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Muspilli

Private
Mar 17, 2020
16
5
Hi Guys,

I dont know if I remember that of HoI 1 or HoI 2 (base game), but there used to be the option to create supply chains.
What I mean with this is this:
If you for example want to supply Cyprus, Crete and Alexandria with convoys, the way the automatic convoy does it, is to make 3 seperate convoys all starting e.g. in Portsmouth and then shipping to their destination. It would be much more economic and practical though, if it would be possible to supply Alexandria heavily and then form a sub-supply from Alexandria to Crete and Cyprus. I dont want to discuss the advantages that arise there, I just want to know whether that is somehow still possible. I wasnt able though.

Thanks in advance,
Muspilli
 
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... I think it should be possible, though it beats me as to why you would want that. If this were AoD it would be OK.
 
Sigh... I just wanted to know whether it is possible and if yes how. But ok, lets discuss the benefits then...

Lets stay with the example, assume, that for whatever reason, the Italien navy poses a thread. Then, if you use escorts, you have to divide them between three routes. If you only have a single big route, you can concentrate all escorts in that route. The most dangerous part is always near the enemy landmass, as you cant safely hunt the convoyhunters in danger of enemy navs guarded by ints. Thats why a convoy in this example is in less danger from Alexandria to Cyprus (assuming you managed to take Rhodos and the Dardarnelle's ofc, which you should immedeatly).
Second, you always need at least one convoy per seazone passed, then more if more is delivered. But if you only want to supply a single garrison, a unit which costs only 0.3 supply a day, this minimum of convoys is already a waste. So needing only 2 convoys (from Alexandria to Cyprus) instead of lets say 14, is a huge save in convoys used, multiply that with lets say a dozen small islands and you see how much you save.

Regards,
Muspilli

Edit: I Just checked, they did change the "1 convoy per seazone" rule. Yet, in prinziple it is still true. Belfast needs arround 10 convoys (1 SZ), Cyprus needs 34 convoys (9 SZ). Both times with a single garrison present.
 
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That pathfinding is too complex for the HOI2 engine. I have no idea if it would be possible on HOI3 (and i dont even care about hoi4)