• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Phalanxia

Lt. General
70 Badges
May 6, 2009
1.217
82
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
I meant distorting as in it will have unbalancing effects upon the entire economy in peacetime. I've been arguing throughout that Great Wars should seriously disrupt the production process, but the changes you are proposing don't really solve the problem of military supply's lack of responsiveness to demand.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.059
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
I'm definitely no expert on the economic side, but what effect would setting a minimum to the army maintenance slider (suggested earlier in this thread) have on the military supply elasticity problem?

So if every country in the world has a forced minimum of e.g. 25-75% army supply (depending on government war policy or whatever), would that not mean that the worldwide baseline demand for these goods would be much higher, and the industrial world's production of these goods would increase proportionally? So when there was a big war between powers, that would still represent a significantly smaller percentage increase in demand, and the system could handle it better? I just loaded up a couple of saves and it seems that the AI sets its peacetime army supply to 30% anyway - so letting the player run it at 5% in peace is also a little bit cheaty anyway.

The idea appeals to me for unrelated gameplay reasons, because it does feel a bit gamey to me to be running an army on 5% supply most of the time, and it also would mean less slider micromanagement when fighting rebels. The greater peacetime cost would also make decisions about whether to increase standing army to the max more difficult (even if you were only ever likely to fight quick, cheap wars), and perhaps make artillery more of a luxury. And it might make the choice between government war policies a bit bigger factor in government choice.

And what about perhaps adding some demand for canned food as an everyday/luxury item for craftsmen? I have the feeling that workers in the cities probably were the biggest consumers of canned goods in reality anyway? Presumably the iron requirement per unit of canned food would have to be dramatically reduced as well...

As a simpler, cruder approximation, what about when a country fully mobilises, it increases throughput of military goods factories (e.g. double) but decreases throughput of consumer goods factories (by e.g. 33%)? I guess it would have to be agnostic on middle-man goods like machine parts and fertiliser...
I suggest the reduction in consumer good throughput both to prevent players using mobilisation for cheesy production increases, but also because this would presumably also have the effect of automatically reducing civilian-factory demand for raw materials in the mobilised country? So that therefore coal at least might be less of a bottleneck...
And what's the point of having a slider in the first place then if the minimum is always 25%? As I have been telling, the slider doesn't have anything to do with the five fold increase in demand. That's being caused majorly by the auto-doubling of consumption and afterwards, mobilization which easily triples what's being fielded. Slider isn't the culprit here and what's not broken, isn't meant to be fixed.

Throughput or output also isn't the issue, but input is. The game is willing to try and shift the production but it hits a resource hard cap pretty much right away. Since you cannot shift RGO production in the same way, it means not much ultimately. A real solution could have been tremendous amount of unemployed migration to high price material provinces. I have millions of unemployed communists sitting on agriculture provinces while iron & sulfur provinces sit half-empty.
The impact upon efficiency is, it is an abstraction. WE is also supposed to represent declining efficiency as your factors of production are damaged i.e. as the PPF retreats and becomes slightly smaller.

Please take the time to actually read my posts. The problem lies with a lack of elasticity in production, not in consumption. Consumption has to increase in Great Wars in order to accurately represent the role industrial capacity played in the First World War. Industrial mobilisation is the only way this can be modelled, and what you are proposing is a simpler, less challenging, historical and interesting game.

I would wager it also has massive distorting effects on the rest of the world economy, for those reasons.

Possibly, although you're right in that it is simple, probably too simple. The bottlenecks don't really result from there not being enough coal etc. on the world market (this of course happened IRL as well, which is why claims of "There's a bottleneck, I should be able to produce as manyh units as I want!" are misguided), but that the relationship between supply and demand for military goods has been very badly implemented. It's very hard to increase supply to meet the level demanded in a Great War, or in other words the approximation of the level actually achieved in real life.
Factors of production damaged? I'm not really seeing why Congo iron production should be damaged where there isn't a soldier or gun around for thousands of miles. It's not the era of strategic bombing after all. This abstraction you call it wasn't around before and the game was much better without it in any case. I'm not convinced that the game needed it when production is already nerfed beyond recognition.

