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Iberville

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Let's go 125% Infrastructure, with infrastructure bonuses, etc.
Why limit it to 100%?
e.g.
Minister: + 5% bonus on infrastructure
Technology: +10% bonus on infrastructure
Actual area infrastructure i(through ICs) +10%
 

chridder

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Let's go 125% Infrastructure, with infrastructure bonuses, etc.
Why limit it to 100%?
e.g.
Minister: + 5% bonus on infrastructure
Technology: +10% bonus on infrastructure
Actual area infrastructure i(through ICs) +10%

how shall a Minister influence the infrastructure?
I have two options, a) my infrastructure is absolutly good (100%) or b) it is not (what will result into some disadvantages)...

If I have a infrastructure at 100% my trucks can go through the province with it's maximum on efficency... the truck will loose NO time because of bad roads, etc...

How shall a Minister increase this value still more? 100% Infra. = 100% truck efficiency... more is not possible without newer and faster trucks which have a higher end speed and can go faster (still at 100%) through the province... so new trucks are a topic for research... from my point of view... but a Infra. over 100% makes no sense from my point of view..
 

Cavalry Scout

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Autobahns, which pre-dated the start of WWII, right?

Autobahn of WW2 and the autobahn of today = two different animals. There was not nearly the amount of traffic in WW2 as there is today. Therefore, its safe to assume there wasnt a single 5 lane highway in existance. I doubt there was even a 2 lane outside of cities. I think the concept of the autobahn was more of a "lets make sure all our cities are conected by paved and well maintained roads" rather than what we see today.
 

Porkman

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The idea of a super pipeline/road system to supply the advancing troops is ludicrous. The idea that a railroad by itself, and a railroad with a road running alongside are somehow different is also ridiculous. With a road running alongside the tracks, trucks could move right next to the train tracks and be quickly loaded. Unfortunately as your proposal has roads only running next to the tracks the trucks would have 10 feet of pavement before they would have to turn off and drive over 15 miles of open country to reach their divisions. Which is the same problem you have now.

The ability to crash build railroads should be implemented separately as they would provide strategic depth to more theaters than just the Eastern front. Building the Burma road to China along with the way that Japanese divisions were confined to the Chinese rail system all suggest that this should be separate mechanic than province wide infrastructure. But paved roads require heavy machinery that's not rail based. (or do you really think that Germany had any trucks to spare for paving roads), oil, and time. Also freezing and unfreezing ground is murder on pavement and requires a lot more work on the roadbed than roads in temperate areas.

Autobahn of WW2 and the autobahn of today = two different animals. There was not nearly the amount of traffic in WW2 as there is today. Therefore, its safe to assume there wasnt a single 5 lane highway in existance. I doubt there was even a 2 lane outside of cities. I think the concept of the autobahn was more of a "lets make sure all our cities are connected by paved and well maintained roads" rather than what we see today.

The autobahn in 1936 was 4 lanes. The American highway system is based on it.
 

chridder

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The autobahn in 1936 was 4 lanes. The American highway system is based on it.

many people thing, that the autobahn was invented by Nazis, but this is not true. the first autobahns were planned and partly realized already in the 1920's ... but Hitler started big programs to build more of them and the word Autobahn gots more known in this time... that's why many people think Hitler invented the Autobahn, what is definetly wrong... :)

german link with a list of first autobahn's in germany...
http://members.a1.net/wabweb/frames/abhistDf.htm
 

TheLand

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I envision these SS (Supply Superhighways) able to be built normally (Like Infrastructure), but faster as there is just the one road to build, not hundreds in the case of a 10% improvement in an entire provinces network, and these SS would travel through a discrete series of provinces,...

First, your idea is as ahistorical as the Nazi moonbase.

Secondly, the abbreviation "SS" already means something for this time period, I suggest you don't use it for your concept.
 

Porkman

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many people thing, that the autobahn was invented by Nazis, but this is not true. the first autobahns were planned and partly realized already in the 1920's ... but Hitler started big programs to build more of them and the word Autobahn gots more known in this time... that's why many people think Hitler invented the Autobahn, what is definetly wrong... :)

german link with a list of first autobahn's in germany...
http://members.a1.net/wabweb/frames/abhistDf.htm

I never said Hitler invented it, I said that the Autobahns in 1936 were standard 4 lane highways, in response to the previous poster who thought that they were merely "paved roads." When Eisenhower created the interstate highway system he based it on the Autobahn.
 

chridder

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I never said Hitler invented it, I said that the Autobahns in 1936 were standard 4 lane highways, in response to the previous poster who thought that they were merely "paved roads." When Eisenhower created the interstate highway system he based it on the Autobahn.

sorry, I understood your post right, but just wanted to add some stuff...
Maybe a little bit bad written my post ...

just wanted to make clear to all the others who don't know when the autobahn was invented ;)
 

Shadow Master

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Going OT for a bit....

