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Lothos

HoI3 SF LUA Developer
181 Badges
Dec 16, 2002
10.745
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  • Impire
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Below is the official link to Super AI Bundle 1.0

http://gamesreview.dhs.org/download/SuperAIBundle_v1-0.exe
Mirror http://folding.tuzakey.com/SuperAIBundle_v1-0.exe

Installation Requirements
Patch 1.06 for HoI
Pick Pack 0411 (optional only needed if you want leader pictures)

Super AI Bundle (Based on CORE 0.64 Framework)

Version 1.0 Patch Notes

Special Instruction Please Read
Patch 1.06 makes several files in the Hearts of Iron folder read only. Two files need to have this attribute removed before you can run a proper game of Super AI Bundle.

Go to C:\Program Files\Strategy first\Hearts of Iron\db
And right click on the file province.csv
If the attribute Read-only is checked then uncheck it and click the ok button.

Go to C:\Program Files\Strategy first\Hearts of Iron\config
And right click on the file models.csv
If the attribute Read-only is checked then uncheck it and click the ok button.

Tech Tree Changes
· US will have his production reduced 50% initially. While USA is taking steps leading to war this production will increase over time. There are two major events that will increase US production. One is a normal Gearing up and the second is the War Appropriations bill (Increase 50%). When the US goes to war the Appropriations bill will kick off and a Total war event will also kick off (increase 75%).
· Major power specific Infantry.
· Light aircraft tech tree will be completely revamped. For a list of aircraft in it click on this link.
· Heavy aircraft tech tree will be completely revamped. For a list of aircraft in it click on this link.
· Fighter order numbers will be changed so the AI will build his best Air-to-Air fighter.
· Ship costs (all of them) will be re-done so that Major powers can build navies the size they historically had.
· New images and descriptions for Light Aircraft (Thanks Luxor)
· New images and descriptions for Heavy Aircraft. Thanks Omni for the descriptions.

AI Changes
· Russian, England, Germany and Japan have some force research events to make sure the AI will get the right techs early on in the war.
· Complete redo Italian AI. This includes a new AI file for Italy joining the Allies or Commiterm.
· Russian/German front war AI (between the two) has been completely re-done. Expect a slugfest and no 1 to 2 year conquest.
· Romania has a new AI file to release his restraints on attacking his neighbors under certain circumstances.
· Hungary has a new AI file to release his restraints on attacking his neighbors under certain circumstances.
· After Italy conquers Ethiopia he will remove most of his forces from that area and bring them back to North Africa and Europe.
· If the Danzig event happens and Netherlands or Belgium is allied with England Germany will wait till Poland is gone before moving into the Low Countries.
· Spanish Republic and Spanish Nationalist were not loading their Spanish Civil war AI files (bug in CORE). This has been fixed.
· Japan will load his prep-Pacific AI if he backs down at the Marco Polo incident and does not DOW China.
· Japan will load his prep-Pacific AI if the USA does a Trade Embargo on them.
· Japan will hand some territories back to Manchuria once they advance a certain distance into China.
· Netherlands East Indies starts in the game as a puppet of the Netherlands.
· Improved world trade market.
· England has lost national claims on Gibraltar, St. Helena, St. John and Port Stanley.
· Japan has lost national claims on Bonin Islands and Saishu.
· Italy has lost its claims on Dodekanisos and Rhodos islands.
· Manchuria size will increase to what the historically had control of.
· England will loose his national provinces in India.
· Change Poland national provinces.
· USA improved Garrisoning.
· Italian garrison AI improved all around.
· Vichy should garrison North Africa.
· China will no longer garrison the Portugal/English border.
· Russia will garrison the Manchuria border.
· England should invade Ireland if at war.
· Japan when at war in the Pacific will choose India plan or Australia plan.
· England should defend his beaches.
· Improved Italian AI for fighting Greece.
· Japan needs more of his starting territory beaches added to all his AI files.
· Russia will loose claim on Petsamo.
· Germany will garrison Aarhus during SitzKrieg.
· Once England secures North Africa he will make a decision either invades through Greece or Italy.
· Germany wins the war against Russian he will load his Africa AI and go after Spain.
· Japan will get a defensive AI file loaded after certain conditions are met. This is so the AI will redistribute his invasion priorities.
· England will get a new AI file to handle Turkey joining the Axis.

