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XanTraX

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When i build up a Supply chain with transport Rover, will it use a tunnel from Base A to B or will it drive all the way from A to B ?

I saw the video of Susi und Nikki where Nikki send a Research Rover but it always wanted to take the direct way instead of using the Tunnel.

Would be very good if all Vehiles would use the tunnels without you always have to send them directly into them and at the other side pick them anew and give them new orders.
 
Last edited:

Boyan_Haemimont

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The transport rover will can use tunnels when doing transport routes. However it will prefer the above ground path if that's possible. If the tunnel connects 2 parts of the map that are otherwise inaccessible rovers will know to use the tunnel.
 

The Pastmaster

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The transport rover will can use tunnels when doing transport routes. However it will prefer the above ground path if that's possible. If the tunnel connects 2 parts of the map that are otherwise inaccessible rovers will know to use the tunnel.

So it won't take the fastest route? (Since tunnels seems to be something of a magic portal.)

On tunnels themselves: Are all tunnels connected or are they paired?
 

talisman56

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The transport rover will can use tunnels when doing transport routes. However it will prefer the above ground path if that's possible. If the tunnel connects 2 parts of the map that are otherwise inaccessible rovers will know to use the tunnel.

So how do the drones construct the end of the tunnel in the 'inaccessible area'? From the inside?
 

OxfordNik

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This is the idea, yes. They can construct the pair from either end, or even contribute with resources and work on both ends.
Thanks for the useful info! Not been watching the various YouTube videos/streams as want to discover the game for myself once it comes out (NEXT WEEK! :D), but curious to know whether the length of the tunnels affects how many resources they take to build?
 

Exemplar Voss

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The transport rover will can use tunnels when doing transport routes. However it will prefer the above ground path if that's possible. If the tunnel connects 2 parts of the map that are otherwise inaccessible rovers will know to use the tunnel.
Hmm. Is there any way to force them to use the tunnel by default? It seems strange to build nice safe tunnels on Mars, yet the rovers and etc still prefer to wander through meteor storms and cold waves.
 

Posca

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This is the idea, yes. They can construct the pair from either end, or even contribute with resources and work on both ends.

I've been watching some of the videos on gameplay that are starting to crop up, and the whole concept of tunnels seems to have a bit of an ad-hoc, just-slapped-together quality. Like you were faced with the problem of how to conveniently travel to far flung parts of the map, and someone suggested using magic tunnels as a stopgap until something better could be thought up. Only that nothing ever was thought up. It seems tacked on and unfinished. I don't want to be too much of a downer though, as I'm really liking pretty much everything else I'm seeing on the game.
 

Whitecold

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So it won't take the fastest route? (Since tunnels seems to be something of a magic portal.)

On tunnels themselves: Are all tunnels connected or are they paired?

Not taking the fastest route seems like an invitation for unintentional and erratic behavior of rovers. So it is beneficial to wall off parts of the map to make rovers use the tunnels?
 

Exemplar Voss

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Not taking the fastest route seems like an invitation for unintentional and erratic behavior of rovers. So it is beneficial to wall off parts of the map to make rovers use the tunnels?
Not necessarily. In one of quills videos, his explorer opted not to use a tunnel at all to get to the mesa, and just drove to the cliffs and... stopped.

The pathfinding just gave up altogether, rather than route the explorer around the map to the tunnel entrance.
 

Tenybras

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The tunnels are paired.

I understand that they are paied, but my tunnel digs trough a crates and they still like to drive around it.
they prefer to take a long trip in a harsh enviroment that takes long, instead of a faster, safer, more direct route to the tunnel.
I placed my storage next to the tunnel so there would be super fast transport through my dome, but alas they do not make use of it.

i also added to this topic
https://forum.paradoxplaza.com/foru...cles-not-using-tunnels.1079962/#post-23957145
 

grandad1982

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Tunnels are probably one of the weaker aspects of how a building has been implemented in the game.

Rovers should use them for preference rather than driving the long way.

Slightly counter to the last point I think they should be less instant.

I think there should be a subsurface map mode where we can lay out a proper connected network.

They should have variable cost based on length.

Not directly related to the current tunnels, I would like to see a hyper loop type system with stations having an area where people would go and work in mines etc.
 

Cymsdale

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Tunnels shouldn't be magic portals, the rover should just be off the map for a while while it is inside, that way they can be used for their intended purpose, to get through inaccessible areas.
 

amocpower

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I guess Tunnel was not consepted to "shortway". Thats way Auto rote don´t take it.