• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Bronterre

Second Lieutenant
105 Badges
Aug 30, 2012
187
191
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Majesty 2 Collection
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Cities in Motion
  • Sword of the Stars
  • Sword of the Stars II
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Apocalypse
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion 2
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Victoria 2
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
As far as I can see the different doctrines can be summed up as:

Mobility: we shall move and react so fast that we can have overwhelming strength at any location quickly and thus take our enemy piecemeal.

Grand plan: we will crush them with well planned set piece battles where our side has prepared for any eventuality.

Superior firepower: we shall crush you with our industrial might, you might be better with your artillery or better at mobility then us but we have more then you.

Mass mobilisation: we will fight you wide and deep and use our numbers to offset our individual weakness, your strongest units might win every battle they fight but they cannot be everywhere, win the war not the battle.
 
  • 2
Reactions:

Oerdin

Lt. General
52 Badges
Aug 3, 2002
1.330
90
www.apolyton.net
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: No Step Back
  • For the Motherland
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron II: Armageddon
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I agree superior firepower would be a good choice for the UK as it has a lot of resources and industry but relatively less manpower compared to the other great powers. In the last HOI I mostly had the UK spam 2xInf with 2xArt just so it could pump out a lot of units before the war and man all parts of the empire effectively.

That worked surprisingly well for not a lot of cost especially if you kept your doctrines up, it meant your supply lines didn't get too stressed in low TC areas, plus it left IC ebough to spam convoys, to build up the royal navy, and even build up the RAF a bit.

Later in the war I switched to producing tanks, motorized, planes, marine units, and the odd screening ship. That seemed to be a good combo.
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.868
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
I agree superior firepower would be a good choice for the UK as it has a lot of resources and industry but relatively less manpower compared to the other great powers.
The UK (which in this instance, includes the Empire/Commonwealth) was certainly not lacking in manpower, it was simply that there were no harsh conscription policies in place, and in general her manpower losses throughout the War were very light. Most of the casualties (both military and civilian) were obviously sustained by Russia and Germany on the Eastern Front.

The Indian Army mobilized something like 2.5 million men by 1945, so across the globe the British Empire's forces dwarfed those of any other Allied participant, it's just that they were not all deployed in the same part of the world at the same time. In terms of pure manpower, only the Soviets achieved a better result.
 
  • 2
  • 1
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
It seems almost like a necessity to have combat artillery with large fat divisions with lots of special companies if you are going down the Firepower doctrine. For the US for example, it would be better to just continue production of old artillery equipment and equip more divisions instead of switching to the cutting edge and losing that (big) efficiency bonus which multiplies the US's industrial advantage.
You don't lose that much efficiency if you make a switch to a similar equipment such as from artillery I to artillery II. The main reason you would not build more advanced equipment is probably due to not researching more advanced equipment which is definitely a possibility but if you use superior firepower it is likely that you would want to research artillery techs but you maybe won't research infantry tech as infantry may play as smal role for superior firepower.
 
  • 1
Reactions:

Gort11

Field Marshal
84 Badges
May 22, 2011
4.553
3.765
  • Victoria 2: A House Divided
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Divine Wind
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis III: Chronicles
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Warlock: Master of the Arcane
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • 500k Club
  • Stellaris
  • Victoria 2
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
I don't think you'll ever neglect infantry tech, they're just too damn numerous in the line-up for every combatant.

Paradox have to be careful not to overpower infantry tech for this reason - it just makes too much sense to research a tech that will improve 200 infantry divisions than one that will improve 10 tank divisions.
 
  • 1
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
I don't think you'll ever neglect infantry tech, they're just too damn numerous in the line-up for every combatant.
I would not be that sure. If you use infantry mostly to hold the line you don't need that great equipment or tech. Having good tanks, artillery and airforce may be more important.

For USA infantry equipment maybe use up less then 10-5% of their industry while medium tanks take up for example 20-25% and aircrafts even more.
 
  • 1
Reactions:

1337JiveTurkey

Private
78 Badges
Apr 3, 2016
22
6
  • Steel Division: Normand 44 - Second Wave
  • Stellaris: Synthetic Dawn
  • Steel Division: Normandy 44 Deluxe Edition
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Field Marshal
  • BATTLETECH - Digital Deluxe Edition
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Battle for Bosporus
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • BATTLETECH
  • Steel Division: Normandy 44 -  Back to Hell
  • Shadowrun Returns
  • Shadowrun: Hong Kong
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Cities: Skylines - Campus
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Victoria 2
  • Stellaris: Apocalypse
  • Cities: Skylines
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife Pre-Order
To my understanding, superior firepower doctrine isn't just battering an opponent senselessly. It's really about what sort of firepower is available at various levels of the command structure, and with America the emphasis is on lightweight squads that can be reinforced with assets provided at the company and battalion level. This is in the direct form of LMGs, HMGs and antitank weapons and indirectly in 60 and 81 mm mortars. Ideally tank destroyers are attached at a low level to bulk up the relatively weak antitank assets otherwise available.

If those prove inadequate, American doctrine emphasizes quick communications to bring on the hurt faster than anybody else and logistical efficiency to ensure that commanders aren't shy in using it when necessary. Even if the terrain restricts your force's maneuverability, artillery shells go just as fast. They can assist a breakthrough or blunt an enemy's attack, buying time for reinforcements to arrive or covering a retreat.

The fact that it's different from the Germans doesn't make it "WWI era" because the best counter to Blitzkrieg isn't necessarily more Blitzkrieg. Outside of the relatively small number of armored and mechanized units, over 80% of Germany's forces were plain old infantry. They're equipped to defeat tanks but highly vulnerable to artillery when not dug in or holed up in buildings and even that can't resist concentrated fire for long. American artillery can force a gap at any point in the line and every mechanized, motorized or armored unit (pretty much everybody) can exploit it immediately, putting extra strain on the opponent to fill it quickly before American tank destroyers show up.