So im a minor nation player since majors are too easy and get boring fast. Usually minor nations start with close to no navy and not much dockyard either. I used to do the +3 (i think) dockyard focus before going into the industrial branch. Then would have my 4-5 dockyards do CLs only from 36 to the 40s... so that in years like 42+ i could have a decent CL fleet and then i could compete against majors. Now that CLs have been nerfed, is there any way to still have a chance to succeed vs majors or i have to give up on army and build dockyards? I know minors competing on the see wasn't supposed to happen but it was fun, if minors now have to build dockyards instead of military factories that means minor players will have to choose between owning the sees or the ground right? From my own tests DDs only they die way too fast, can't replace them. Same with subs, and CL still win some but a battle with 20CLs fleet that used to wipe out the ennemy now run away with 14 losses, ouch that means game over. So overall, what would you suggest me to do to still have a chance on the ground and at the sea at the same time with minor nations.
edit: Also many nations start with 2 tech slots, meaning they can't invest so much into researching ships, they are forced to go with one, if they pick 2 then something else will suffer greatly... So what to do?
edit: Also many nations start with 2 tech slots, meaning they can't invest so much into researching ships, they are forced to go with one, if they pick 2 then something else will suffer greatly... So what to do?