I’m going to naval invade the U.S. The year is 1946, Expert AI, so we both have a lot of quality divisions. I expect it won’t be a cakewalk, and I expect that I’ll need a lot of troops, so my supply is going to be critical. If supply wasn’t an issue I’d wipe the floor with ‘em
Here is a list of what affects supply immediately after an amphibious landing. If I get a decent foothold I can push them back, but those first few months will be critical. I plan on multiple simultaneous landings along the eastern seaboard. What am I missing?
Thanks in advance
Here is a list of what affects supply immediately after an amphibious landing. If I get a decent foothold I can push them back, but those first few months will be critical. I plan on multiple simultaneous landings along the eastern seaboard. What am I missing?
- Naval base. Some may not know, but during an oversea invasion (or even an oversea colony of your own) the size of the naval base supply is more important in most cases than the infrastructure in that province(s). a 10 infrastructure province with a level 1 naval base will be in poor supply. There just is not enough docks to get all the goods off the boats fast enough, even though there are highways everywhere once those goods are out of the harbor
- To negate this, I plan to build naval bases in every single province that I control as soon as I land, even if one doesn’t exist previously (it’s 1946 and I have industry to burn). Obviously this take a while so I’ll be going after existing ports ASAP. The additional bases are just to increase supply in the areas I control quickly (5 different naval bases build faster than 1 naval base gains 5 levels)
- Infrastructure. As mentioned when naval bases aren’t necessary, or when they aren’t limiting, this is critical. 10/10 everywhere is the goal for a prolonged fight
- Naval superiority of the naval supply lines from your home port (usually your largest) to the largest amphibious controlled port, so your supplies don’t get nicked in the water
- Repairs, and continued repairing, of any damaged naval bases or infrastructure during the fighting. This is ongoing and if fighting is continuous might not be possible to finish the repairs until there is a break in the action
- Logistics company. Reduces supply consumption of your existing units.
- Army General/Marshall skills. Further reduce supply consumption (don’t have any with this trait)
- Special Forces. Have the ability to fight longer out of supply, but as far as I know once this grace period ends they suck up the same supply level as the average Joe sitting next to them in that foxhole
- Aircraft. If I recall correctly airbases with aircraft also suck up supply, so sticking 2 thousand planes in a region that’s already yellow in supply will make things worse, but so will red air so this one is case by case
- Victory points. Grant additional supply ’cap’ to the controlled supply region