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fredrikslicer

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Oct 19, 2011
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The idea behind this one was to give the player the option to become what the Ottomans were IRL with another turkish nation inspired in part by the National ideas which with the exception of the Candarians which proclaims the nation as the heirs to the Seljuks, "True heirs of the seljuk empire" or "Legacy of the great seljuq empire".

Supplant the Ottomans
The Ottoman empire lies in ruin as we rise to take its place installing us as the true heirs of the Seljuk empire and leaders of the Turkish people.

Requirements:
Is independent
Is at peace
Is not Ottomans
Turkish is the primary culture
Is either: Karaman, Dulkadir, Ramazan, Candar, Mentese, Saruhan, Aydin, Germiyan, Eretna
Completely control Anatolia

Effects:
Tag becomes primary nation for Turkish culture
Government rank changes to empire
Gain "Nation of the Turks" For the rest of the campaign
+33% Army forcelimit
Gains Ottoman missions, events and decisions
Gains permanent claim on provinces with Turkish culture

Primarily the idea with this was to allow the new empire to assume the missions, events and descisions since they take the Ottomans place as the Turkish empire then as a secondary thought they should become the primary nation for the Turks for obvious reasons and the forcelimit is because the Ambition of the Ottomans is the most over the top thing that sets it apart from anything else and giving it to the nation that supplanted them seemed to me a good way to reinforce their new status and make them the equal of the Ottomans.
The last one is questionable and something else might work just as well I just thought it was a good idea.

Saurhan Mission:
Defeat Aragon
A new power is rising. Its victory is at hand. This night the land will be stained with the blood of Aragon. March to Valencia Leave none alive. To war!

Acquisition conditions
  • Saurhan:
    • is not a subject nation
    • Owns Sugla
    • Does not own Gonder
    • Is not allied with Aragon
    • Does not have the modifier "Inspiring Victory"
  • Aragon
    • Exist
    • Owns Valencia (318)
Acquisition chance
  • Base weight: 1000
  • Saurhan's ruler has a administrative skill of at least 4: ×2
Success conditions
  • Aragon does not exist
  • Saurhan owns all target provinces
Failure conditions
  • Any of the following:
    • Saurhan is a subject nation
    • Aragon does not exist


Effects
Reward
    • Saurhan gains the modifier "Inspiring Victory" for 10 years:
    • +1 Yearly Prestige
    • +10% Manpower Recovery speed
Temporary effects
  • Gain a claim on every target province

Conquer Gondar
There will be no dawn... For Gondar

Triggers
Acquisition conditions
  • Saurhan:
    • is not a subject nation
    • Has discovered Gonder (1224)
    • Does not own Gonder (1224)
    • Does not have the modifier "Inspiring Victory"
  • Owner of Gonder is not allied with Saurhan
Acquisition chance
  • Base weight: 1000
  • Saurhan's ruler has a administrative skill of at least 4: ×2
Success conditions
  • Saurhan owns Gonder (1224)
Failure conditions
  • Saurhan is a subject nation
Reward
    • Aragon gains the modifier "Inspiring Victory" for 10 years:
    • +1 Yearly Prestige
    • +10% Manpower Recovery speed
Temporary effects
  • Gain a claim on Gonder (1224)


Does not own Gonder

Achievement idea:
"The white hand" Supplant the Ottomans as Saruhan, Aragon does not exist, own all Argonese provinces and own Gondar province
"I'll swallow your soul" As Candar have the highest Trade power in Crimea and Constantinople (Because in evil dead the demons are referred to as Candarian demons)
 
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fredrikslicer

Colonel
61 Badges
Oct 19, 2011
966
747
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Jade Dragon
  • Victoria: Revolutions
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Traditions
-20% Core creation cost
+10% Siege ability

Non-religious alliances
Ever since the foundation of our Bey we have had to juggle alliances with a myriad of states be they christian or Muslim.
+1 Diplomatic reputation

Great mosque of Manisa
This magnificent structure sits as a monument to our artisans and craftsmen's great skill.
-10% Building cost

Black riders
Turks have always been skilled riders and we should use this skill to create a grim reputation for our horsemen, let all know that non can hide from them.
+15% Cavalry combat ability

Repel the western lords
We have always struggled with our existence being under assault from from Greeks, Turks and Europeans and while we have witnessed the demise of the first, managed to cast off the yoke of the second the third has once more emerged seeking our destruction.
+15% Fort defense

Feeding the fires of industry
Our small nation is dependent on every resource it can muster for the war effort as such rip down the great forests and feed them to our forges.
+10% Goods produced modifier

Eye of Saurhan
We have for a long time gazed across the Mediterranean and into the courts of other beys and sultans anticipating every strike they might make.
+20% Spy offense

The age of the Turks
Together, my lord Allah, we shall rule this Earth. The old world will burn. A new order will rise. We will drive the beast of war with the sword and the spear and the iron fist of the turk.
+10% National Manpower modifier
+1 Land leader shock

Ambition
+10% Army morale

Not sure if I'm joking with these ideas or not
 
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