I have been, maybe you should as well? The game, for this or that matter, cannot handle raw material production near anywhere enough. It causes a very big problem. And you're not really bringing forth any realistic course of action to solve it, while only opposing any attempt at searching a simple solution. Industrial production isn't the bottleneck here and you refuse to acknowledge it. What's your own experience with the matter anyway? Could you fight a great in which the big four could train new troops or build new ships? Is the game okay with failing to to portray a great war where you can train tank brigades? Is that the priority here, or the economic strain it brings?

And I'm saying "I COULD NOT TRAIN ONE UNIT OR BUILD ONE SHIP", not "AS MANY AS I WANT". Are you even reading what I wrote before you demand the same from me?
 

Naselus

PDM's Benevolent Dictator for Life
56 Badges
Feb 26, 2009
14.260
1.597
  • Cities in Motion 2
  • Stellaris: Galaxy Edition
  • Pillars of Eternity
  • Victoria 2 A House Divided Beta
  • Pride of Nations
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Supreme Ruler: Cold War
  • Sengoku
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • March of the Eagles
  • Majesty 2 Collection
  • Magicka
  • Crusader Kings II: Rajas of India
  • A Game of Dwarves
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Darkest Hour
  • Heir to the Throne
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Knights of Honor
  • Stellaris: Nemesis
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Parklife
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2
Phalanxia's opposing the simple solutions because, as it happens, there isn't a simple solution.This is far from a new problem. Simple solutions for it have been tried. They do not work. Very, very complex solutions for it have also been tried, and do not work. As I noted previously, the problem is the total lack of synergy between the military and economic aspects of the game; the economy has evolved in order to work properly as a closed system, and the military good ssystem (which barely worked properly in the first place) has not kept up. The doubling of wartime supply consumption is kinda needed - war is more expensive than not-war, and units use ammunition and supplies at a phenomenal rate compared to peacetime. But the way that military industry is modeled does not work this way. It's a hangover from V1's infinite market, and it basically just needs to be replaced root-and-branch.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.059
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
I'm just being realistic, it took them two expansions to finally introduce factories scaling back production before starting to fire workers. And that was a massive problem that plagued every day of the game. What are the odds that they will replace the system root-and-branch? I'd rather have the game working properly to get its priorities right with a compromise than have it left broken, there will not be a V3 before 2020 if I know a bit about Paradox. Better to have a solution to a big problem, simple or not. Odds are asking for a simple one has a much higher chance to be implemented, doubt there will be another expansion to this since EU4 is coming.
 

Director

Maestro
34 Badges
Aug 13, 2002
5.400
3.339
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • 500k Club
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
It is utterly absurd that the only way to pay for an Army and Navy in wartime is to bankrupt yourself. Yes - I know the historical examples - which occurred after years of warfare, not weeks. The mechanism is so bad you can't even fight a regional war or put down a colonial rebellion without putting every ship and regiment in the empire on full combat allowance - which is not only absurd, it is bad for gameplay.

The new economy is so tight that, in my (limited) experience, you have to shut down administration and education, boost taxes to maximum and wreck your economy to pile up a hoard of cash so that you can then wage war (badly, since you won't have much research) for a whopping six weeks. Oh, and if you sit out a war, guess what? Your economy sinks like a rock anyway, because we all know that warring nations never buy anything from the outside... right?

Guys... this is a much worse problem than silly-spam Dominions (though they break my enjoyment of the game). The economy does not work in any recognizable fashion during wartime. By this standard the world should have achieved global peace in 1836, but since the AI is trying to play the game anyway the world is littered with bankrupt nations... by 1906 Great Britain had a military score of 0. Germany was under 40 and on its second bankruptcy.

Unless I can figure out how to mod this, I think I'm done with Vic2 until or unless they fix it. The economies are just too impossibly tight.
 

Arentak

Major
48 Badges
Sep 24, 2001
799
196
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Supreme Ruler: Cold War
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
I'm not convinced this is a problem honestly. I am able to wage world war with massive armies without going bankrupt (as germany). I spend 3 out of every 5 years at war, at least.
 

EUnderhill

Happy Feet!
26 Badges
Mar 27, 2002
5.043
1.630
Visit site
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • 500k Club
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • For The Glory
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
It is utterly absurd that the only way to pay for an Army and Navy in wartime is to bankrupt yourself. Yes - I know the historical examples - which occurred after years of warfare, not weeks. The mechanism is so bad you can't even fight a regional war or put down a colonial rebellion without putting every ship and regiment in the empire on full combat allowance - which is not only absurd, it is bad for gameplay.