Event Changes
· TechMod Sharing for all countries (including U00 numbers) for all alliances.
· Add a chain of AddCore/RemoveCore events for the Chinese to help cut them down on militia building.
· If Germany attacks Russian between 1936-1941 the first winter the Germans will suffer the Winter War Effects.
· Danzig or War event will have a secondary event for the Russians, which will cause them to DOW Poland on September 15th. Once Poland falls the Commiterm and the Allies will go to peace.
· Atmark event will be slightly changed. There may be a chance England will DOW Norway before Germany depending on what options are selected and a random roll.
· Marco Polo incident will have an alternate version of it to account for Japan being at war with someone already. (In other words Japan will be more willing to negotiate a deal with China rather than war).
· Romania shipments of Oil will be monthly to Germany in exchange for technology(given once a year).
· Romania will make monthly shipments of Oil/Coal to Italy in exchange for technology(given once a year).
· Germany will send less coal to Italy.
· Burma road events. With the new resource layout China tends to become short on resources when Japan reaches their historical borders. The Burma road events will consist of England controlling certain hexes and China controlling certain hexes. In addition the USA will have to be a democracy. Then resources/supplies will be shipped to China via the Burma Road. These resources/supplies will be taken from the American pool instead of England’s.
· Japan will have the option to close the Burma Road, using political pressure.
· USA will have the option to re-open the Burma Road if Japan has closed it using political pressure.
· Small fixes to Winter War events.
· Japan/NEI (Netherlands East Indies) trade is done monthly. As long as Japan is not at war this trade will not be cut off by the USA. The Trade Embargo by the USA will cut these resources off. The Trade Embargo event has been modified to check for Japan being at war or has conquered China. If either of these events is true then when the historical date of the trade embargo comes it will kick off cutting all resources being imported to Japan from NEI.
· German/Sweden trade events have been totally redone. They are monthly and you negotiate yearly contracts. If you skip a year you will have the option the following year to continue the contract.
· Spanish Civil war events were Germany and Italy give tech to Spain will be updated to check that Germany and Italy actually have the techs researched.
· If Japan becomes a puppet of Russia he will hand his Asian territories to Communist China for the Chinese Civil War event.
· The fall of Czechoslovakia event will take into account if Hungary and Germany are at war or if Hungary does not exist to prevent Hungary from trying to grab the one province.
· Vichy will loose his claims on northern France.
· If things are moving A-Historical and the Danzig event happened + France gets Vichied then Germany will have an event kick off if Yugoslavia is aligned toward fascism to make them ally with Germany. This will be an AI only event human German players will have to invite Yugoslavia in to their alliance.
· The big three meeting event will be added. If England, USA and Russia agree to the terms of the meeting (which is to partition Europe) then no matter how much territory either side takes once Germany falls they will partition Europe. If either of them refuses the compromise of the Big Three meeting they will suffer a dissent hit. In addition once Germany falls Warsaw Pact and NATO will be formed in Europe. (Yes technically these did not form till a bit after but the actual borders were drawn as soon as Germany fell.)
· Germany will have the Siegfried line. When France falls and the Maginot line is destroyed Germany will have the option to extend the Siegfried line further north along the Rhine.
· Germany will loose his claims on the Maginot line provinces in France. Once Germany goes to war with France he will get those claims back. This is to prevent Human players from demanding the Maginot line and having a dumb AI give it to him hehe.
· Bitter peace will change. Once it is put in place Russia will give Germany military access and Germany will give Russia military access. This is to prevent them from declaring war on each other 1 day after the bitter peace event. In addition this will solve the problem of divisions being stuck in each other’s territory.
· Yugoslavia joining Axis then changing sides to England event will change. If the AI controls Yugoslavia it has a 15% chance of staying allied with Germany. In the original code it only had a 5% chance.
· Sweden will give territories back to Finland if they got involved the Soviet/Fin war.

