I must say I had a grim foreboding when I read the last DD and realised that PI was going to impose a much more realistic supply and logistics system.
Not that the new system isn't a great improvement, because I believe it is.
Not that it isn't realistic, because it definitely is.
So why the foreboding?
Because I fear that, why straining to achieve a better level of realism, the development team may forget to include for the players a possible solution to the new supply problems. This can be found in the inclusion of Engineer Divisions & Transportation Divisions, or be conspicuous in their absence. To make the game more realistic in one aspect, while denying the opposite, is not an improvement. The Nazi leadership didn't have large, well trained and well equipped Engineer Divisions (and paid the price in north Africa & the USSR as a result), not because it was impossible to have such forces, but because they didn't foresee the need for them. I like to think that, with hindsight, I could do a better job than that.
I had a post a few months back about a "strategic rail" system, that I will amend to describe as a "supply superhighway", which would include paved primary roadways (no stopping, because there are no intersections, just on and off ramps), parallel rail lines for simultaneous movement in both directions, and underground pipelines for the liquid portions of supply (water, lubricants, & Fuel).
I envision these SS (Supply Superhighways) able to be built normally (Like Infrastructure), but faster as there is just the one road to build, not hundreds in the case of a 10% improvement in an entire provinces network, and these SS would travel through a discrete series of provinces, and the ends of a SS would serve to link a capitol with a forward supply depot. Each level of a SS would allow a fixed amount of supply throughput per hour, and this would be reflected by showing the amount of supplies arriving (just like an overseas supply depot) at the destination depot. In the event of a branching of a SS, the lowest throughput would be the limiting factor, and the total supplies would be divided up between the different branches as the player decides.
The amount of supplies that could be shipped could always be reduced by attacks, but I would suppose that their rate of recovery would be faster than that of mere infrastructure, as these SS represent a vital service, and as such would take priority in repairs (this is an area that others would need to voice their input on, as I cannot figure out just how much faster these repairs should be made)
Normally, supply is going to be decided by need, and there will be a time lag for the supplies to be increased. A SS, on the other hand, simply moves the maximum (if the player so chooses) amount it can carry to the forward supply depot. I'm not sure whether a gigantic SS could/should/would be capable of supplying the entire eastern front (it would have to be a REALLY big one for that:rofl
, but it should easily be able to serve as an offensive supply stockpile buildup.
I should probably point out, the SS's would serve as an independent, separate and additional means of moving supplies from the other methods, so low infra in a province (which would effect the flow of supplies along it's network) would have absolutely no effect on the flow of supplies along the SS running through that province, as the two are completely separate.
You know, I think that this may just deserve something more than just it's own thread...
Not that the new system isn't a great improvement, because I believe it is.
Not that it isn't realistic, because it definitely is.
So why the foreboding?
Because I fear that, why straining to achieve a better level of realism, the development team may forget to include for the players a possible solution to the new supply problems. This can be found in the inclusion of Engineer Divisions & Transportation Divisions, or be conspicuous in their absence. To make the game more realistic in one aspect, while denying the opposite, is not an improvement. The Nazi leadership didn't have large, well trained and well equipped Engineer Divisions (and paid the price in north Africa & the USSR as a result), not because it was impossible to have such forces, but because they didn't foresee the need for them. I like to think that, with hindsight, I could do a better job than that.
I had a post a few months back about a "strategic rail" system, that I will amend to describe as a "supply superhighway", which would include paved primary roadways (no stopping, because there are no intersections, just on and off ramps), parallel rail lines for simultaneous movement in both directions, and underground pipelines for the liquid portions of supply (water, lubricants, & Fuel).
I envision these SS (Supply Superhighways) able to be built normally (Like Infrastructure), but faster as there is just the one road to build, not hundreds in the case of a 10% improvement in an entire provinces network, and these SS would travel through a discrete series of provinces, and the ends of a SS would serve to link a capitol with a forward supply depot. Each level of a SS would allow a fixed amount of supply throughput per hour, and this would be reflected by showing the amount of supplies arriving (just like an overseas supply depot) at the destination depot. In the event of a branching of a SS, the lowest throughput would be the limiting factor, and the total supplies would be divided up between the different branches as the player decides.
The amount of supplies that could be shipped could always be reduced by attacks, but I would suppose that their rate of recovery would be faster than that of mere infrastructure, as these SS represent a vital service, and as such would take priority in repairs (this is an area that others would need to voice their input on, as I cannot figure out just how much faster these repairs should be made)
Normally, supply is going to be decided by need, and there will be a time lag for the supplies to be increased. A SS, on the other hand, simply moves the maximum (if the player so chooses) amount it can carry to the forward supply depot. I'm not sure whether a gigantic SS could/should/would be capable of supplying the entire eastern front (it would have to be a REALLY big one for that:rofl
I should probably point out, the SS's would serve as an independent, separate and additional means of moving supplies from the other methods, so low infra in a province (which would effect the flow of supplies along it's network) would have absolutely no effect on the flow of supplies along the SS running through that province, as the two are completely separate.
You know, I think that this may just deserve something more than just it's own thread...