I just had this idea whle waiting for my daily supply of caffeine. Supply stations are a common trope in science fiction, often to give the impression of strategic depth and dramatic stakes without actually adding any of those. But in Stellaris this could be very different, despite the obvious awkwardness of fitting a strategic dimension into a tactical one.
So ships need supplies. Stuff breaks or gets shot up, people die etc. So ships need supplies, either in the form of dedicated supply ships (which tend to get blown up or intercepted) or fixed stations, just like on Earth. If a fleet has no access to supplies, their fire rate, regeneration and shield power drops (even better: it drops more the further it is away from a supply source). Supply stations also repair ships closeby just like Starports do. They provide an optimal range equal to that of one FTL jump for Warp and Wormhole. Hyperlanes would need a fixed radius that is increased with each FTL tech researched.
Supply stations can be:
- mounted on a Starport, the most basic way to do this.
- added to defensive stations, which would make them a lot more useful (even the smaller ones)
- constructed around any planet, star or asteroid as a new type of station for the constructor.
What this would do:
- Make defensive play a bit more viable and interesting, as the attacker often has no supply in your borders. Equal
fleets would favour the defender. An outgunned defender could get on an even footing or commence to limited guerilla warfare, if the attacker is not paying attention to their supply.
- Give a little strategical and tactical depth that needs to be taken into account. Right now, aside from fighting the enemie's doomstack headson, the only interesting targets are their Starports.
- Give a reason not to go doomstack all of the time. Supply raids could be a thing, especially if the empires are big or a great distance apart.
So ships need supplies. Stuff breaks or gets shot up, people die etc. So ships need supplies, either in the form of dedicated supply ships (which tend to get blown up or intercepted) or fixed stations, just like on Earth. If a fleet has no access to supplies, their fire rate, regeneration and shield power drops (even better: it drops more the further it is away from a supply source). Supply stations also repair ships closeby just like Starports do. They provide an optimal range equal to that of one FTL jump for Warp and Wormhole. Hyperlanes would need a fixed radius that is increased with each FTL tech researched.
Supply stations can be:
- mounted on a Starport, the most basic way to do this.
- added to defensive stations, which would make them a lot more useful (even the smaller ones)
- constructed around any planet, star or asteroid as a new type of station for the constructor.
What this would do:
- Make defensive play a bit more viable and interesting, as the attacker often has no supply in your borders. Equal
fleets would favour the defender. An outgunned defender could get on an even footing or commence to limited guerilla warfare, if the attacker is not paying attention to their supply.
- Give a little strategical and tactical depth that needs to be taken into account. Right now, aside from fighting the enemie's doomstack headson, the only interesting targets are their Starports.
- Give a reason not to go doomstack all of the time. Supply raids could be a thing, especially if the empires are big or a great distance apart.
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