting where supply is actually delivered follows no discernible, consistent logic. I've seen supply being delivered to provinces my troops have never been in, which are nowhere near a high Infra route to where my troops actually are. Troops that have been in place for over a year running out of supplies when they start to advance (not run off over the horizon, but fighting for every province) across a broad front with no bottlenecks. The supply system manufactures bottlenecks and will not add new routes.
The whole logic of supply (it flows in to a single point, then out) is just desperate.
I second this post.
All of you who thinks this is just a "complicated" system that good players can overcome, mind telling us exactly how the supply routes will be laid out in precise game mechanics terms?