The new economy is so tight that, in my (limited) experience, you have to shut down administration and education, boost taxes to maximum and wreck your economy to pile up a hoard of cash so that you can then wage war (badly, since you won't have much research) for a whopping six weeks. Oh, and if you sit out a war, guess what? Your economy sinks like a rock anyway, because we all know that warring nations never buy anything from the outside... right?

Guys... this is a much worse problem than silly-spam Dominions (though they break my enjoyment of the game). The economy does not work in any recognizable fashion during wartime. By this standard the world should have achieved global peace in 1836, but since the AI is trying to play the game anyway the world is littered with bankrupt nations... by 1906 Great Britain had a military score of 0. Germany was under 40 and on its second bankruptcy.

Unless I can figure out how to mod this, I think I'm done with Vic2 until or unless they fix it. The economies are just too impossibly tight.

A tight economy forces tougher choices to be made...why I love this game.
 

NikkTheTrick

Field Marshal
17 Badges
May 13, 2004
4.034
460
  • Europa Universalis III Complete
  • Europa Universalis IV: Common Sense
  • Mount & Blade: Warband
  • Rise of Prussia
  • Pride of Nations
  • 500k Club
  • Victoria 2
  • Semper Fi
  • Victoria: Revolutions
  • Crusader Kings II
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Deus Vult
It is utterly absurd that the only way to pay for an Army and Navy in wartime is to bankrupt yourself. Yes - I know the historical examples - which occurred after years of warfare, not weeks. The mechanism is so bad you can't even fight a regional war or put down a colonial rebellion without putting every ship and regiment in the empire on full combat allowance - which is not only absurd, it is bad for gameplay.

The new economy is so tight that, in my (limited) experience, you have to shut down administration and education, boost taxes to maximum and wreck your economy to pile up a hoard of cash so that you can then wage war (badly, since you won't have much research) for a whopping six weeks. Oh, and if you sit out a war, guess what? Your economy sinks like a rock anyway, because we all know that warring nations never buy anything from the outside... right?

Guys... this is a much worse problem than silly-spam Dominions (though they break my enjoyment of the game). The economy does not work in any recognizable fashion during wartime. By this standard the world should have achieved global peace in 1836, but since the AI is trying to play the game anyway the world is littered with bankrupt nations... by 1906 Great Britain had a military score of 0. Germany was under 40 and on its second bankruptcy.

Unless I can figure out how to mod this, I think I'm done with Vic2 until or unless they fix it. The economies are just too impossibly tight.
Have smaller army and navy and their maintenance will be cheaper. Also, avoid expensive brigades.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.059
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
And how do you avoid expensive brigades with this new battle system? Just vanilla infantry is utterly destroyed no matter what. Only losing a war is more expensive than waging war in this game.

In any case, it's the AI that's hit hardest with the tight economy, since they don't hoard millions pre-war or really prepare for it. Many don't even pay their loans and are stuck with interest eating them away.
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.420
38.639
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
And how do you avoid expensive brigades with this new battle system? Just vanilla infantry is utterly destroyed no matter what. Only losing a war is more expensive than waging war in this game.
Use Cavalry (dirt cheap to maintain, since they only consume Wool) as your recon units instead of Hussars, and keep your basic manoeuvre-stacks down to 10 brigades total so that you only need one Engineer per stack. Pick on people with inferior military tech, so that not having artillery backing up your infantry is not quite as harmful.
 

1alexey

Field Marshal
3 Badges
Dec 15, 2010
6.901
109
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
It is utterly absurd that the only way to pay for an Army and Navy in wartime is to bankrupt yourself. Yes - I know the historical examples - which occurred after years of warfare, not weeks. The mechanism is so bad you can't even fight a regional war or put down a colonial rebellion without putting every ship and regiment in the empire on full combat allowance - which is not only absurd, it is bad for gameplay.

The new economy is so tight that, in my (limited) experience, you have to shut down administration and education, boost taxes to maximum and wreck your economy to pile up a hoard of cash so that you can then wage war (badly, since you won't have much research) for a whopping six weeks. Oh, and if you sit out a war, guess what? Your economy sinks like a rock anyway, because we all know that warring nations never buy anything from the outside... right?