Design Changes
· Lowered org value for all planes to eliminate long air battles and bombers able to destroy ground units completely.
· Free France will be a new country created after Vichy is formed.
· Redo combat penalties for bad weather.
· Chinese Infrastructure reworked to represent more accurately how bad it was.
· Went through the AI files and applied the new coding standards.
· Modified unit manpower usage and supplies based on 1 manpower = 700 soldiers calculation. Division size information is being collected from this link and this link.
· Added sprites into the game engine using ones provided on the SR website.
· Cleaned out leader pics to find which are not being used or are covered by 0411 Pic Pac.
· Went through the INC setup files and applied the new coding standards.
· Fixed revolt.txt file so all countries can be liberated.
· Starting OOB updated so everything has a leader
· Italian fleet was set to start in the Quattara Desert in Egypt. This was a CORE setup bug and is fixed. Thanks Schmee for finding this one.
· Integrate Math Guys suggestions for calculating build times etc... as per this thread.
· Color scheme for the world based off the World In Flames template.
· NEI has a flag and shield, thanks SST Beetle.
· NEI has ministers and leaders. Thanks Schmee!
· Minister Pack 0411 CSV files will be included in the install. If you want the leader graphics install the official pack and if you do not then just leave it as is. Thanks Luxor.
· More historical resource and IC layout (compliments of Julian Cate, thanks man!).
· Samoa Island belonged to the USA in 1936 not New Zealand.
· Use a batch file to copy the province.csv file into the db folder. This solves any issue with other mods being installed.
· Going to redo manpower for every nation in the game. As I hit each nation I will update this page with the data.
· Restructuring of the AI file directory.
· Clean up of all Events to cut down on CTDs and restructuring.
· Setup in its own directory and independent from CORE.
· Desktop image for execution.
· HOI Load image.

Developers

Lothos
Luxor
Omni
SST Beetle
Julian Cate
Steimberg

Beta Testers

Adam
Alex
Andrew
Bizkit
Deathsai
Derek
Heimlich
Hesp
Hilsdorf
Ian
Jamison
Jeff
John
Julian
Kevin
Laurent
Levian
Luxor
Mios
Omni
Patrick
Peter
Philboeye
Robin
Sebastian
Tiago
Toby
Vicente
Vin
Vincent
Vladimir
Vladis
William
Zenon

Project Contributions

CORE 0.64
Stony Road
Starfire Historical MOD
 
Last edited:
it has a few minor changes from the mini patches.

Pre-setup AI research que
Small AI file changes
AI research events
Some tech pictures and descriptions
Few event changes from the final beta

Beta users should un-install the beta and reinstall the official release.
 
downloading at about 5kB/sec - seems that the whole world of HoI fans has gone crazy about the mod (or connection is slow :p , I'm wrong here, I want to believe)

OK, it's very nice of you guys that SuperAI is available on friday - it leaves me with a whole weekend of testing (an enjoying :D ). Hopefully, I don't have anything serious to do before the next week of school.

I should be back tomorrow - with some fresh impressions about the mod... Wish me nice playing.
 
thanks Omni, I managed to get it yesterday and start playing (as usually with a new mod - in a hands-off game).

well, I'm not sure where should I leave my suggestion and bug reports - this forum actually lacks a few necessary threads... Well I'm just going to put my thought into a new thread "miscellaneous bugs and suggestions", since there a few of them.
 
i hate my goddamn ancient computer..prevents me to play hoi fast!!
what about others?? what about the speed in Bundle? and with your rams please..