hello ...
sorry for thread necromancy but I just felt that I should share the outcome from my investigation:
I've read a lot of threads here about leader traits, mostly focused on air leaders .. I've also seen a lot of antagonistic replies even from local heroes (ppl with thousands of posts, heh, some were 10k+) - they all were discussing *if* they even works and how ..
I did some research (changing the values in traits.txt to be sure) and here is what I've found (up-to-date TFH):
superior air tactician) Does nothing at all. `offence_modifier =' ani't just applied on neither AA or AG missions. For land leaders it works however even there - seems like - happen things kinda weird sometimes. For example attacking fortified territory *neutralizes* entirely the offense doctrine trait (yes, you hear good, maybe some bug)
tank buster) works, but it's not displayed as a % bonus in air combat window. It just adds damage. If you change `strategic_attack =' from default 0.1 to something insane like 20 (2000% in game), you could see straight away, that the damage dealt to units is for interdiction and ground attacks just 2000% of default.
I've randomly tested few other traits and they seem to work. I didn't test all traits, I was focused mainly on air traits.
conclusion) I was trying to find out, what I can do with that. The only what seems that can be attached to SAT skill (and that it makes some sense) is `experience_bonus =' .. This will apply to visible % for all actions of what given unit performs and from available options this makes only sense. Let's see this then as a general trait marking the leader as to be especially proficient with leading air units compared to other candidates.
regards