Guys... this is a much worse problem than silly-spam Dominions (though they break my enjoyment of the game). The economy does not work in any recognizable fashion during wartime. By this standard the world should have achieved global peace in 1836, but since the AI is trying to play the game anyway the world is littered with bankrupt nations... by 1906 Great Britain had a military score of 0. Germany was under 40 and on its second bankruptcy.

Unless I can figure out how to mod this, I think I'm done with Vic2 until or unless they fix it. The economies are just too impossibly tight.
Lol?
That is just untrue.

Unless you try to get some seriously ridiculous amount of troops, and/or uterly ignore admin efficency, economy and tax efficency, you can perfectly support army size of arround 1/30 of your pops, goint to war.

In fact, me, as Germany was running almost 1million standing army, ~20 dreds and 40 cruisers navy and full civilian spending, liberals at power, so max 50% tax and no tarrifs, and i actually had a small surplus during wartime.

Then, i played with ottomans and expirienced pretty much the same, that war is not cheap, but perfectly affordable on fairly large scale and pretty often. If anything, war is not expencive enought.
 

Cymsdale

High Warlord
157 Badges
Dec 28, 2009
5.580
13.167
  • Victoria 2: A House Divided
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Backer
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma Pre-order
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Imperator: Rome Sign Up
I think I understand the problem. You're running 100% military spending, building the max number of brigades, and wondering why you can't afford them.

Maybe make some trade offs instead of assuming you can budget everything at 100% and have that work?

The economy is tighter now for a reason, so you actually have to make choices.
 

D Inqu

General
104 Badges
Jun 20, 2007
2.117
802
  • BATTLETECH
  • Hearts of Iron IV: No Step Back
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Age of Wonders: Planetfall - Revelations
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Age of Wonders II
  • Age of Wonders: Shadow Magic
  • Age of Wonders III
  • Europa Universalis III
  • Impire
  • Hearts of Iron III Collection
  • King Arthur II
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Pillars of Eternity
  • Cities: Skylines
  • Warlock 2: The Exiled
  • Warlock: Master of the Arcane
  • Rome: Vae Victis
  • Majesty 2 Collection
  • 500k Club
  • Crusader Kings II
I think I understand the problem. You're running 100% military spending, building the max number of brigades, and wondering why you can't afford them.

Maybe make some trade offs instead of assuming you can budget everything at 100% and have that work?

The economy is tighter now for a reason, so you actually have to make choices.

Exactly. I am quite happy the supply costs double for wartime. In fact, they should be even higher! Wars are very expensive and there was never a surplus of military goods in those wars. And yes, they completely crippled economies, especially if you wanted to have a large army and navy.

I mean, during ww1, even industrially developed GP (i.e. Britain, France Germany) were producing a few tens of million artillery shells and a few billion bullets every year of the war. And it still wasn't enough.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.059
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
And in the same WWI, nobody was training and producing new tank and stormtrooper brigades well into 1917 as well, right? Because the game is like that currently.
 

lolciokuba

First Lieutenant
53 Badges
Sep 10, 2012
250
208
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
I personally like the new system, it ensures that every campaign you embark on needs to be properly planned with enough surplus to conduct it, it makes conquest harder which is a good thing.
 

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.420
38.639
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
And in the same WWI, nobody was training and producing new tank and stormtrooper brigades well into 1917 as well, right?
I've built new brigades with a Great War raging. Admittedly, as #1GP Germany.
 

kingsword

Paladin Commander
58 Badges
Mar 6, 2004
1.059
1.045
  • War of the Roses
  • Majesty 2 Collection
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • War of the Vikings
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Surviving Mars
  • Victoria 3 Sign Up
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
I couldn't, as #1 Germany (1000 prestige more than #2) and also biggest producer of everything war related, both base and final materials in the game. Steel, iron, sulfur, coal, guns, ammo, artillery, steamers, etc. World doesn't have the raw material output to supply a real great war.
 

Phalanxia

Lt. General
70 Badges
May 6, 2009
1.217
82
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Victoria: Revolutions
  • Magicka
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis III Complete
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Shadowrun: Dragonfall
I said this before, but RGO production is not the problem (as neither military consumption doubling is). Increasing the production of RGOs just means the bottleneck kicks in when you have a higher number of soldiers. This presumably would just give you a bigger army and make the game easier for the big powers.