Any of you folks ever been to Ft. Lenard Wood, Mo?

It used to be called "The US Army Engineer Center, and FLW", but that was way back in my day. FLW was my last duty station before I got out of the army, and I have to admit to having a good time at some of the training sites. My old unit, HQ 132nd Engineer Bde, was often tasked to provide drivers to support the training of 12B's and 12C's (I don't remember which is which anymore, but one is combat engineer and the other, bridging engineer). IIRC, the three sites we used were TA 250, TA 4, and TA 11.

Training Area 250 was where the float ribbon bridges were assembled, and TA 11 was where the 'dry gorge' bridging was taught (forget what this was called back then, think Bailey or MGB), while TA 4 is where we got to teach the noobs how to inspect their vehicles, and then how to drive them.:rofl:

I remember this one time at TA 4, while acting as a TC for the M113's APC (or Armored Personnel Carrier), I had these two trainees that couldn't drive worth a Sh!t. The one guy hit three or four trees on the course before we got to the woods. I made him stop, and change places with the other guy, thinking, he cannot be as bad as the first one!:eek: So we get going again, and I scream to the guy driving: "Now, up ahead, where we can see the trail enter the woods, there is going to be this really big tree to the right. Just before you get to this tree, you'll want to take a hard left." The guy nods his head, and away we go. When we get to the left turn, the idiot makes a hard RIGHT straight into the tree.:confused: This tree was a real monster, and was almost as wide as the track. Now normally, the TC sits on his seat in the center hatch, with his seat belt fastened, but for training purposes you have to be able to see the drivers hands on the controls, and for that you need to be standing upright.

When this guy plays kamikaze with the tree, I get folded in two at the waist as the radiator comes flying up to smack me in the face. When I look at the guy driving, he is missing part of his tooth and has a bloody nose. He yells to me "How do I stop this thing?", and I realise that in his panic, he is attempting to stop the track by pressing down on the only pedal on the floor! At this point, I realise that the track is starting to try to climb the tree (meaning that, without being able to move forward, the turning of the tracks is causing the front of the track to rise up in the air). So I yell back to the guy over the roaring of the engine: "Well, first you take your foot of the D@mn GAS pedal,:rofl: and then pull both sticks all the way to the back, and press the buttons on top down!" "Got it?" At this point, the guy realises once again that the breaks are on the sticks, and not on the floor, and nods when he has done as instructed. So I say, "Good, now get your @ss out of the drivers seat, as your finished two"

I ended up driving the track the rest of the course, as I didn't want to hurt anymore poor, innocent trees that day. I got a lot of good natured ribbing from my fellow troops, what with a nice little crisscross pattern embedded in the right side of my face.:wacko:

Sorry for the rant, but hope you all enjoyed that.
 

aaaaburnHOI

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Lotta infrastructure/supply comments in this thread.

Im personally okay with the current simplification of infrastructure rating from 0% (Least efficient) to 100% (Most efficient for the era). I think some provinces are over-rated in the game... but thats my opinion. Splitting rating into supply and transportation might work.

I dont know about having an interior minister position or just an engineer-minded minister such as Konrad Adenauer or Albert Speer.

Railroads. Now there is a VERY important part of infrastructure in WWII. Although I think of railroads part of infrastructure in the game, railheads were figured into strategic planning for campaigns. Very similar to major ports (different topic). I like to use the USSR and the Trans-Siberian railway as a game example. Infra throughout Central Asia is 40-50%, except for my Trans-Siberian RR which is 80-90%. Mainly for looks though. Dont see much game supply manifestation. Railheads shortening Strat redeploy times to the province might be a usable dynamic.

I think the non-combat support parts of this game are over-simplified. In reality you cannot win a major war without them. Of course, most gamers want battle not support actions. I think HOI finds a way to represent both well.

My biggest beef is that supply depots are not easily manageable. I would prefer that you can choose where, when, and how much supply. As it stands now, supply depots are computer generated. Sometimes I have to let an enemy over-run my depot just so it moves to a more strategic location.
 
Last edited:

humancalculator

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I think you are misunderstanding what an "engineer division" are.
It is more like the US army corps of engineers which has nothing to do with the engineers in combat units.
An engineering "division" would be real engineers building things like railways while an engineer brigade is basically normal infantry with equipment for fording rivers, clearing mines, preparing extensive mined areas or defensive positions (building bunkers and trenches and whatnot).

Sorry about that, I misinterpreted what "engineer divisions" are. :eek:o